some more changes related to PS3 SPU optimizations (16-byte alignment, allowing non-virtual access to data)
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@@ -32,6 +32,15 @@ btConvexHullShape ::btConvexHullShape (const btScalar* points,int numPoints,int
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}
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recalcLocalAabb();
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}
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void btConvexHullShape::addPoint(const btPoint3& point)
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{
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m_points.push_back(point);
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recalcLocalAabb();
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}
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btVector3 btConvexHullShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
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