free memory for btShapeHulls, keep track of it in GL_ShapeDrawer.
move btShapeHull and btConvexHull into its own library in Extras/ConvexHull (it allocates memory using mem/delete and refactoring into using btAlignedAlloc/Free takes too much time) fix heightfield / btOptimizedBvh for quantization, so that raycast can use quantized aabb (clamp up for maxima and down for minima) work-in-progress (update projectfiles etc)
This commit is contained in:
@@ -30,12 +30,12 @@ subject to the following restrictions:
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#include "dom/domCOLLADA.h"
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#include "dae/domAny.h"
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#include "dom/domConstants.h"
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#include "btShapeHull.h"
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#include "BulletCollision/CollisionShapes/btBoxShape.h"
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#include "BulletCollision/CollisionShapes/btSphereShape.h"
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#include "BulletCollision/CollisionShapes/btCylinderShape.h"
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#include "BulletCollision/CollisionShapes/btConeShape.h"
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#include "BulletCollision/CollisionShapes/btShapeHull.h"
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#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
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#include "BulletCollision/CollisionShapes/btConvexHullShape.h"
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#include "BulletCollision/CollisionShapes/btTriangleMesh.h"
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@@ -363,8 +363,8 @@ void ProcessConvexConcaveSpuCollision(SpuCollisionPairInput* wuInput, CollisionT
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///quantize query AABB
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unsigned short int quantizedQueryAabbMin[3];
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unsigned short int quantizedQueryAabbMax[3];
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lsMemPtr->bvhShapeData.getOptimizedBvh()->quantizeWithClamp(quantizedQueryAabbMin,aabbMin);
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lsMemPtr->bvhShapeData.getOptimizedBvh()->quantizeWithClamp(quantizedQueryAabbMax,aabbMax);
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lsMemPtr->bvhShapeData.getOptimizedBvh()->quantizeWithClamp(quantizedQueryAabbMin,aabbMin,0);
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lsMemPtr->bvhShapeData.getOptimizedBvh()->quantizeWithClamp(quantizedQueryAabbMax,aabbMax,1);
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QuantizedNodeArray& nodeArray = lsMemPtr->bvhShapeData.getOptimizedBvh()->getQuantizedNodeArray();
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//spu_printf("SPU: numNodes = %d\n",nodeArray.size());
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@@ -1 +1 @@
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SUBDIRS( glui ConvexDecomposition BulletMultiThreaded BulletColladaConverter LibXML COLLADA_DOM GIMPACTUtils GIMPACT )
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SUBDIRS( glui ConvexDecomposition ConvexHull BulletMultiThreaded BulletColladaConverter LibXML COLLADA_DOM GIMPACTUtils GIMPACT )
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10
Extras/ConvexHull/CMakeLists.txt
Normal file
10
Extras/ConvexHull/CMakeLists.txt
Normal file
@@ -0,0 +1,10 @@
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Extras/ConvexHull
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)
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ADD_LIBRARY(LibConvexHull
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btConvexHull.h
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btConvexHull.cpp
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btShapeHull.cpp
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btShapeHull.h
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)
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17
Extras/ConvexHull/Jamfile
Normal file
17
Extras/ConvexHull/Jamfile
Normal file
@@ -0,0 +1,17 @@
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SubDir TOP Extras ConvexHull ;
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Library convexhull : [ Wildcard *.h *.cpp ] : noinstall ;
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#internal header path to compile convexhull
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CFlags convexhull : [ FIncludes $(TOP)/Extras/ConvexHull ] ;
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#expose header include path for apps that depend on ConvexHull
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convexhull.CFLAGS = [ FIncludes $(TOP)/Extras/ConvexHull ] ;
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#same for msvcgen
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MsvcGenConfig convexhull.INCDIRS : $(TOP)/Extras/ConvexHull ;
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#for the include paths
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LibDepends convexhull : bulletcollision ;
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#InstallHeader [ Wildcard *.h ] : ConvexHull ;
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1770
Extras/ConvexHull/btConvexHull.cpp
Normal file
1770
Extras/ConvexHull/btConvexHull.cpp
Normal file
File diff suppressed because it is too large
Load Diff
138
Extras/ConvexHull/btConvexHull.h
Normal file
138
Extras/ConvexHull/btConvexHull.h
Normal file
@@ -0,0 +1,138 @@
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|
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/*
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Stan Melax Convex Hull Computation
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Copyright (c) 2008 Stan Melax http://www.melax.com/
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|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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||||
3. This notice may not be removed or altered from any source distribution.
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||||
*/
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///includes modifications/improvements by John Ratcliff, see BringOutYourDead below.
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#ifndef CD_HULL_H
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#define CD_HULL_H
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#include "LinearMath/btVector3.h"
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class HullResult
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{
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public:
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HullResult(void)
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{
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mPolygons = true;
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mNumOutputVertices = 0;
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mOutputVertices = 0;
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mNumFaces = 0;
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mNumIndices = 0;
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mIndices = 0;
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}
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bool mPolygons; // true if indices represents polygons, false indices are triangles
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unsigned int mNumOutputVertices; // number of vertices in the output hull
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btVector3 *mOutputVertices; // array of vertices
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unsigned int mNumFaces; // the number of faces produced
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unsigned int mNumIndices; // the total number of indices
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unsigned int *mIndices; // pointer to indices.
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// If triangles, then indices are array indexes into the vertex list.
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// If polygons, indices are in the form (number of points in face) (p1, p2, p3, ..) etc..
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};
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enum HullFlag
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{
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QF_TRIANGLES = (1<<0), // report results as triangles, not polygons.
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QF_REVERSE_ORDER = (1<<1), // reverse order of the triangle indices.
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QF_DEFAULT = QF_TRIANGLES
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};
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class HullDesc
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{
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public:
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HullDesc(void)
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{
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mFlags = QF_DEFAULT;
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mVcount = 0;
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mVertices = 0;
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mVertexStride = sizeof(btVector3);
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mNormalEpsilon = 0.001f;
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mMaxVertices = 4096; // maximum number of points to be considered for a convex hull.
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mMaxFaces = 4096;
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};
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HullDesc(HullFlag flag,
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unsigned int vcount,
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const btVector3 *vertices,
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unsigned int stride = sizeof(btVector3))
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{
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mFlags = flag;
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mVcount = vcount;
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mVertices = vertices;
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mVertexStride = stride;
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mNormalEpsilon = btScalar(0.001);
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mMaxVertices = 4096;
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}
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bool HasHullFlag(HullFlag flag) const
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{
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if ( mFlags & flag ) return true;
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return false;
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}
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void SetHullFlag(HullFlag flag)
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{
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mFlags|=flag;
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}
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void ClearHullFlag(HullFlag flag)
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{
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mFlags&=~flag;
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}
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unsigned int mFlags; // flags to use when generating the convex hull.
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unsigned int mVcount; // number of vertices in the input point cloud
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const btVector3 *mVertices; // the array of vertices.
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unsigned int mVertexStride; // the stride of each vertex, in bytes.
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btScalar mNormalEpsilon; // the epsilon for removing duplicates. This is a normalized value, if normalized bit is on.
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unsigned int mMaxVertices; // maximum number of vertices to be considered for the hull!
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unsigned int mMaxFaces;
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};
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enum HullError
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{
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QE_OK, // success!
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QE_FAIL // failed.
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};
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class HullLibrary
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{
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public:
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HullError CreateConvexHull(const HullDesc& desc, // describes the input request
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HullResult& result); // contains the resulst
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HullError ReleaseResult(HullResult &result); // release memory allocated for this result, we are done with it.
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private:
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//BringOutYourDead (John Ratcliff): When you create a convex hull you hand it a large input set of vertices forming a 'point cloud'.
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//After the hull is generated it give you back a set of polygon faces which index the *original* point cloud.
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//The thing is, often times, there are many 'dead vertices' in the point cloud that are on longer referenced by the hull.
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//The routine 'BringOutYourDead' find only the referenced vertices, copies them to an new buffer, and re-indexes the hull so that it is a minimal representation.
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void BringOutYourDead(const btVector3* verts,unsigned int vcount, btVector3* overts,unsigned int &ocount,unsigned int* indices,unsigned indexcount);
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||||
|
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bool CleanupVertices(unsigned int svcount,
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const btVector3* svertices,
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unsigned int stride,
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unsigned int &vcount, // output number of vertices
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||||
btVector3* vertices, // location to store the results.
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btScalar normalepsilon,
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btVector3& scale);
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};
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||||
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||||
|
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#endif
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||||
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161
Extras/ConvexHull/btShapeHull.cpp
Normal file
161
Extras/ConvexHull/btShapeHull.cpp
Normal file
@@ -0,0 +1,161 @@
|
||||
/*
|
||||
btbtShapeHull implemented by John McCutchan.
|
||||
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "btShapeHull.h"
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#include "btConvexHull.h"
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||||
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#define NUM_UNITSPHERE_POINTS 42
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|
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static btVector3 btUnitSpherePoints[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2] =
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{
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btVector3(btScalar(0.000000) , btScalar(-0.000000),btScalar(-1.000000)),
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btVector3(btScalar(0.723608) , btScalar(-0.525725),btScalar(-0.447219)),
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btVector3(btScalar(-0.276388) , btScalar(-0.850649),btScalar(-0.447219)),
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btVector3(btScalar(-0.894426) , btScalar(-0.000000),btScalar(-0.447216)),
|
||||
btVector3(btScalar(-0.276388) , btScalar(0.850649),btScalar(-0.447220)),
|
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btVector3(btScalar(0.723608) , btScalar(0.525725),btScalar(-0.447219)),
|
||||
btVector3(btScalar(0.276388) , btScalar(-0.850649),btScalar(0.447220)),
|
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btVector3(btScalar(-0.723608) , btScalar(-0.525725),btScalar(0.447219)),
|
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btVector3(btScalar(-0.723608) , btScalar(0.525725),btScalar(0.447219)),
|
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btVector3(btScalar(0.276388) , btScalar(0.850649),btScalar(0.447219)),
|
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btVector3(btScalar(0.894426) , btScalar(0.000000),btScalar(0.447216)),
|
||||
btVector3(btScalar(-0.000000) , btScalar(0.000000),btScalar(1.000000)),
|
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btVector3(btScalar(0.425323) , btScalar(-0.309011),btScalar(-0.850654)),
|
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btVector3(btScalar(-0.162456) , btScalar(-0.499995),btScalar(-0.850654)),
|
||||
btVector3(btScalar(0.262869) , btScalar(-0.809012),btScalar(-0.525738)),
|
||||
btVector3(btScalar(0.425323) , btScalar(0.309011),btScalar(-0.850654)),
|
||||
btVector3(btScalar(0.850648) , btScalar(-0.000000),btScalar(-0.525736)),
|
||||
btVector3(btScalar(-0.525730) , btScalar(-0.000000),btScalar(-0.850652)),
|
||||
btVector3(btScalar(-0.688190) , btScalar(-0.499997),btScalar(-0.525736)),
|
||||
btVector3(btScalar(-0.162456) , btScalar(0.499995),btScalar(-0.850654)),
|
||||
btVector3(btScalar(-0.688190) , btScalar(0.499997),btScalar(-0.525736)),
|
||||
btVector3(btScalar(0.262869) , btScalar(0.809012),btScalar(-0.525738)),
|
||||
btVector3(btScalar(0.951058) , btScalar(0.309013),btScalar(0.000000)),
|
||||
btVector3(btScalar(0.951058) , btScalar(-0.309013),btScalar(0.000000)),
|
||||
btVector3(btScalar(0.587786) , btScalar(-0.809017),btScalar(0.000000)),
|
||||
btVector3(btScalar(0.000000) , btScalar(-1.000000),btScalar(0.000000)),
|
||||
btVector3(btScalar(-0.587786) , btScalar(-0.809017),btScalar(0.000000)),
|
||||
btVector3(btScalar(-0.951058) , btScalar(-0.309013),btScalar(-0.000000)),
|
||||
btVector3(btScalar(-0.951058) , btScalar(0.309013),btScalar(-0.000000)),
|
||||
btVector3(btScalar(-0.587786) , btScalar(0.809017),btScalar(-0.000000)),
|
||||
btVector3(btScalar(-0.000000) , btScalar(1.000000),btScalar(-0.000000)),
|
||||
btVector3(btScalar(0.587786) , btScalar(0.809017),btScalar(-0.000000)),
|
||||
btVector3(btScalar(0.688190) , btScalar(-0.499997),btScalar(0.525736)),
|
||||
btVector3(btScalar(-0.262869) , btScalar(-0.809012),btScalar(0.525738)),
|
||||
btVector3(btScalar(-0.850648) , btScalar(0.000000),btScalar(0.525736)),
|
||||
btVector3(btScalar(-0.262869) , btScalar(0.809012),btScalar(0.525738)),
|
||||
btVector3(btScalar(0.688190) , btScalar(0.499997),btScalar(0.525736)),
|
||||
btVector3(btScalar(0.525730) , btScalar(0.000000),btScalar(0.850652)),
|
||||
btVector3(btScalar(0.162456) , btScalar(-0.499995),btScalar(0.850654)),
|
||||
btVector3(btScalar(-0.425323) , btScalar(-0.309011),btScalar(0.850654)),
|
||||
btVector3(btScalar(-0.425323) , btScalar(0.309011),btScalar(0.850654)),
|
||||
btVector3(btScalar(0.162456) , btScalar(0.499995),btScalar(0.850654))
|
||||
};
|
||||
|
||||
btShapeHull::btShapeHull (const btConvexShape* shape)
|
||||
{
|
||||
m_shape = shape;
|
||||
m_vertices.clear ();
|
||||
m_indices = NULL;
|
||||
m_numIndices = 0;
|
||||
}
|
||||
|
||||
btShapeHull::~btShapeHull ()
|
||||
{
|
||||
if (m_indices)
|
||||
delete [] m_indices;
|
||||
m_vertices.clear ();
|
||||
}
|
||||
|
||||
bool
|
||||
btShapeHull::buildHull (btScalar margin)
|
||||
{
|
||||
int numSampleDirections = NUM_UNITSPHERE_POINTS;
|
||||
{
|
||||
int numPDA = m_shape->getNumPreferredPenetrationDirections();
|
||||
if (numPDA)
|
||||
{
|
||||
for (int i=0;i<numPDA;i++)
|
||||
{
|
||||
btVector3 norm;
|
||||
m_shape->getPreferredPenetrationDirection(i,norm);
|
||||
btUnitSpherePoints[numSampleDirections] = norm;
|
||||
numSampleDirections++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
btVector3 supportPoints[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2];
|
||||
int i;
|
||||
for (i = 0; i < numSampleDirections; i++)
|
||||
{
|
||||
supportPoints[i] = m_shape->localGetSupportingVertex(btUnitSpherePoints[i]);
|
||||
}
|
||||
|
||||
HullDesc hd;
|
||||
hd.mFlags = QF_TRIANGLES;
|
||||
hd.mVcount = numSampleDirections;
|
||||
|
||||
#ifdef BT_USE_DOUBLE_PRECISION
|
||||
hd.mVertices = &supportPoints[0];
|
||||
hd.mVertexStride = sizeof(btVector3);
|
||||
#else
|
||||
hd.mVertices = &supportPoints[0];
|
||||
hd.mVertexStride = sizeof (btVector3);
|
||||
#endif
|
||||
|
||||
HullLibrary hl;
|
||||
HullResult hr;
|
||||
if (hl.CreateConvexHull (hd, hr) == QE_FAIL)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
m_vertices.resize (hr.mNumOutputVertices);
|
||||
|
||||
|
||||
for (i = 0; i < hr.mNumOutputVertices; i++)
|
||||
{
|
||||
m_vertices[i] = hr.mOutputVertices[i];
|
||||
}
|
||||
m_numIndices = hr.mNumIndices;
|
||||
m_indices = new unsigned int [m_numIndices];
|
||||
for (i = 0; i < m_numIndices; i++)
|
||||
{
|
||||
m_indices[i] = hr.mIndices[i];
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
int
|
||||
btShapeHull::numTriangles () const
|
||||
{
|
||||
return m_numIndices / 3;
|
||||
}
|
||||
|
||||
int
|
||||
btShapeHull::numVertices () const
|
||||
{
|
||||
return m_vertices.size ();
|
||||
}
|
||||
|
||||
int
|
||||
btShapeHull::numIndices () const
|
||||
{
|
||||
return m_numIndices;
|
||||
}
|
||||
|
||||
54
Extras/ConvexHull/btShapeHull.h
Normal file
54
Extras/ConvexHull/btShapeHull.h
Normal file
@@ -0,0 +1,54 @@
|
||||
/*
|
||||
btShapeHull implemented by John McCutchan.
|
||||
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef _SHAPE_HULL_H
|
||||
#define _SHAPE_HULL_H
|
||||
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
#include "BulletCollision/CollisionShapes/btConvexShape.h"
|
||||
|
||||
|
||||
///btShapeHull takes a btConvexShape, builds the convex hull using btConvexHull and provides triangle indices and vertices.
|
||||
class btShapeHull
|
||||
{
|
||||
public:
|
||||
btShapeHull (const btConvexShape* shape);
|
||||
~btShapeHull ();
|
||||
|
||||
bool buildHull (btScalar margin);
|
||||
|
||||
int numTriangles () const;
|
||||
int numVertices () const;
|
||||
int numIndices () const;
|
||||
|
||||
const btVector3* getVertexPointer() const
|
||||
{
|
||||
return &m_vertices[0];
|
||||
}
|
||||
const unsigned int* getIndexPointer() const
|
||||
{
|
||||
return m_indices;
|
||||
}
|
||||
|
||||
protected:
|
||||
btAlignedObjectArray<btVector3> m_vertices;
|
||||
unsigned int* m_indices;
|
||||
unsigned int m_numIndices;
|
||||
const btConvexShape* m_shape;
|
||||
};
|
||||
|
||||
#endif //_SHAPE_HULL_H
|
||||
@@ -3,6 +3,7 @@ SubDir TOP Extras ;
|
||||
SubInclude TOP Extras ConvexDecomposition ;
|
||||
SubInclude TOP Extras COLLADA_DOM ;
|
||||
SubInclude TOP Extras glui ;
|
||||
SubInclude TOP Extras ConvexHull ;
|
||||
SubInclude TOP Extras LibXML ;
|
||||
SubInclude TOP Extras BulletColladaConverter ;
|
||||
SubInclude TOP Extras BulletMultiThreaded ;
|
||||
|
||||
Reference in New Issue
Block a user