some more changes related to PS3 SPU optimizations (16-byte alignment, allowing non-virtual access to data)
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@@ -32,6 +32,15 @@ btConvexHullShape ::btConvexHullShape (const btScalar* points,int numPoints,int
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}
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recalcLocalAabb();
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}
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void btConvexHullShape::addPoint(const btPoint3& point)
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{
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m_points.push_back(point);
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recalcLocalAabb();
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}
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btVector3 btConvexHullShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
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@@ -24,21 +24,30 @@ subject to the following restrictions:
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///No connectivity is needed. localGetSupportingVertex iterates linearly though all vertices.
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///on modern hardware, due to cache coherency this isn't that bad. Complex algorithms tend to trash the cash.
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///(memory is much slower then the cpu)
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class btConvexHullShape : public btPolyhedralConvexShape
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ATTRIBUTE_ALIGNED16(class) btConvexHullShape : public btPolyhedralConvexShape
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{
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btAlignedObjectArray<btPoint3> m_points;
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public:
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///this constructor optionally takes in a pointer to points. Each point is assumed to be 3 consecutive btScalar (x,y,z), the striding defines the number of bytes between each point, in memory.
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///It is easier to not pass any points in the constructor, and just add one point at a time, using addPoint.
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///btConvexHullShape make an internal copy of the points.
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btConvexHullShape(const btScalar* points=0,int numPoints=0, int stride=sizeof(btPoint3));
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void addPoint(const btPoint3& point)
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void addPoint(const btPoint3& point);
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btPoint3* getPoints()
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{
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m_points.push_back(point);
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recalcLocalAabb();
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return &m_points[0];
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}
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int getNumPoints()
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{
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return m_points.size();
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}
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virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
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virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
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virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
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@@ -119,35 +119,16 @@ void btPolyhedralConvexShape::calculateLocalInertia(btScalar mass,btVector3& ine
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}
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void btPolyhedralConvexShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
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{
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//lazy evaluation of local aabb
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btAssert(m_isLocalAabbValid);
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btAssert(m_localAabbMin.getX() <= m_localAabbMax.getX());
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btAssert(m_localAabbMin.getY() <= m_localAabbMax.getY());
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btAssert(m_localAabbMin.getZ() <= m_localAabbMax.getZ());
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btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin);
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btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin);
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btMatrix3x3 abs_b = trans.getBasis().absolute();
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btPoint3 center = trans(localCenter);
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btVector3 extent = btVector3(abs_b[0].dot(localHalfExtents),
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abs_b[1].dot(localHalfExtents),
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abs_b[2].dot(localHalfExtents));
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extent += btVector3(getMargin(),getMargin(),getMargin());
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aabbMin = center - extent;
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aabbMax = center + extent;
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getNonvirtualAabb(trans,aabbMin,aabbMax,getMargin());
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}
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void btPolyhedralConvexShape::recalcLocalAabb()
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{
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m_isLocalAabbValid = true;
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@@ -25,6 +25,7 @@ subject to the following restrictions:
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class btPolyhedralConvexShape : public btConvexShape
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{
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protected:
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btVector3 m_localAabbMin;
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btVector3 m_localAabbMax;
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bool m_isLocalAabbValid;
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@@ -40,7 +41,38 @@ public:
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virtual void calculateLocalInertia(btScalar mass,btVector3& inertia);
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inline void getNonvirtualAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax, btScalar margin) const
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{
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//lazy evaluation of local aabb
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btAssert(m_isLocalAabbValid);
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btAssert(m_localAabbMin.getX() <= m_localAabbMax.getX());
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btAssert(m_localAabbMin.getY() <= m_localAabbMax.getY());
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btAssert(m_localAabbMin.getZ() <= m_localAabbMax.getZ());
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btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin);
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btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin);
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btMatrix3x3 abs_b = trans.getBasis().absolute();
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btPoint3 center = trans(localCenter);
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btVector3 extent = btVector3(abs_b[0].dot(localHalfExtents),
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abs_b[1].dot(localHalfExtents),
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abs_b[2].dot(localHalfExtents));
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extent += btVector3(margin,margin,margin);
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aabbMin = center - extent;
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aabbMax = center + extent;
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}
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virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
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void recalcLocalAabb();
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virtual int getNumVertices() const = 0 ;
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