Update README.md
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README.md
29
README.md
@@ -49,37 +49,46 @@ All source code files are licensed under the permissive zlib license
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**Windows**
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Click on build_visual_studio.bat and open build3/vs2010/0MySolution.sln
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Click on build_visual_studio_vr_pybullet_double.bat and open build3/vs2010/0MySolution.sln
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When asked, convert the projects to a newer version of Visual Studio.
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If you installed Python in the C:\ root directory, the batch file should find it automatically.
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Otherwise, edit this batch file to choose where Python include/lib directories are located.
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**Windows Virtual Reality sandbox for HTC Vive and Oculus Rift**
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Click on build_visual_studio_vr_pybullet_double.bat and open build3/vs2010/0MySolution.sln
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Edit this batch file to choose where Python include/lib directories are located.
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Build and run the App_SharedMemoryPhysics_VR project, preferably in Release/optimized build.
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You can connect from Python pybullet to the sandbox using:
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```
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import pybullet as p
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p.connect(p.SHARED_MEMORY)
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p.connect(p.SHARED_MEMORY) #or (p.TCP, "localhost", 6667) or (p.UDP, "192.168.86.10",1234)
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```
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**Linux and Mac OSX gnu make**
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Make sure cmake is installed (sudo apt-get install cmake, brew install cmake, or https://cmake.org)
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In a terminal type:
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cd build3
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./build_cmake_pybullet_double.sh
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This script will invoke cmake and build in the build_cmake directory. You can find pybullet in Bullet/examples/pybullet.
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The BulletExampleBrowser binary will be in Bullet/examples/ExampleBrowser.
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You can also build Bullet and pybullet using premake. There are premake executables in the build3 folder.
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Depending on your system (Linux 32bit, 64bit or Mac OSX) use one of the following lines
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./premake4_linux gmake
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./premake4_linux64 gmake
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./premake4_osx gmake
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Using premake:
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cd build3
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./premake4_linux gmake --double --enable_pybullet
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./premake4_linux64 gmake --double --enable_pybullet
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./premake4_osx gmake --double --enable_pybullet
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Then
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cd gmake
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make
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Or using cmake:
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**Mac OSX Xcode**
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Click on build3/xcode4.command or in a terminal window execute
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