ImportURDFSetup: add Wavefront/obj support
ImportURDFSetup: initialize mass/inertia to 1 by default (instead of 0)
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11
Demos3/ImportObjDemo/LoadMeshFromObj.h
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11
Demos3/ImportObjDemo/LoadMeshFromObj.h
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#ifndef LOAD_MESH_FROM_OBJ_H
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#define LOAD_MESH_FROM_OBJ_H
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struct GLInstanceGraphicsShape;
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GLInstanceGraphicsShape* LoadMeshFromObj(const char* relativeFileName, const char* materialPrefixPath);
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#endif //LOAD_MESH_FROM_OBJ_H
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