add alpha blendering option (disabled by default) using w component of color
add low-level support function demo (test)
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@@ -52,5 +52,5 @@ void main(void)
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if (visibility<0.6)
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visibility=0.6f;
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color = vec4(ct * visibility, 1.f);//at * af);
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color = vec4(ct * visibility, fragment.color.w);
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}
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