move btShapeHull and btConvexHull into its own library in Extras/ConvexHull (it allocates memory using mem/delete and refactoring into using btAlignedAlloc/Free takes too much time) fix heightfield / btOptimizedBvh for quantization, so that raycast can use quantized aabb (clamp up for maxima and down for minima) work-in-progress (update projectfiles etc)
3036 lines
103 KiB
C++
3036 lines
103 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
/* Some TODO items:
|
|
* Figure out why velocity loading is not working
|
|
* Output convex hull geometry for every single shape
|
|
* fix naming conflicts with BulletUnnamed-* across executions -> need to generate a real unique name.
|
|
* double check geometry sharing
|
|
* handle the case that the user is already using btTypedUserInfo
|
|
* cleanup all of the btTypedUserInfos that we create
|
|
*/
|
|
|
|
#include <string>
|
|
#include "LinearMath/btTypedUserInfo.h"
|
|
#include "ColladaConverter.h"
|
|
#include "btBulletDynamicsCommon.h"
|
|
#include "dae.h"
|
|
#include "dom/domCOLLADA.h"
|
|
#include "dae/domAny.h"
|
|
#include "dom/domConstants.h"
|
|
#include "btShapeHull.h"
|
|
|
|
#include "BulletCollision/CollisionShapes/btBoxShape.h"
|
|
#include "BulletCollision/CollisionShapes/btSphereShape.h"
|
|
#include "BulletCollision/CollisionShapes/btCylinderShape.h"
|
|
#include "BulletCollision/CollisionShapes/btConeShape.h"
|
|
#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
|
|
#include "BulletCollision/CollisionShapes/btConvexHullShape.h"
|
|
#include "BulletCollision/CollisionShapes/btTriangleMesh.h"
|
|
#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
|
|
#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h"
|
|
#include "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h"
|
|
//#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h"
|
|
#include "BulletCollision/CollisionShapes/btCompoundShape.h"
|
|
#include "LinearMath/btDefaultMotionState.h"
|
|
|
|
#ifdef WIN32
|
|
#define snprintf _snprintf
|
|
#endif
|
|
|
|
#define BT_RIGIDBODY_COLLADA_INFO_TYPE 0xdeed
|
|
class btRigidBodyColladaInfo : public btTypedUserInfo
|
|
{
|
|
public:
|
|
domNode* m_node;
|
|
domRigid_body* m_rigidBody;
|
|
domInstance_rigid_body* m_instanceRigidBody;
|
|
|
|
btRigidBodyColladaInfo (domNode* node, domRigid_body* rigidBody, domInstance_rigid_body* instanceRigidBody) : btTypedUserInfo()
|
|
{
|
|
m_node = node;
|
|
m_rigidBody = rigidBody;
|
|
m_instanceRigidBody = instanceRigidBody;
|
|
setType (BT_RIGIDBODY_COLLADA_INFO_TYPE);
|
|
}
|
|
};
|
|
|
|
#define BT_RIGID_CONSTRAINT_COLLADA_INFO_TYPE 0xcead
|
|
class btRigidConstraintColladaInfo : public btTypedUserInfo
|
|
{
|
|
public:
|
|
domRigid_constraint* m_rigidConstraint;
|
|
|
|
btRigidConstraintColladaInfo (domRigid_constraint* rigidConstraint) : btTypedUserInfo ()
|
|
{
|
|
m_rigidConstraint = rigidConstraint;
|
|
setType (BT_RIGID_CONSTRAINT_COLLADA_INFO_TYPE);
|
|
}
|
|
};
|
|
|
|
#define BT_SHAPE_COLLADA_INFO_TYPE 0xbead
|
|
class btShapeColladaInfo : public btTypedUserInfo
|
|
{
|
|
public:
|
|
domGeometry* m_geometry;
|
|
btShapeColladaInfo (domGeometry* geometry) : btTypedUserInfo ()
|
|
{
|
|
m_geometry = geometry;
|
|
setType (BT_SHAPE_COLLADA_INFO_TYPE);
|
|
}
|
|
};
|
|
|
|
char* getLastFileName();
|
|
char* fixFileName(const char* lpCmdLine);
|
|
//todo: sort out this domInstance_rigid_bodyRef forward definition, put it in the headerfile and make it virtual (make code more re-usable)
|
|
|
|
struct btRigidBodyInput
|
|
{
|
|
domInstance_rigid_bodyRef m_instanceRigidBodyRef;
|
|
domRigid_bodyRef m_rigidBodyRef2;
|
|
domNodeRef m_nodeRef;
|
|
|
|
char* m_bodyName;
|
|
};
|
|
|
|
struct ConstraintInput
|
|
{
|
|
domInstance_physics_model* m_instance_physicsModelRef;
|
|
domPhysics_modelRef m_model;
|
|
};
|
|
|
|
|
|
struct btRigidBodyOutput
|
|
{
|
|
float m_mass;
|
|
bool m_isDynamics;
|
|
btCollisionShape* m_colShape;
|
|
btCompoundShape* m_compoundShape;
|
|
};
|
|
|
|
|
|
|
|
domMatrix_Array emptyMatrixArray;
|
|
|
|
///This code is actually wrong: the order of transformations is lost, so we need to rewrite this!
|
|
btTransform GetbtTransformFromCOLLADA_DOM(domMatrix_Array& matrixArray,
|
|
domRotate_Array& rotateArray,
|
|
domTranslate_Array& translateArray,
|
|
float meterScaling
|
|
)
|
|
|
|
{
|
|
btTransform startTransform;
|
|
startTransform.setIdentity();
|
|
|
|
unsigned int i;
|
|
//either load the matrix (worldspace) or incrementally build the transform from 'translate'/'rotate'
|
|
for (i=0;i<matrixArray.getCount();i++)
|
|
{
|
|
domMatrixRef matrixRef = matrixArray[i];
|
|
domFloat4x4 fl16 = matrixRef->getValue();
|
|
btVector3 origin(fl16.get(3),fl16.get(7),fl16.get(11));
|
|
startTransform.setOrigin(origin*meterScaling);
|
|
btMatrix3x3 basis(fl16.get(0),fl16.get(1),fl16.get(2),
|
|
fl16.get(4),fl16.get(5),fl16.get(6),
|
|
fl16.get(8),fl16.get(9),fl16.get(10));
|
|
startTransform.setBasis(basis);
|
|
}
|
|
|
|
for (i=0;i<rotateArray.getCount();i++)
|
|
{
|
|
domRotateRef rotateRef = rotateArray[i];
|
|
domFloat4 fl4 = rotateRef->getValue();
|
|
float angleRad = SIMD_RADS_PER_DEG*fl4.get(3);
|
|
btQuaternion rotQuat(btVector3(fl4.get(0),fl4.get(1),fl4.get(2)),angleRad);
|
|
startTransform.getBasis() = startTransform.getBasis() * btMatrix3x3(rotQuat);
|
|
}
|
|
|
|
for (i=0;i<translateArray.getCount();i++)
|
|
{
|
|
domTranslateRef translateRef = translateArray[i];
|
|
domFloat3 fl3 = translateRef->getValue();
|
|
btVector3 orgTrans(fl3.get(0),fl3.get(1),fl3.get(2));
|
|
startTransform.getOrigin() += orgTrans*meterScaling;
|
|
}
|
|
return startTransform;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
ColladaConverter::ColladaConverter(btDynamicsWorld* dynaWorld)
|
|
:m_dynamicsWorld(dynaWorld),
|
|
m_collada(0),
|
|
m_dom(0),
|
|
m_filename(0),
|
|
m_unitMeterScaling(1.f)
|
|
{
|
|
}
|
|
|
|
|
|
bool ColladaConverter::load(const char* orgfilename)
|
|
{
|
|
|
|
const char* filename = fixFileName(orgfilename);
|
|
|
|
//Collada-m_dom
|
|
m_collada = new DAE;
|
|
|
|
int res = m_collada->load(filename);//,docBuffer);
|
|
|
|
if (res != DAE_OK)
|
|
{
|
|
//some platforms might require different path, try two additional locations
|
|
char newname[256];
|
|
sprintf(newname,"../../%s",orgfilename);
|
|
filename = fixFileName(newname);
|
|
res = m_collada->load(filename);
|
|
if (res != DAE_OK)
|
|
{
|
|
printf("DAE/Collada-m_dom: Couldn't load %s\n",filename);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (res == DAE_OK)
|
|
{
|
|
|
|
m_dom = m_collada->getDom(filename);
|
|
if ( !m_dom )
|
|
{
|
|
printf("COLLADA File loaded to the m_dom, but query for the m_dom assets failed \n" );
|
|
printf("COLLADA Load Aborted! \n" );
|
|
delete m_collada;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
convert ();
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool ColladaConverter::convert()
|
|
{
|
|
|
|
unsigned i;
|
|
|
|
//succesfully loaded file, now convert data
|
|
|
|
if (m_dom->getAsset() && m_dom->getAsset()->getUnit())
|
|
{
|
|
domAsset::domUnitRef unit = m_dom->getAsset()->getUnit();
|
|
domFloat meter = unit->getMeter();
|
|
printf("asset unit meter=%f\n",meter);
|
|
//m_unitMeterScaling = meter;
|
|
|
|
|
|
}
|
|
if ( m_dom->getAsset() && m_dom->getAsset()->getUp_axis() )
|
|
{
|
|
domAsset::domUp_axis * up = m_dom->getAsset()->getUp_axis();
|
|
switch( up->getValue() )
|
|
{
|
|
case UPAXISTYPE_X_UP:
|
|
printf(" X is Up Data and Hiearchies must be converted!\n" );
|
|
printf(" Conversion to X axis Up isn't currently supported!\n" );
|
|
printf(" COLLADA_RT defaulting to Y Up \n" );
|
|
setGravity(btVector3(-10,0,0));
|
|
setCameraInfo(btVector3(1,0,0),1);
|
|
break;
|
|
case UPAXISTYPE_Y_UP:
|
|
printf(" Y Axis is Up for this file \n" );
|
|
printf(" COLLADA_RT set to Y Up \n" );
|
|
setGravity(btVector3(0,-10,0));
|
|
setCameraInfo(btVector3(0,1,0),0);
|
|
|
|
break;
|
|
case UPAXISTYPE_Z_UP:
|
|
printf(" Z Axis is Up for this file \n" );
|
|
printf(" All Geometry and Hiearchies must be converted!\n" );
|
|
setGravity(btVector3(0,0,-10));
|
|
break;
|
|
default:
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
//we don't handle visual objects, physics objects are rered as such
|
|
for (unsigned int s=0;s<m_dom->getLibrary_visual_scenes_array().getCount();s++)
|
|
{
|
|
domLibrary_visual_scenesRef scenesRef = m_dom->getLibrary_visual_scenes_array()[s];
|
|
for (unsigned int i=0;i<scenesRef->getVisual_scene_array().getCount();i++)
|
|
{
|
|
domVisual_sceneRef sceneRef = scenesRef->getVisual_scene_array()[i];
|
|
for (unsigned int n=0;n<sceneRef->getNode_array().getCount();n++)
|
|
{
|
|
domNodeRef nodeRef = sceneRef->getNode_array()[n];
|
|
nodeRef->getRotate_array();
|
|
nodeRef->getTranslate_array();
|
|
nodeRef->getScale_array();
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
// Load all the geometry libraries
|
|
for ( i = 0; i < m_dom->getLibrary_geometries_array().getCount(); i++)
|
|
{
|
|
domLibrary_geometriesRef libgeom = m_dom->getLibrary_geometries_array()[i];
|
|
|
|
printf(" CrtScene::Reading Geometry Library \n" );
|
|
for ( unsigned int i = 0; i < libgeom->getGeometry_array().getCount(); i++)
|
|
{
|
|
//ReadGeometry( );
|
|
domGeometryRef lib = libgeom->getGeometry_array()[i];
|
|
|
|
domMesh *meshElement = lib->getMesh();
|
|
if (meshElement)
|
|
{
|
|
// Find out how many groups we need to allocate space for
|
|
int numTriangleGroups = (int)meshElement->getTriangles_array().getCount();
|
|
int numPolygonGroups = (int)meshElement->getPolygons_array().getCount();
|
|
int totalGroups = numTriangleGroups + numPolygonGroups;
|
|
if (totalGroups == 0)
|
|
{
|
|
printf("No Triangles or Polygons found int Geometry %s \n", lib->getId() );
|
|
} else
|
|
{
|
|
printf("Found mesh geometry (%s): numTriangleGroups:%i numPolygonGroups:%i\n",lib->getId(),numTriangleGroups,numPolygonGroups);
|
|
}
|
|
|
|
|
|
}
|
|
domConvex_mesh *convexMeshElement = lib->getConvex_mesh();
|
|
if (convexMeshElement)
|
|
{
|
|
printf("found convexmesh element\n");
|
|
// Find out how many groups we need to allocate space for
|
|
int numTriangleGroups = (int)convexMeshElement->getTriangles_array().getCount();
|
|
int numPolygonGroups = (int)convexMeshElement->getPolygons_array().getCount();
|
|
|
|
int totalGroups = numTriangleGroups + numPolygonGroups;
|
|
if (totalGroups == 0)
|
|
{
|
|
printf("No Triangles or Polygons found in ConvexMesh Geometry %s \n", lib->getId() );
|
|
}else
|
|
{
|
|
printf("Found convexmesh geometry: numTriangleGroups:%i numPolygonGroups:%i\n",numTriangleGroups,numPolygonGroups);
|
|
}
|
|
}//fi
|
|
}//for each geometry
|
|
|
|
}//for all geometry libraries
|
|
|
|
|
|
//m_dom->getLibrary_physics_models_array()
|
|
|
|
for ( i = 0; i < m_dom->getLibrary_physics_scenes_array().getCount(); i++)
|
|
{
|
|
domLibrary_physics_scenesRef physicsScenesRef = m_dom->getLibrary_physics_scenes_array()[i];
|
|
for (unsigned int s=0;s<physicsScenesRef->getPhysics_scene_array().getCount();s++)
|
|
{
|
|
domPhysics_sceneRef physicsSceneRef = physicsScenesRef->getPhysics_scene_array()[s];
|
|
|
|
if (physicsSceneRef->getTechnique_common())
|
|
{
|
|
if (physicsSceneRef->getTechnique_common()->getGravity())
|
|
{
|
|
const domFloat3 grav = physicsSceneRef->getTechnique_common()->getGravity()->getValue();
|
|
printf("gravity set to %f,%f,%f\n",grav.get(0),grav.get(1),grav.get(2));
|
|
|
|
setGravity(btVector3(grav.get(0),grav.get(1),grav.get(2)));
|
|
}
|
|
|
|
}
|
|
|
|
for (unsigned int ps=0;ps<physicsSceneRef->getInstance_physics_model_array().getCount();ps++)
|
|
{
|
|
domInstance_physics_modelRef instance_physicsModelRef = physicsSceneRef->getInstance_physics_model_array()[ps];
|
|
|
|
daeElementRef ref = instance_physicsModelRef->getUrl().getElement();
|
|
|
|
domPhysics_modelRef model = *(domPhysics_modelRef*)&ref;
|
|
|
|
|
|
unsigned int p,r;
|
|
for ( p=0;p<model->getInstance_physics_model_array().getCount();p++)
|
|
{
|
|
domInstance_physics_modelRef instancePhysicsModelRef = model->getInstance_physics_model_array()[p];
|
|
|
|
daeElementRef ref = instancePhysicsModelRef->getUrl().getElement();
|
|
|
|
domPhysics_modelRef model = *(domPhysics_modelRef*)&ref;
|
|
|
|
//todo: group some shared functionality in following 2 'blocks'.
|
|
for (r=0;r<instancePhysicsModelRef->getInstance_rigid_body_array().getCount();r++)
|
|
{
|
|
domInstance_rigid_bodyRef instRigidbodyRef = instancePhysicsModelRef->getInstance_rigid_body_array()[r];
|
|
|
|
btVector3 linearVelocity = btVector3(0.0, 0.0, 0.0);
|
|
btVector3 angularVelocity = btVector3(0.0, 0.0, 0.0);
|
|
float mass = 1.f;
|
|
bool isDynamics = true;
|
|
btCollisionShape* colShape = 0;
|
|
btCompoundShape* compoundShape = 0;
|
|
|
|
xsNCName bodyName = instRigidbodyRef->getBody();
|
|
|
|
domInstance_rigid_body::domTechnique_commonRef techniqueRef = instRigidbodyRef->getTechnique_common();
|
|
if (techniqueRef)
|
|
{
|
|
if (techniqueRef->getMass())
|
|
{
|
|
mass = techniqueRef->getMass()->getValue();
|
|
}
|
|
if (techniqueRef->getDynamic())
|
|
{
|
|
isDynamics = techniqueRef->getDynamic()->getValue();
|
|
}
|
|
if (techniqueRef->getVelocity())
|
|
{
|
|
linearVelocity = btVector3(
|
|
techniqueRef->getVelocity()->getValue()[0],
|
|
techniqueRef->getVelocity()->getValue()[1],
|
|
techniqueRef->getVelocity()->getValue()[2]);
|
|
|
|
}
|
|
if (techniqueRef->getAngular_velocity())
|
|
{
|
|
angularVelocity = btVector3(
|
|
techniqueRef->getAngular_velocity()->getValue()[0],
|
|
techniqueRef->getAngular_velocity()->getValue()[1],
|
|
techniqueRef->getAngular_velocity()->getValue()[2]);
|
|
|
|
}
|
|
}
|
|
|
|
printf("mass = %f, isDynamics %i\n",mass,isDynamics);
|
|
|
|
if (bodyName && model)
|
|
{
|
|
//try to find the rigid body
|
|
|
|
for (unsigned int r=0;r<model->getRigid_body_array().getCount();r++)
|
|
{
|
|
domRigid_bodyRef rigidBodyRef = model->getRigid_body_array()[r];
|
|
if (rigidBodyRef->getSid() && !strcmp(rigidBodyRef->getSid(),bodyName))
|
|
{
|
|
|
|
|
|
btRigidBodyOutput output;
|
|
output.m_colShape = colShape;
|
|
output.m_compoundShape = compoundShape;
|
|
output.m_mass = 1.f;
|
|
output.m_isDynamics = true;
|
|
|
|
btRigidBodyInput rbInput;
|
|
rbInput.m_rigidBodyRef2 = rigidBodyRef;
|
|
rbInput.m_instanceRigidBodyRef = instRigidbodyRef;
|
|
printf("1 found body %s\n", bodyName);
|
|
/* The instance target points to the graphics node */
|
|
ConvertRigidBodyRef( rbInput , output );
|
|
mass = output.m_mass;
|
|
isDynamics = output.m_isDynamics;
|
|
colShape = output.m_colShape;
|
|
compoundShape = output.m_compoundShape;
|
|
|
|
}
|
|
}
|
|
|
|
//////////////////////
|
|
}
|
|
|
|
if (compoundShape)
|
|
colShape = compoundShape;
|
|
|
|
if (colShape)
|
|
{
|
|
btRigidBodyInput input;
|
|
input.m_instanceRigidBodyRef = instRigidbodyRef;
|
|
input.m_bodyName = (char*)bodyName;
|
|
printf("1 calling prepare %s\n", bodyName);
|
|
PreparePhysicsObject(input, isDynamics,mass,colShape, linearVelocity, angularVelocity);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
for (r=0;r<instance_physicsModelRef->getInstance_rigid_body_array().getCount();r++)
|
|
{
|
|
|
|
domInstance_rigid_bodyRef instRigidbodyRef = instance_physicsModelRef->getInstance_rigid_body_array()[r];
|
|
|
|
btVector3 linearVelocity = btVector3(0.0, 0.0, 0.0);
|
|
btVector3 angularVelocity = btVector3(0.0, 0.0, 0.0);
|
|
|
|
float mass = 1.f;
|
|
bool isDynamics = true;
|
|
btCollisionShape* colShape = 0;
|
|
btCompoundShape* compoundShape = 0;
|
|
|
|
xsNCName bodyName = instRigidbodyRef->getBody();
|
|
|
|
domInstance_rigid_body::domTechnique_commonRef techniqueRef = instRigidbodyRef->getTechnique_common();
|
|
if (techniqueRef)
|
|
{
|
|
if (techniqueRef->getMass())
|
|
{
|
|
mass = techniqueRef->getMass()->getValue();
|
|
}
|
|
if (techniqueRef->getDynamic())
|
|
{
|
|
isDynamics = techniqueRef->getDynamic()->getValue();
|
|
}
|
|
if (techniqueRef->getVelocity())
|
|
{
|
|
linearVelocity = btVector3(
|
|
techniqueRef->getVelocity()->getValue()[0],
|
|
techniqueRef->getVelocity()->getValue()[1],
|
|
techniqueRef->getVelocity()->getValue()[2]);
|
|
}
|
|
if (techniqueRef->getAngular_velocity())
|
|
{
|
|
angularVelocity = btVector3(
|
|
techniqueRef->getAngular_velocity()->getValue()[0],
|
|
techniqueRef->getAngular_velocity()->getValue()[1],
|
|
techniqueRef->getAngular_velocity()->getValue()[2]);
|
|
}
|
|
}
|
|
|
|
printf("mass = %f, isDynamics %i\n",mass,isDynamics);
|
|
|
|
domRigid_bodyRef savedRbRef = NULL;
|
|
if (bodyName && model)
|
|
{
|
|
//try to find the rigid body
|
|
|
|
for (unsigned int r=0;r<model->getRigid_body_array().getCount();r++)
|
|
{
|
|
domRigid_bodyRef rigidBodyRef = model->getRigid_body_array()[r];
|
|
if (rigidBodyRef->getSid() && !strcmp(rigidBodyRef->getSid(),bodyName))
|
|
{
|
|
|
|
|
|
btRigidBodyOutput output;
|
|
output.m_colShape = colShape;
|
|
output.m_compoundShape = compoundShape;
|
|
output.m_mass = 1.f;
|
|
output.m_isDynamics = true;
|
|
|
|
btRigidBodyInput rbInput;
|
|
rbInput.m_rigidBodyRef2 = rigidBodyRef;
|
|
savedRbRef = rigidBodyRef;
|
|
rbInput.m_instanceRigidBodyRef = instRigidbodyRef;
|
|
ConvertRigidBodyRef( rbInput , output );
|
|
printf("Found body converting %s\n", bodyName);
|
|
|
|
mass = output.m_mass;
|
|
isDynamics = output.m_isDynamics;
|
|
colShape = output.m_colShape;
|
|
compoundShape = output.m_compoundShape;
|
|
}
|
|
}
|
|
|
|
//////////////////////
|
|
}
|
|
|
|
if (compoundShape)
|
|
colShape = compoundShape;
|
|
|
|
if (colShape)
|
|
{
|
|
btRigidBodyInput input;
|
|
input.m_instanceRigidBodyRef = instRigidbodyRef;
|
|
input.m_rigidBodyRef2 = savedRbRef;
|
|
input.m_bodyName = (char*)bodyName;
|
|
PreparePhysicsObject(input, isDynamics,mass,colShape, linearVelocity, angularVelocity);
|
|
}
|
|
|
|
} //for each instance_rigid_body
|
|
|
|
|
|
} //for each physics model
|
|
|
|
|
|
//handle constraints
|
|
for (unsigned int ma=0;ma<physicsSceneRef->getInstance_physics_model_array().getCount();ma++)
|
|
{
|
|
domInstance_physics_modelRef instance_physicsModelRef = physicsSceneRef->getInstance_physics_model_array()[ma];
|
|
|
|
daeElementRef ref = instance_physicsModelRef->getUrl().getElement();
|
|
|
|
domPhysics_modelRef model = *(domPhysics_modelRef*)&ref;
|
|
|
|
{
|
|
ConstraintInput cInput;
|
|
cInput.m_instance_physicsModelRef = instance_physicsModelRef;
|
|
cInput.m_model = model;
|
|
prepareConstraints(cInput);
|
|
}
|
|
|
|
//also don't forget the model's 'instance_physics_models!
|
|
for ( unsigned int p=0;p<model->getInstance_physics_model_array().getCount();p++)
|
|
{
|
|
domInstance_physics_modelRef instancePhysicsModelRef = model->getInstance_physics_model_array()[p];
|
|
|
|
daeElementRef ref = instancePhysicsModelRef->getUrl().getElement();
|
|
|
|
domPhysics_modelRef model = *(domPhysics_modelRef*)&ref;
|
|
|
|
ConstraintInput cInput;
|
|
cInput.m_instance_physicsModelRef = instancePhysicsModelRef;
|
|
cInput.m_model = model;
|
|
prepareConstraints(cInput);
|
|
}
|
|
|
|
|
|
} //2nd time, for each physics model
|
|
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
domNode* ColladaConverter::findNode (const char* nodeName)
|
|
{
|
|
if (!m_dom)
|
|
return NULL;
|
|
|
|
/* FIXME: We could search all visual scenes but we assume that only one exists */
|
|
domVisual_scene* visualScene = getDefaultVisualScene ();
|
|
|
|
|
|
domNode_Array& nodesArray = visualScene->getNode_array ();
|
|
for (int i = 0; i < nodesArray.getCount(); i++)
|
|
{
|
|
domNode* node = nodesArray[i];
|
|
if (!node->getId())
|
|
{
|
|
continue;
|
|
}
|
|
if (!strcmp(node->getId(), nodeName))
|
|
{
|
|
return node;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
domNode* ColladaConverter::findNode (btRigidBody* rb)
|
|
{
|
|
if (rb->getTypedUserInfo())
|
|
{
|
|
btTypedUserInfo* tui = rb->getTypedUserInfo ();
|
|
btAssert (tui->getType() == BT_RIGIDBODY_COLLADA_INFO_TYPE);
|
|
btRigidBodyColladaInfo* rbci = (btRigidBodyColladaInfo*)tui;
|
|
return rbci->m_node;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
domRigid_body* ColladaConverter::findRigid_body (const char* rigidbodyName)
|
|
{
|
|
domLibrary_physics_models_Array& physicsModelsArray = m_dom->getLibrary_physics_models_array();
|
|
for (int i = 0; i < physicsModelsArray.getCount(); i++)
|
|
{
|
|
domLibrary_physics_models* models = physicsModelsArray[i];
|
|
domPhysics_model_Array& modelArray = models->getPhysics_model_array();
|
|
for (int j = 0; j < modelArray.getCount(); j++)
|
|
{
|
|
domPhysics_model* model = modelArray[j];
|
|
domRigid_body_Array& rigidBodyArray = model->getRigid_body_array ();
|
|
for (int k = 0; k < rigidBodyArray.getCount(); k++)
|
|
{
|
|
domRigid_body* rigidBody = rigidBodyArray[k];
|
|
if (!strcmp(rigidBody->getSid(), rigidbodyName))
|
|
{
|
|
return rigidBody;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
domRigid_body* ColladaConverter::findRigid_body (btRigidBody* rb)
|
|
{
|
|
if (rb->getTypedUserInfo ())
|
|
{
|
|
btTypedUserInfo* tui = rb->getTypedUserInfo ();
|
|
btAssert (tui->getType() == BT_RIGIDBODY_COLLADA_INFO_TYPE);
|
|
btRigidBodyColladaInfo* rbci = (btRigidBodyColladaInfo*)tui;
|
|
return rbci->m_rigidBody;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
domInstance_rigid_body* ColladaConverter::findRigid_body_instance (const char* nodeName)
|
|
{
|
|
domPhysics_scene* physicsScene = getDefaultPhysicsScene ();
|
|
domInstance_physics_model_Array& physicsModelInstances = physicsScene->getInstance_physics_model_array ();
|
|
for (int i = 0; i < physicsModelInstances.getCount(); i++)
|
|
{
|
|
domInstance_physics_model* physicsModelInstance = physicsModelInstances[i];
|
|
domInstance_rigid_body_Array& rigidBodyInstances = physicsModelInstance->getInstance_rigid_body_array ();
|
|
for (int j = 0; j < rigidBodyInstances.getCount(); j++)
|
|
{
|
|
domInstance_rigid_body* rigidBodyInstance = rigidBodyInstances[j];
|
|
if (!strcmp(rigidBodyInstance->getTarget().getID(), nodeName))
|
|
{
|
|
return rigidBodyInstance;
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
domInstance_rigid_body* ColladaConverter::findRigid_body_instance (btRigidBody* rb)
|
|
{
|
|
if (rb->getTypedUserInfo ())
|
|
{
|
|
btTypedUserInfo* tui = rb->getTypedUserInfo ();
|
|
btAssert (tui->getType() == BT_RIGIDBODY_COLLADA_INFO_TYPE);
|
|
btRigidBodyColladaInfo* rbci = (btRigidBodyColladaInfo*)tui;
|
|
return rbci->m_instanceRigidBody;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
domRigid_constraint* ColladaConverter::findRigid_constraint (const char* constraintName)
|
|
{
|
|
domLibrary_physics_models_Array& physicsModelsArray = m_dom->getLibrary_physics_models_array();
|
|
for (int i = 0; i < physicsModelsArray.getCount(); i++)
|
|
{
|
|
domLibrary_physics_models* models = physicsModelsArray[i];
|
|
domPhysics_model_Array& modelArray = models->getPhysics_model_array();
|
|
for (int j = 0; j < modelArray.getCount(); j++)
|
|
{
|
|
domPhysics_model* model = modelArray[j];
|
|
domRigid_constraint_Array& rigidConstraintArray = model->getRigid_constraint_array ();
|
|
for (int k = 0; k < rigidConstraintArray.getCount(); k++)
|
|
{
|
|
domRigid_constraint* rigidConstraint = rigidConstraintArray[k];
|
|
if (!strcmp(rigidConstraint->getSid(), constraintName))
|
|
{
|
|
printf("Found rigid constraint in DOM already.\n");
|
|
return rigidConstraint;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
domRigid_constraint* ColladaConverter::findRigid_constraint (btTypedConstraint* constraint)
|
|
{
|
|
if (constraint->getTypedUserInfo ())
|
|
{
|
|
btTypedUserInfo* tui = constraint->getTypedUserInfo ();
|
|
btAssert (tui->getType () == BT_RIGID_CONSTRAINT_COLLADA_INFO_TYPE);
|
|
btRigidConstraintColladaInfo* rcci = (btRigidConstraintColladaInfo*)tui;
|
|
return rcci->m_rigidConstraint;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
domGeometry* ColladaConverter::findGeometry (const char* shapeName)
|
|
{
|
|
domLibrary_geometries* geomLib = getDefaultGeomLib ();
|
|
domGeometry_Array& geometryArray = geomLib->getGeometry_array ();
|
|
for (int i = 0; i < geometryArray.getCount (); i++)
|
|
{
|
|
domGeometry* geom = geometryArray[i];
|
|
if (!geom->getId())
|
|
continue;
|
|
|
|
if (!strcmp(geom->getId(), shapeName))
|
|
{
|
|
return geom;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
domGeometry* ColladaConverter::findGeometry (btCollisionShape* shape)
|
|
{
|
|
if (shape->getTypedUserInfo ())
|
|
{
|
|
btTypedUserInfo* tui = shape->getTypedUserInfo ();
|
|
btAssert (tui->getType () == BT_SHAPE_COLLADA_INFO_TYPE);
|
|
btShapeColladaInfo* sci = (btShapeColladaInfo*)tui;
|
|
return sci->m_geometry;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
void ColladaConverter::prepareConstraints(ConstraintInput& input)
|
|
{
|
|
domInstance_physics_model* instance_physicsModelRef = input.m_instance_physicsModelRef;
|
|
domPhysics_modelRef model = input.m_model;
|
|
|
|
for (unsigned int c=0;c<instance_physicsModelRef->getInstance_rigid_constraint_array().getCount();c++)
|
|
{
|
|
domInstance_rigid_constraintRef constraintRef = instance_physicsModelRef->getInstance_rigid_constraint_array().get(c);
|
|
xsNCName constraintName = constraintRef->getConstraint();
|
|
|
|
if (constraintName && model)
|
|
{
|
|
//try to find the rigid body
|
|
int numConstraints= model->getRigid_constraint_array().getCount();
|
|
|
|
for (int r=0;r<numConstraints;r++)
|
|
{
|
|
domRigid_constraintRef rigidConstraintRef = model->getRigid_constraint_array()[r];
|
|
|
|
if (rigidConstraintRef->getSid() && !strcmp(rigidConstraintRef->getSid(),constraintName))
|
|
{
|
|
|
|
//two bodies
|
|
const domRigid_constraint::domRef_attachmentRef attachRefBody = rigidConstraintRef->getRef_attachment();
|
|
const domRigid_constraint::domAttachmentRef attachBody1 = rigidConstraintRef->getAttachment();
|
|
|
|
daeString orgUri0 = attachRefBody ? attachRefBody->getRigid_body().getOriginalURI() : "";
|
|
daeString orgUri1 = attachBody1 ? attachBody1->getRigid_body().getOriginalURI() : "";
|
|
btRigidBody* body0=0,*body1=0;
|
|
|
|
for (int i=0;i<getNumRigidBodies();i++)
|
|
{
|
|
btRigidBody* body = getRigidBody (i);
|
|
btTypedUserInfo* tui = body->getTypedUserInfo();
|
|
btAssert (tui->getType () == BT_RIGIDBODY_COLLADA_INFO_TYPE);
|
|
btRigidBodyColladaInfo* rbci = (btRigidBodyColladaInfo*)tui;
|
|
domRigid_body* domRigidBody = rbci->m_rigidBody;
|
|
const char* name = domRigidBody->getSid();
|
|
if (name)
|
|
{
|
|
if (!strcmp(name, orgUri0))
|
|
{
|
|
body0=body;
|
|
}
|
|
if (!strcmp(name,orgUri1))
|
|
{
|
|
body1=body;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
const domRigid_constraint::domAttachmentRef attachOtherBody = rigidConstraintRef->getAttachment();
|
|
|
|
|
|
const domRigid_constraint::domTechnique_commonRef commonRef = rigidConstraintRef->getTechnique_common();
|
|
|
|
domFloat3 flMin = commonRef->getLimits()->getLinear()->getMin()->getValue();
|
|
btVector3 minLinearLimit(flMin.get(0),flMin.get(1),flMin.get(2));
|
|
|
|
domFloat3 flMax = commonRef->getLimits()->getLinear()->getMax()->getValue();
|
|
btVector3 maxLinearLimit(flMax.get(0),flMax.get(1),flMax.get(2));
|
|
|
|
domFloat3 coneMinLimit = commonRef->getLimits()->getSwing_cone_and_twist()->getMin()->getValue();
|
|
btVector3 angularMin(coneMinLimit.get(0),coneMinLimit.get(1),coneMinLimit.get(2));
|
|
|
|
domFloat3 coneMaxLimit = commonRef->getLimits()->getSwing_cone_and_twist()->getMax()->getValue();
|
|
btVector3 angularMax(coneMaxLimit.get(0),coneMaxLimit.get(1),coneMaxLimit.get(2));
|
|
|
|
{
|
|
|
|
btTransform attachFrameRef0;
|
|
attachFrameRef0.setIdentity();
|
|
|
|
if (attachRefBody)
|
|
{
|
|
attachFrameRef0 =
|
|
GetbtTransformFromCOLLADA_DOM
|
|
(
|
|
emptyMatrixArray,
|
|
attachRefBody->getRotate_array(),
|
|
attachRefBody->getTranslate_array(),
|
|
m_unitMeterScaling);
|
|
}
|
|
|
|
btTransform attachFrameOther;
|
|
attachFrameOther.setIdentity();
|
|
if (attachBody1)
|
|
{
|
|
attachFrameOther =
|
|
GetbtTransformFromCOLLADA_DOM
|
|
(
|
|
emptyMatrixArray,
|
|
attachBody1->getRotate_array(),
|
|
attachBody1->getTranslate_array(),
|
|
m_unitMeterScaling
|
|
);
|
|
}
|
|
|
|
domBool interpenetrate = false;
|
|
if (commonRef->getInterpenetrate())
|
|
interpenetrate = commonRef->getInterpenetrate()->getValue();
|
|
bool disableCollisionsBetweenLinkedBodies = interpenetrate;
|
|
//convert INF / -INF into lower > upper
|
|
|
|
//currently there is a hack in the DOM to detect INF / -INF
|
|
//see daeMetaAttribute.cpp
|
|
//INF -> 999999.9
|
|
//-INF -> -999999.9
|
|
float linearCheckThreshold = 999999.0;
|
|
float angularCheckThreshold = 180.0;//check this
|
|
|
|
|
|
|
|
|
|
//free means upper < lower,
|
|
//locked means upper == lower
|
|
//limited means upper > lower
|
|
//limitIndex: first 3 are linear, next 3 are angular
|
|
|
|
btVector3 linearLowerLimits = minLinearLimit;
|
|
btVector3 linearUpperLimits = maxLinearLimit;
|
|
btVector3 angularLowerLimits = angularMin;
|
|
btVector3 angularUpperLimits = angularMax;
|
|
{
|
|
for (int i=0;i<3;i++)
|
|
{
|
|
if ((linearLowerLimits[i] < -linearCheckThreshold) ||
|
|
(linearUpperLimits[i] > linearCheckThreshold))
|
|
{
|
|
//disable limits
|
|
linearLowerLimits[i] = 1;
|
|
linearUpperLimits[i] = 0;
|
|
}
|
|
|
|
if ((angularLowerLimits[i] < -angularCheckThreshold) ||
|
|
(angularUpperLimits[i] > angularCheckThreshold))
|
|
{
|
|
//disable limits
|
|
angularLowerLimits[i] = 1;
|
|
angularUpperLimits[i] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if (body0 || body1)
|
|
{
|
|
//swap so that first body is non-zero
|
|
btTypedConstraint* constraint = NULL;
|
|
if (!body0)
|
|
{
|
|
constraint = createUniversalD6Constraint(
|
|
body1,
|
|
body0,
|
|
attachFrameOther,
|
|
attachFrameRef0,
|
|
linearLowerLimits,
|
|
linearUpperLimits,
|
|
angularLowerLimits,
|
|
angularUpperLimits,
|
|
disableCollisionsBetweenLinkedBodies
|
|
);
|
|
} else
|
|
{
|
|
constraint = createUniversalD6Constraint(
|
|
body0,
|
|
body1,
|
|
attachFrameRef0,
|
|
attachFrameOther,
|
|
linearLowerLimits,
|
|
linearUpperLimits,
|
|
angularLowerLimits,
|
|
angularUpperLimits,
|
|
disableCollisionsBetweenLinkedBodies
|
|
);
|
|
}
|
|
|
|
// XXX: User must free this name before destroy the constraint
|
|
btTypedUserInfo* tui = new btRigidConstraintColladaInfo (rigidConstraintRef);
|
|
constraint->setTypedUserInfo (tui);
|
|
printf("Added constraint %s to the world\n", rigidConstraintRef->getSid());
|
|
} else
|
|
{
|
|
printf("Error: Cannot find Rigidbodies(%s,%s) for constraint %s\n",orgUri0,orgUri1,constraintName);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
void ColladaConverter::PreparePhysicsObject(struct btRigidBodyInput& input, bool isDynamics, float mass,btCollisionShape* colShape, btVector3 linearVelocity, btVector3 angularVelocity)
|
|
{
|
|
btTransform startTransform;
|
|
startTransform.setIdentity();
|
|
btVector3 startScale(1.f,1.f,1.f);
|
|
|
|
//The 'target' points to a graphics element/node, which contains the start (world) transform
|
|
daeElementRef elem = input.m_instanceRigidBodyRef->getTarget().getElement();
|
|
|
|
xsNCName bodyName;
|
|
if (elem)
|
|
{
|
|
domNodeRef node = *(domNodeRef*)&elem;
|
|
bodyName = node->getName();
|
|
input.m_nodeRef = node;
|
|
|
|
//find transform of the node that this rigidbody maps to
|
|
|
|
|
|
startTransform = GetbtTransformFromCOLLADA_DOM(
|
|
node->getMatrix_array(),
|
|
node->getRotate_array(),
|
|
node->getTranslate_array(),
|
|
m_unitMeterScaling
|
|
);
|
|
|
|
unsigned int i;
|
|
for (i=0;i<node->getScale_array().getCount();i++)
|
|
{
|
|
domScaleRef scaleRef = node->getScale_array()[i];
|
|
domFloat3 fl3 = scaleRef->getValue();
|
|
startScale = btVector3(fl3.get(0),fl3.get(1),fl3.get(2));
|
|
}
|
|
|
|
}
|
|
|
|
if (startScale.length() < 0.001)
|
|
printf("invalid scale\n");
|
|
|
|
colShape->setLocalScaling(startScale);
|
|
|
|
btRigidBody* body= createRigidBody(isDynamics,mass,startTransform,colShape);
|
|
if (body)
|
|
{
|
|
btTypedUserInfo* tui = new btRigidBodyColladaInfo (input.m_nodeRef, input.m_rigidBodyRef2, input.m_instanceRigidBodyRef);
|
|
body->setTypedUserInfo (tui);
|
|
/* if the body is dynamic restore it's velocity */
|
|
if (body->getInvMass() != 0.0)
|
|
{
|
|
body->setLinearVelocity (linearVelocity);
|
|
body->setAngularVelocity (angularVelocity);
|
|
}
|
|
//body->setName (strdup(bodyName));
|
|
//printf("node = %s\n", body->getName());
|
|
//printf("shape = %s\n", colShape->getShapeName());
|
|
}
|
|
|
|
}
|
|
|
|
domLibrary_geometries* ColladaConverter::getDefaultGeomLib ()
|
|
{
|
|
domLibrary_geometries* geometriesLib = NULL;
|
|
|
|
if (m_dom->getLibrary_geometries_array().getCount())
|
|
{
|
|
return m_dom->getLibrary_geometries_array()[0];
|
|
} else {
|
|
geometriesLib = daeSafeCast<domLibrary_geometries>(m_dom->createAndPlace (COLLADA_ELEMENT_LIBRARY_GEOMETRIES));
|
|
return geometriesLib;
|
|
}
|
|
}
|
|
|
|
domLibrary_physics_materials* ColladaConverter::getDefaultMaterialsLib ()
|
|
{
|
|
domLibrary_physics_materials* materialsLib = NULL;
|
|
|
|
if (m_dom->getLibrary_physics_materials_array().getCount())
|
|
{
|
|
domLibrary_physics_materials_Array& physicsMaterialsArray = m_dom->getLibrary_physics_materials_array();
|
|
for (int i = 0; i < physicsMaterialsArray.getCount(); i++)
|
|
{
|
|
materialsLib = physicsMaterialsArray[i];
|
|
if (!materialsLib->getName())
|
|
{
|
|
continue;
|
|
}
|
|
if (!strcmp("Bullet-PhysicsMaterials", materialsLib->getName()))
|
|
{
|
|
return materialsLib;
|
|
}
|
|
}
|
|
}
|
|
printf("No library physics materials. Creating one\n");
|
|
materialsLib = daeSafeCast<domLibrary_physics_materials> (m_dom->createAndPlace (COLLADA_ELEMENT_LIBRARY_PHYSICS_MATERIALS));
|
|
materialsLib->setName("Bullet-PhysicsMaterials");
|
|
return materialsLib;
|
|
}
|
|
|
|
domPhysics_model* ColladaConverter::getDefaultPhysicsModel ()
|
|
{
|
|
domLibrary_physics_models* modelsLib = NULL;
|
|
|
|
if (m_dom->getLibrary_physics_models_array().getCount())
|
|
{
|
|
domLibrary_physics_models_Array& physicsModelsArray = m_dom->getLibrary_physics_models_array();
|
|
for (int i = 0; i < physicsModelsArray.getCount(); i++)
|
|
{
|
|
modelsLib = physicsModelsArray[i];
|
|
domPhysics_model_Array& modelArray = modelsLib->getPhysics_model_array();
|
|
for (int j = 0; j < modelArray.getCount(); j++)
|
|
{
|
|
domPhysics_model* model = modelArray[j];
|
|
if (!strcmp("Bullet-PhysicsModel", model->getId()))
|
|
{
|
|
printf("Found Bullet-PhysicsModel\n");
|
|
return model;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
printf("No library physics model. Creating one\n");
|
|
modelsLib = daeSafeCast<domLibrary_physics_models> (m_dom->createAndPlace (COLLADA_ELEMENT_LIBRARY_PHYSICS_MODELS ));
|
|
}
|
|
|
|
/* Always create in first physics models library */
|
|
modelsLib = m_dom->getLibrary_physics_models_array()[0];
|
|
|
|
printf("Could not find physics model. Creating one\n");
|
|
|
|
domPhysics_model* physicsModel = daeSafeCast<domPhysics_model>(modelsLib->createAndPlace (COLLADA_ELEMENT_PHYSICS_MODEL));
|
|
|
|
physicsModel->setName("Bullet-PhysicsModel");
|
|
physicsModel->setId("Bullet-PhysicsModel");
|
|
|
|
return physicsModel;
|
|
}
|
|
|
|
|
|
domInstance_physics_model* ColladaConverter::getDefaultInstancePhysicsModel ()
|
|
{
|
|
domPhysics_scene* physicsScene = getDefaultPhysicsScene ();
|
|
domInstance_physics_model_Array& physicsModelInstances = physicsScene->getInstance_physics_model_array ();
|
|
for (int i = 0; i < physicsModelInstances.getCount (); i++)
|
|
{
|
|
domInstance_physics_model* physicsModelInstance = physicsModelInstances[i];
|
|
if (!strcmp(physicsModelInstance->getUrl().getURI(), "#Bullet-PhysicsModel"))
|
|
{
|
|
printf("Found Bullet-PhysicsModel instance\n");
|
|
return physicsModelInstance;
|
|
}
|
|
}
|
|
printf("Creating Bullet-PhysicsModel instance\n");
|
|
domInstance_physics_model* physicsModelInstance = daeSafeCast<domInstance_physics_model>(physicsScene->createAndPlace (COLLADA_ELEMENT_INSTANCE_PHYSICS_MODEL));
|
|
physicsModelInstance->setUrl ("#Bullet-PhysicsModel");
|
|
return physicsModelInstance;
|
|
}
|
|
|
|
domPhysics_scene* ColladaConverter::getDefaultPhysicsScene ()
|
|
{
|
|
domLibrary_physics_scenes* physicsScenesLib = NULL;
|
|
|
|
if (m_dom->getLibrary_physics_scenes_array().getCount ())
|
|
{
|
|
/* Always return the first physics scene */
|
|
physicsScenesLib = m_dom->getLibrary_physics_scenes_array()[0];
|
|
if (physicsScenesLib->getPhysics_scene_array().getCount())
|
|
{
|
|
return physicsScenesLib->getPhysics_scene_array()[0];
|
|
}
|
|
} else {
|
|
physicsScenesLib = (domLibrary_physics_scenes*)m_dom->createAndPlace (COLLADA_ELEMENT_LIBRARY_PHYSICS_SCENES);
|
|
domPhysics_scene* physicsScene = daeSafeCast<domPhysics_scene>(physicsScenesLib->createAndPlace (COLLADA_ELEMENT_PHYSICS_SCENE));
|
|
return physicsScene;
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
domVisual_scene* ColladaConverter::getDefaultVisualScene ()
|
|
{
|
|
domLibrary_visual_scenes* visualScenesLib = NULL;
|
|
|
|
if (m_dom->getLibrary_visual_scenes_array().getCount ())
|
|
{
|
|
/* Always return the first visual scene */
|
|
visualScenesLib = m_dom->getLibrary_visual_scenes_array()[0];
|
|
if (visualScenesLib->getVisual_scene_array().getCount())
|
|
{
|
|
return visualScenesLib->getVisual_scene_array()[0];
|
|
}
|
|
} else {
|
|
visualScenesLib = (domLibrary_visual_scenes*)m_dom->createAndPlace (COLLADA_ELEMENT_LIBRARY_VISUAL_SCENES);
|
|
domVisual_scene* visualScene = daeSafeCast<domVisual_scene>(visualScenesLib->createAndPlace (COLLADA_ELEMENT_VISUAL_SCENE));
|
|
return visualScene;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
void ColladaConverter::addConvexHull (btCollisionShape* shape, const char* nodeName)
|
|
{
|
|
btConvexHullShape* hullShape = (btConvexHullShape*)shape;
|
|
btShapeHull* triHull = new btShapeHull (hullShape);
|
|
if (triHull->buildHull (0.0) == false)
|
|
{
|
|
printf("Failed to build triangle mesh of hull\n");
|
|
return;
|
|
}
|
|
|
|
domLibrary_geometries* geomLib = getDefaultGeomLib ();
|
|
|
|
domGeometry* geo = findGeometry (nodeName);
|
|
|
|
/* Already in the dom */
|
|
if (geo)
|
|
return;
|
|
|
|
geo = daeSafeCast<domGeometry>( geomLib->createAndPlace( COLLADA_ELEMENT_GEOMETRY ) );
|
|
if ( geo == NULL )
|
|
{
|
|
printf("Failed to create the geometry element\n");
|
|
return;
|
|
}
|
|
//set it's id
|
|
geo->setId( nodeName );
|
|
geo->setName ( nodeName);
|
|
|
|
domConvex_mesh *convexMesh = daeSafeCast<domConvex_mesh>( geo->createAndPlace( COLLADA_ELEMENT_CONVEX_MESH ) );
|
|
if ( convexMesh == NULL )
|
|
{
|
|
printf("Failed to create the mesh element\n");
|
|
return;
|
|
}
|
|
|
|
//we will need 3 sources for this mesh. positions, normals, and UVs
|
|
domSource *positionSrc = daeSafeCast<domSource>( convexMesh->createAndPlace( COLLADA_ELEMENT_SOURCE ) );
|
|
if (!positionSrc)
|
|
{
|
|
printf("Failed to create position source\n");
|
|
return;
|
|
}
|
|
|
|
//create the positions source.
|
|
std::string srcName = std::string(nodeName) + std::string("-positions");
|
|
positionSrc->setId( srcName.c_str() );
|
|
domFloat_array *fa = daeSafeCast<domFloat_array>( positionSrc->createAndPlace( COLLADA_ELEMENT_FLOAT_ARRAY ) );
|
|
if (fa == NULL)
|
|
{
|
|
printf("Failed to create float array\n");
|
|
return;
|
|
}
|
|
std::string arrayName = srcName + std::string("-array");
|
|
fa->setId( arrayName.c_str() );
|
|
fa->setCount( triHull->numVertices () * 3);
|
|
|
|
domListOfFloats &posSrcArray = fa->getValue();
|
|
for (int i = 0; i < triHull->numVertices (); i++)
|
|
{
|
|
btVector3 p = triHull->getVertexPointer()[i];
|
|
posSrcArray.append3(p.getX(), p.getY(), p.getZ());
|
|
}
|
|
|
|
//create the accessor
|
|
domSource::domTechnique_common *srcTeqC = daeSafeCast<domSource::domTechnique_common>( positionSrc->createAndPlace( COLLADA_ELEMENT_TECHNIQUE_COMMON ) );
|
|
domAccessor *acc = daeSafeCast<domAccessor>( srcTeqC->createAndPlace( COLLADA_ELEMENT_ACCESSOR ) );
|
|
acc->setCount( triHull->numVertices () );
|
|
acc->setStride( 3 );
|
|
daeURI uri;
|
|
uri.setElement( fa );
|
|
uri.resolveURI();
|
|
acc->setSource( uri );
|
|
|
|
domParam *param = daeSafeCast<domParam>( acc->createAndPlace( COLLADA_ELEMENT_PARAM ) );
|
|
param->setName( "X" );
|
|
param->setType( "float" );
|
|
param = daeSafeCast<domParam>( acc->createAndPlace( COLLADA_ELEMENT_PARAM ) );
|
|
param->setName( "Y" );
|
|
param->setType( "float" );
|
|
param = daeSafeCast<domParam>( acc->createAndPlace( COLLADA_ELEMENT_PARAM ) );
|
|
param->setName( "Z" );
|
|
param->setType( "float" );
|
|
|
|
domVertices *verts = daeSafeCast<domVertices>( convexMesh->createAndPlace( COLLADA_ELEMENT_VERTICES ) );
|
|
srcName = std::string(nodeName) + std::string("-vertices");
|
|
verts->setId( srcName.c_str() );
|
|
domInputLocal *inputLocal = daeSafeCast<domInputLocal>( verts->createAndPlace( COLLADA_ELEMENT_INPUT ) );
|
|
inputLocal->setSemantic( COMMON_PROFILE_INPUT_POSITION );
|
|
uri.setElement( positionSrc );
|
|
uri.resolveURI();
|
|
inputLocal->setSource( uri );
|
|
|
|
domTriangles *tris = daeSafeCast<domTriangles>( convexMesh->createAndPlace( COLLADA_ELEMENT_TRIANGLES ) );
|
|
tris->setCount( triHull->numTriangles() );
|
|
domInputLocalOffset *ilo = daeSafeCast<domInputLocalOffset>( tris->createAndPlace( COLLADA_ELEMENT_INPUT ) );
|
|
ilo->setSemantic( COMMON_PROFILE_INPUT_VERTEX );
|
|
ilo->setOffset( 0 );
|
|
uri.setElement( verts );
|
|
uri.resolveURI();
|
|
ilo->setSource( uri );
|
|
|
|
domP *p = daeSafeCast<domP>( tris->createAndPlace( COLLADA_ELEMENT_P ) );
|
|
|
|
domListOfUInts &indices = p->getValue();
|
|
//each set of three is one number per input-offset. for this example it's vert, normal, uv.
|
|
//three sets of three indices per triangle
|
|
|
|
const unsigned int* indexBase = triHull->getIndexPointer ();
|
|
for (int t = 0; t < triHull->numTriangles(); t++)
|
|
{
|
|
int* index = (int*)indexBase;
|
|
indices.append3( index[0], index[1], index[2]);
|
|
indexBase += 3;
|
|
}
|
|
|
|
delete triHull;
|
|
}
|
|
|
|
void
|
|
ColladaConverter::addConvexMesh (btCollisionShape* shape, const char* nodeName)
|
|
{
|
|
printf("convex Triangle Mesh Shape\n");
|
|
printf("ERROR: Unsupported.\n");
|
|
}
|
|
|
|
void
|
|
ColladaConverter::addConcaveMesh(btCollisionShape* shape, const char* nodeName)
|
|
{
|
|
btTriangleMeshShape* meshShape = (btTriangleMeshShape*)shape;
|
|
btStridingMeshInterface* meshInterface = meshShape->getMeshInterface ();
|
|
|
|
domLibrary_geometries* geomLib = getDefaultGeomLib ();
|
|
domGeometry* geo = findGeometry (nodeName);
|
|
|
|
if (geo)
|
|
return;
|
|
|
|
geo = daeSafeCast<domGeometry>( geomLib->createAndPlace( COLLADA_ELEMENT_GEOMETRY ) );
|
|
if ( geo == NULL )
|
|
{
|
|
printf("Failed to create the geometry element\n");
|
|
return;
|
|
}
|
|
//set it's id
|
|
geo->setId( nodeName );
|
|
geo->setName ( nodeName);
|
|
|
|
for (int i = 0; i < meshInterface->getNumSubParts (); i++)
|
|
{
|
|
|
|
domMesh *mesh = daeSafeCast<domMesh>( geo->createAndPlace( COLLADA_ELEMENT_MESH ) );
|
|
if ( mesh == NULL )
|
|
{
|
|
printf("Failed to create the mesh element\n");
|
|
return;
|
|
}
|
|
|
|
const unsigned char* vertexBase = NULL;
|
|
int numVerts;
|
|
PHY_ScalarType vertexType;
|
|
int vertexStride;
|
|
const unsigned char* indexBase = NULL;
|
|
int indexStride;
|
|
int numFaces;
|
|
PHY_ScalarType indexType;
|
|
|
|
meshInterface->getLockedReadOnlyVertexIndexBase (&vertexBase, numVerts, vertexType, vertexStride, &indexBase, indexStride, numFaces, indexType, i);
|
|
|
|
btAssert (vertexBase);
|
|
btAssert (indexBase);
|
|
btAssert (vertexType == PHY_FLOAT);
|
|
|
|
|
|
//we will need 3 sources for this mesh. positions, normals, and UVs
|
|
domSource *positionSrc = daeSafeCast<domSource>( mesh->createAndPlace( COLLADA_ELEMENT_SOURCE ) );
|
|
|
|
//create the positions source.
|
|
std::string srcName = std::string(nodeName) + std::string("-position");
|
|
positionSrc->setId( srcName.c_str() );
|
|
domFloat_array *fa = daeSafeCast<domFloat_array>( positionSrc->createAndPlace( COLLADA_ELEMENT_FLOAT_ARRAY ) );
|
|
std::string arrayName = srcName + std::string("-array");
|
|
fa->setId( arrayName.c_str() );
|
|
fa->setCount( numVerts * 3);
|
|
|
|
domListOfFloats &posSrcArray = fa->getValue();
|
|
for (int v = 0; v < numVerts; v++)
|
|
{
|
|
float* p = (float*)vertexBase;
|
|
posSrcArray.append3(p[0], p[1], p[2]);
|
|
vertexBase += vertexStride;
|
|
}
|
|
|
|
//create the accessor
|
|
domSource::domTechnique_common *srcTeqC = daeSafeCast<domSource::domTechnique_common>( positionSrc->createAndPlace( COLLADA_ELEMENT_TECHNIQUE_COMMON ) );
|
|
domAccessor *acc = daeSafeCast<domAccessor>( srcTeqC->createAndPlace( COLLADA_ELEMENT_ACCESSOR ) );
|
|
acc->setCount( numVerts );
|
|
acc->setStride( 3 );
|
|
daeURI uri;
|
|
uri.setElement( fa );
|
|
uri.resolveURI();
|
|
acc->setSource( uri );
|
|
|
|
domParam *param = daeSafeCast<domParam>( acc->createAndPlace( COLLADA_ELEMENT_PARAM ) );
|
|
param->setName( "X" );
|
|
param->setType( "float" );
|
|
param = daeSafeCast<domParam>( acc->createAndPlace( COLLADA_ELEMENT_PARAM ) );
|
|
param->setName( "Y" );
|
|
param->setType( "float" );
|
|
param = daeSafeCast<domParam>( acc->createAndPlace( COLLADA_ELEMENT_PARAM ) );
|
|
param->setName( "Z" );
|
|
param->setType( "float" );
|
|
|
|
domVertices *verts = daeSafeCast<domVertices>( mesh->createAndPlace( COLLADA_ELEMENT_VERTICES ) );
|
|
srcName = std::string(nodeName) + std::string("-vertex");
|
|
verts->setId( srcName.c_str() );
|
|
domInputLocal *inputLocal = daeSafeCast<domInputLocal>( verts->createAndPlace( COLLADA_ELEMENT_INPUT ) );
|
|
inputLocal->setSemantic( COMMON_PROFILE_INPUT_POSITION );
|
|
uri.setElement( positionSrc );
|
|
uri.resolveURI();
|
|
inputLocal->setSource( uri );
|
|
|
|
|
|
domTriangles *tris = daeSafeCast<domTriangles>( mesh->createAndPlace( COLLADA_ELEMENT_TRIANGLES ) );
|
|
tris->setCount( numFaces );
|
|
domInputLocalOffset *ilo = daeSafeCast<domInputLocalOffset>( tris->createAndPlace( COLLADA_ELEMENT_INPUT ) );
|
|
ilo->setSemantic( COMMON_PROFILE_INPUT_VERTEX );
|
|
ilo->setOffset( 0 );
|
|
uri.setElement( verts );
|
|
uri.resolveURI();
|
|
ilo->setSource( uri );
|
|
|
|
domP *p = daeSafeCast<domP>( tris->createAndPlace( COLLADA_ELEMENT_P ) );
|
|
|
|
domListOfUInts &indices = p->getValue();
|
|
//each set of three is one number per input-offset. for this example it's vert, normal, uv.
|
|
//three sets of three indices per triangle
|
|
|
|
if (indexType == PHY_SHORT)
|
|
{
|
|
for (int t = 0; t < numFaces; t++)
|
|
{
|
|
short int* index = (short int*)indexBase;
|
|
indices.append3( index[0], index[1], index[2]);
|
|
indexBase += indexStride;
|
|
}
|
|
} else
|
|
{
|
|
for (int t = 0; t < numFaces; t++)
|
|
{
|
|
int* index = (int*)indexBase;
|
|
indices.append3( index[0], index[1], index[2]);
|
|
indexBase += indexStride;
|
|
}
|
|
}
|
|
|
|
meshInterface->unLockReadOnlyVertexBase (i);
|
|
}
|
|
}
|
|
|
|
void ColladaConverter::buildShape (btCollisionShape* shape, void* collada_shape, const char* shapeName)
|
|
{
|
|
domRigid_body::domTechnique_common::domShape* colladaShape = (domRigid_body::domTechnique_common::domShape*)collada_shape;
|
|
switch (shape->getShapeType())
|
|
{
|
|
case BOX_SHAPE_PROXYTYPE:
|
|
{
|
|
btBoxShape* bs = (btBoxShape*)shape;
|
|
btVector3 halfe = bs->getHalfExtentsWithMargin();
|
|
domBox* box = (domBox*)colladaShape->createAndPlace (COLLADA_ELEMENT_BOX);
|
|
domBox::domHalf_extents* he = (domBox::domHalf_extents*)box->createAndPlace (COLLADA_ELEMENT_HALF_EXTENTS);
|
|
he->getValue().set3 (halfe[0], halfe[1], halfe[2]);
|
|
}
|
|
break;
|
|
case SPHERE_SHAPE_PROXYTYPE:
|
|
{
|
|
btSphereShape* ss = (btSphereShape*)shape;
|
|
domSphere* sphere = (domSphere*)colladaShape->createAndPlace (COLLADA_ELEMENT_SPHERE);
|
|
domSphere::domRadius* radius = (domSphere::domRadius*)sphere->createAndPlace (COLLADA_ELEMENT_RADIUS);
|
|
radius->setValue (ss->getRadius());
|
|
}
|
|
break;
|
|
case CYLINDER_SHAPE_PROXYTYPE:
|
|
{
|
|
btCylinderShape* cs = (btCylinderShape*)shape;
|
|
domCylinder* cylinder = (domCylinder*)colladaShape->createAndPlace (COLLADA_ELEMENT_CYLINDER);
|
|
domCylinder::domRadius* radius = (domCylinder::domRadius*)cylinder->createAndPlace (COLLADA_ELEMENT_RADIUS);
|
|
domCylinder::domHeight* height = (domCylinder::domHeight*)cylinder->createAndPlace (COLLADA_ELEMENT_HEIGHT);
|
|
radius->setValue (cs->getRadius());
|
|
height->setValue (cs->getHalfExtentsWithMargin()[1] * 1.0);
|
|
}
|
|
break;
|
|
case STATIC_PLANE_PROXYTYPE:
|
|
{
|
|
btStaticPlaneShape* ps = (btStaticPlaneShape*)shape;
|
|
btVector3 n = ps->getPlaneNormal ();
|
|
btScalar d = ps->getPlaneConstant ();
|
|
domPlane* plane = (domPlane*)colladaShape->createAndPlace (COLLADA_ELEMENT_PLANE);
|
|
domPlane::domEquation* equation = (domPlane::domEquation*)plane->createAndPlace (COLLADA_ELEMENT_EQUATION);
|
|
equation->getValue().set4 (n[0], n[1], n[2], d);
|
|
}
|
|
break;
|
|
case CONE_SHAPE_PROXYTYPE:
|
|
{
|
|
printf("unhandled cone type\n");
|
|
}
|
|
break;
|
|
case COMPOUND_SHAPE_PROXYTYPE:
|
|
{
|
|
btCompoundShape* cs = (btCompoundShape*)shape;
|
|
for (int i = 0; i < cs->getNumChildShapes (); i++)
|
|
{
|
|
btTransform xform = cs->getChildTransform (i);
|
|
{
|
|
domTranslate* translation = (domTranslate*)colladaShape->createAndPlace (COLLADA_ELEMENT_TRANSLATE);
|
|
{
|
|
btVector3 np = xform.getOrigin();
|
|
translation->getValue().append(np[0]);
|
|
translation->getValue().append(np[1]);
|
|
translation->getValue().append(np[2]);
|
|
}
|
|
domRotate* rotation = (domRotate*)colladaShape->createAndPlace (COLLADA_ELEMENT_ROTATE);
|
|
{
|
|
btQuaternion quat = xform.getRotation();
|
|
btVector3 axis(quat.getX(),quat.getY(),quat.getZ());
|
|
axis[3] = 0.f;
|
|
//check for axis length
|
|
btScalar len = axis.length2();
|
|
if (len < SIMD_EPSILON*SIMD_EPSILON)
|
|
axis = btVector3(1.f,0.f,0.f);
|
|
else
|
|
axis /= btSqrt(len);
|
|
rotation->getValue().set(0,axis[0]);
|
|
rotation->getValue().set(1,axis[1]);
|
|
rotation->getValue().set(2,axis[2]);
|
|
rotation->getValue().set(3,quat.getAngle()*SIMD_DEGS_PER_RAD);
|
|
}
|
|
}
|
|
btCollisionShape* child_shape = cs->getChildShape (i);
|
|
buildShape (child_shape, colladaShape, shapeName);
|
|
}
|
|
}
|
|
break;
|
|
case CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE:
|
|
{
|
|
addConvexMesh (shape, shapeName);
|
|
char shapeURL[512];
|
|
snprintf(&shapeURL[0], 512, "#%s", shapeName);
|
|
domInstance_geometry* gi = (domInstance_geometry*)colladaShape->createAndPlace (COLLADA_ELEMENT_INSTANCE_GEOMETRY);
|
|
gi->setUrl (shapeURL);
|
|
}
|
|
break;
|
|
case CONVEX_HULL_SHAPE_PROXYTYPE:
|
|
{
|
|
addConvexHull (shape, shapeName);
|
|
char shapeURL[512];
|
|
snprintf(&shapeURL[0], 512, "#%s", shapeName);
|
|
domInstance_geometry* gi = (domInstance_geometry*)colladaShape->createAndPlace (COLLADA_ELEMENT_INSTANCE_GEOMETRY);
|
|
gi->setUrl (shapeURL);
|
|
}
|
|
break;
|
|
case TRIANGLE_MESH_SHAPE_PROXYTYPE:
|
|
{
|
|
addConcaveMesh (shape, shapeName);
|
|
char shapeURL[512];
|
|
snprintf(&shapeURL[0], 512, "#%s", shapeName);
|
|
domInstance_geometry* gi = (domInstance_geometry*)colladaShape->createAndPlace (COLLADA_ELEMENT_INSTANCE_GEOMETRY);
|
|
gi->setUrl (shapeURL);
|
|
}
|
|
break;
|
|
default:
|
|
printf("Unhandled %d\n", shape->getShapeType ());
|
|
break;
|
|
}
|
|
}
|
|
|
|
void
|
|
ColladaConverter::addRigidBody (btRigidBody* rb, const char* nodeName, const char* shapeName)
|
|
{
|
|
btCollisionShape* shape = rb->getCollisionShape ();
|
|
char bodyName[512];
|
|
char material_name[512];
|
|
snprintf(&bodyName[0], 512, "%s-RigidBody", nodeName);
|
|
domPhysics_model* physicsModel = getDefaultPhysicsModel ();
|
|
domRigid_body* colladaRigidBody = daeSafeCast<domRigid_body>(physicsModel->createAndPlace (COLLADA_ELEMENT_RIGID_BODY));
|
|
colladaRigidBody->setSid (bodyName);
|
|
colladaRigidBody->setName (bodyName);
|
|
domRigid_body::domTechnique_common* common = daeSafeCast<domRigid_body::domTechnique_common>(colladaRigidBody->createAndPlace (COLLADA_ELEMENT_TECHNIQUE_COMMON));
|
|
domRigid_body::domTechnique_common::domDynamic* dynamic = daeSafeCast<domRigid_body::domTechnique_common::domDynamic>(common->createAndPlace (COLLADA_ELEMENT_DYNAMIC));
|
|
domTargetableFloat* mass = daeSafeCast<domTargetableFloat>(common->createAndPlace (COLLADA_ELEMENT_MASS));
|
|
domTargetableFloat3* inertia = daeSafeCast<domTargetableFloat3>(common->createAndPlace (COLLADA_ELEMENT_INERTIA));
|
|
if (rb->getInvMass() == 0.0)
|
|
{
|
|
domFloat3 inertia_value;
|
|
inertia_value.append (0.0);
|
|
inertia_value.append (0.0);
|
|
inertia_value.append (0.0);
|
|
mass->setValue (0.0);
|
|
dynamic->setValue (false);
|
|
inertia->setValue (inertia_value);
|
|
} else {
|
|
btVector3 II = rb->getInvInertiaDiagLocal ();
|
|
domFloat3 inertia_value;
|
|
inertia_value.append (II[0] == 0.0 ? 0.0 : 1.0 / II[0]);
|
|
inertia_value.append (II[1] == 0.0 ? 0.0 : 1.0 / II[1]);
|
|
inertia_value.append (II[2] == 0.0 ? 0.0 : 1.0 / II[2]);
|
|
mass->setValue (1.0/rb->getInvMass());
|
|
dynamic->setValue (true);
|
|
inertia->setValue (inertia_value);
|
|
}
|
|
//domRigid_body::domTechnique_common::domMass_frame* massFrame = daeSafeCast<domRigid_body::domTechnique_common::domMass_frame>(common->createAndPlace (COLLADA_ELEMENT_MASS_FRAME));
|
|
|
|
// physics material
|
|
domInstance_physics_material* mi = (domInstance_physics_material*)common->createAndPlace (COLLADA_ELEMENT_INSTANCE_PHYSICS_MATERIAL);
|
|
snprintf(&material_name[0], 512, "#%s-PhysicsMaterial", nodeName);
|
|
mi->setUrl (material_name);
|
|
// collision shape
|
|
|
|
domRigid_body::domTechnique_common::domShape* colladaShape = (domRigid_body::domTechnique_common::domShape*)common->createAndPlace (COLLADA_ELEMENT_SHAPE);
|
|
buildShape (shape, colladaShape, shapeName);
|
|
}
|
|
|
|
void ColladaConverter::addNode (btRigidBody* rb, const char* nodeName, const char* shapeName)
|
|
{
|
|
domVisual_scene* vscene = getDefaultVisualScene ();
|
|
|
|
domNode* node = (domNode*)vscene->createAndPlace (COLLADA_ELEMENT_NODE);
|
|
node->setId (nodeName);
|
|
node->setName (nodeName);
|
|
|
|
domTranslate* translation = (domTranslate*)node->createAndPlace (COLLADA_ELEMENT_TRANSLATE);
|
|
{
|
|
btVector3 np = rb->getWorldTransform().getOrigin();
|
|
translation->getValue().append(np[0]);
|
|
translation->getValue().append(np[1]);
|
|
translation->getValue().append(np[2]);
|
|
}
|
|
domRotate* rotation = (domRotate*)node->createAndPlace (COLLADA_ELEMENT_ROTATE);
|
|
{
|
|
btQuaternion quat = rb->getWorldTransform().getRotation();
|
|
btVector3 axis(quat.getX(),quat.getY(),quat.getZ());
|
|
axis[3] = 0.f;
|
|
//check for axis length
|
|
btScalar len = axis.length2();
|
|
if (len < SIMD_EPSILON*SIMD_EPSILON)
|
|
axis = btVector3(1.f,0.f,0.f);
|
|
else
|
|
axis /= btSqrt(len);
|
|
rotation->getValue().set(0,axis[0]);
|
|
rotation->getValue().set(1,axis[1]);
|
|
rotation->getValue().set(2,axis[2]);
|
|
rotation->getValue().set(3,quat.getAngle()*SIMD_DEGS_PER_RAD);
|
|
}
|
|
|
|
}
|
|
|
|
void ColladaConverter::addConstraint (btTypedConstraint* constraint, const char* constraintName)
|
|
{
|
|
if (!constraint->getConstraintType() != D6_CONSTRAINT_TYPE)
|
|
return;
|
|
|
|
btGeneric6DofConstraint* g6c = (btGeneric6DofConstraint*)constraint;
|
|
const btRigidBody& rb1 = g6c->getRigidBodyA ();
|
|
const btRigidBody& rb2 = g6c->getRigidBodyB ();
|
|
bool single = rb2.getTypedUserInfo() == NULL || rb2.getTypedUserInfo()->getPrivatePointer () == NULL;
|
|
|
|
domPhysics_model* physicsModel = getDefaultPhysicsModel ();
|
|
domRigid_constraint* domRigidConstraint = (domRigid_constraint*)physicsModel->createAndPlace (COLLADA_ELEMENT_RIGID_CONSTRAINT);
|
|
domRigidConstraint->setName (constraintName);
|
|
domRigidConstraint->setSid (constraintName);
|
|
if (single)
|
|
{
|
|
btTypedUserInfo* tui = rb1.getTypedUserInfo();
|
|
btAssert (tui->getType () == BT_RIGIDBODY_COLLADA_INFO_TYPE);
|
|
btRigidBodyColladaInfo* rbci = (btRigidBodyColladaInfo*)tui;
|
|
domRigid_body* domRigidBody = rbci->m_rigidBody;
|
|
const char* name = domRigidBody->getName();
|
|
btTransform rb1Frame = g6c->getFrameOffsetA ();
|
|
printf("Joint with single body: %s\n", name);
|
|
domRigid_constraint::domAttachment* attachment = (domRigid_constraint::domAttachment*)domRigidConstraint->createAndPlace (COLLADA_ELEMENT_ATTACHMENT);
|
|
attachment->setRigid_body (name);
|
|
{
|
|
domTranslate* translation = (domTranslate*)attachment->createAndPlace (COLLADA_ELEMENT_TRANSLATE);
|
|
{
|
|
btVector3 np = rb1Frame.getOrigin();
|
|
translation->getValue().append(np[0]);
|
|
translation->getValue().append(np[1]);
|
|
translation->getValue().append(np[2]);
|
|
}
|
|
domRotate* rotation = (domRotate*)attachment->createAndPlace (COLLADA_ELEMENT_ROTATE);
|
|
{
|
|
btQuaternion quat = rb1Frame.getRotation();
|
|
btVector3 axis(quat.getX(),quat.getY(),quat.getZ());
|
|
axis[3] = 0.f;
|
|
//check for axis length
|
|
btScalar len = axis.length2();
|
|
if (len < SIMD_EPSILON*SIMD_EPSILON)
|
|
axis = btVector3(1.f,0.f,0.f);
|
|
else
|
|
axis /= btSqrt(len);
|
|
rotation->getValue().set(0,axis[0]);
|
|
rotation->getValue().set(1,axis[1]);
|
|
rotation->getValue().set(2,axis[2]);
|
|
rotation->getValue().set(3,quat.getAngle()*SIMD_DEGS_PER_RAD);
|
|
}
|
|
|
|
}
|
|
} else {
|
|
btTypedUserInfo* tui1 = rb1.getTypedUserInfo();
|
|
btTypedUserInfo* tui2 = rb2.getTypedUserInfo();
|
|
btAssert (tui1->getType () == BT_RIGIDBODY_COLLADA_INFO_TYPE);
|
|
btAssert (tui2->getType () == BT_RIGIDBODY_COLLADA_INFO_TYPE);
|
|
|
|
btRigidBodyColladaInfo* rbci1 = (btRigidBodyColladaInfo*)tui1;
|
|
domRigid_body* domRigidBody1 = rbci1->m_rigidBody;
|
|
|
|
btRigidBodyColladaInfo* rbci2 = (btRigidBodyColladaInfo*)tui2;
|
|
domRigid_body* domRigidBody2 = rbci2->m_rigidBody;
|
|
|
|
const char* name1 = domRigidBody1->getName();
|
|
const char* name2 = domRigidBody2->getName();
|
|
|
|
printf("Joint attached to two bodies %s and %s\n", name1, name2);
|
|
|
|
btTransform rb1Frame = g6c->getFrameOffsetA ();
|
|
btTransform rb2Frame = g6c->getFrameOffsetB ();
|
|
domRigid_constraint::domRef_attachment* refAttachment = (domRigid_constraint::domRef_attachment*)domRigidConstraint->createAndPlace (COLLADA_ELEMENT_REF_ATTACHMENT);
|
|
domRigid_constraint::domAttachment* attachment = (domRigid_constraint::domAttachment*)domRigidConstraint->createAndPlace (COLLADA_ELEMENT_ATTACHMENT);
|
|
refAttachment->setRigid_body (name1);
|
|
attachment->setRigid_body (name2);
|
|
{
|
|
domTranslate* translation = (domTranslate*)refAttachment->createAndPlace (COLLADA_ELEMENT_TRANSLATE);
|
|
{
|
|
btVector3 np = rb1Frame.getOrigin();
|
|
translation->getValue().append(np[0]);
|
|
translation->getValue().append(np[1]);
|
|
translation->getValue().append(np[2]);
|
|
}
|
|
domRotate* rotation = (domRotate*)refAttachment->createAndPlace (COLLADA_ELEMENT_ROTATE);
|
|
{
|
|
btQuaternion quat = rb1Frame.getRotation();
|
|
btVector3 axis(quat.getX(),quat.getY(),quat.getZ());
|
|
axis[3] = 0.f;
|
|
//check for axis length
|
|
btScalar len = axis.length2();
|
|
if (len < SIMD_EPSILON*SIMD_EPSILON)
|
|
axis = btVector3(1.f,0.f,0.f);
|
|
else
|
|
axis /= btSqrt(len);
|
|
rotation->getValue().set(0,axis[0]);
|
|
rotation->getValue().set(1,axis[1]);
|
|
rotation->getValue().set(2,axis[2]);
|
|
rotation->getValue().set(3,quat.getAngle()*SIMD_DEGS_PER_RAD);
|
|
}
|
|
|
|
}
|
|
{
|
|
domTranslate* translation = (domTranslate*)attachment->createAndPlace (COLLADA_ELEMENT_TRANSLATE);
|
|
{
|
|
btVector3 np = rb2Frame.getOrigin();
|
|
translation->getValue().append(np[0]);
|
|
translation->getValue().append(np[1]);
|
|
translation->getValue().append(np[2]);
|
|
}
|
|
domRotate* rotation = (domRotate*)attachment->createAndPlace (COLLADA_ELEMENT_ROTATE);
|
|
{
|
|
btQuaternion quat = rb2Frame.getRotation();
|
|
btVector3 axis(quat.getX(),quat.getY(),quat.getZ());
|
|
axis[3] = 0.f;
|
|
//check for axis length
|
|
btScalar len = axis.length2();
|
|
if (len < SIMD_EPSILON*SIMD_EPSILON)
|
|
axis = btVector3(1.f,0.f,0.f);
|
|
else
|
|
axis /= btSqrt(len);
|
|
rotation->getValue().set(0,axis[0]);
|
|
rotation->getValue().set(1,axis[1]);
|
|
rotation->getValue().set(2,axis[2]);
|
|
rotation->getValue().set(3,quat.getAngle()*SIMD_DEGS_PER_RAD);
|
|
}
|
|
}
|
|
}
|
|
domRigid_constraint::domTechnique_common* techniqueCommon = (domRigid_constraint::domTechnique_common*)domRigidConstraint->createAndPlace (COLLADA_ELEMENT_TECHNIQUE_COMMON);
|
|
domRigid_constraint::domTechnique_common::domEnabled* enabled = (domRigid_constraint::domTechnique_common::domEnabled*)techniqueCommon->createAndPlace (COLLADA_ELEMENT_ENABLED);
|
|
enabled->setValue (true);
|
|
domRigid_constraint::domTechnique_common::domInterpenetrate* interpenetrate = (domRigid_constraint::domTechnique_common::domInterpenetrate*)techniqueCommon->createAndPlace (COLLADA_ELEMENT_INTERPENETRATE);
|
|
interpenetrate->setValue (false);
|
|
domRigid_constraint::domTechnique_common::domLimits* limits = (domRigid_constraint::domTechnique_common::domLimits*)techniqueCommon->createAndPlace (COLLADA_ELEMENT_LIMITS);
|
|
domRigid_constraint::domTechnique_common::domLimits::domSwing_cone_and_twist* swingConeAndTwist = (domRigid_constraint::domTechnique_common::domLimits::domSwing_cone_and_twist*)limits->createAndPlace (COLLADA_ELEMENT_SWING_CONE_AND_TWIST);
|
|
domRigid_constraint::domTechnique_common::domLimits::domLinear* linear = (domRigid_constraint::domTechnique_common::domLimits::domLinear*)limits->createAndPlace (COLLADA_ELEMENT_LINEAR);
|
|
|
|
{
|
|
domTargetableFloat3* min = (domTargetableFloat3*)swingConeAndTwist->createAndPlace (COLLADA_ELEMENT_MIN);
|
|
domTargetableFloat3* max = (domTargetableFloat3*)swingConeAndTwist->createAndPlace (COLLADA_ELEMENT_MAX);
|
|
btRotationalLimitMotor* limit = g6c->getRotationalLimitMotor (0);
|
|
min->getValue().set(0, limit->m_loLimit);
|
|
max->getValue().set(0, limit->m_hiLimit);
|
|
limit = g6c->getRotationalLimitMotor (1);
|
|
min->getValue().set(1, limit->m_loLimit);
|
|
max->getValue().set(1, limit->m_hiLimit);
|
|
limit = g6c->getRotationalLimitMotor (2);
|
|
min->getValue().set(2, limit->m_loLimit);
|
|
max->getValue().set(2, limit->m_hiLimit);
|
|
}
|
|
{
|
|
domTargetableFloat3* min = (domTargetableFloat3*)linear->createAndPlace (COLLADA_ELEMENT_MIN);
|
|
domTargetableFloat3* max = (domTargetableFloat3*)linear->createAndPlace (COLLADA_ELEMENT_MAX);
|
|
btTranslationalLimitMotor* limit = g6c->getTranslationalLimitMotor ();
|
|
min->getValue().set (0, limit->m_lowerLimit[0]);
|
|
min->getValue().set (1, limit->m_lowerLimit[1]);
|
|
min->getValue().set (2, limit->m_lowerLimit[2]);
|
|
max->getValue().set (0, limit->m_upperLimit[0]);
|
|
max->getValue().set (1, limit->m_upperLimit[1]);
|
|
max->getValue().set (2, limit->m_upperLimit[2]);
|
|
}
|
|
}
|
|
|
|
void ColladaConverter::addConstraintInstance (btTypedConstraint* constraint, const char* constraintName)
|
|
{
|
|
domInstance_physics_model* mi = getDefaultInstancePhysicsModel ();
|
|
domInstance_rigid_constraint* rci = (domInstance_rigid_constraint*)mi->createAndPlace (COLLADA_ELEMENT_INSTANCE_RIGID_CONSTRAINT);
|
|
rci->setConstraint (constraintName);
|
|
}
|
|
|
|
|
|
void ColladaConverter::addRigidBodyInstance (btRigidBody* rb, const char* nodeName)
|
|
{
|
|
char targetName[512];
|
|
char bodyName[512];
|
|
snprintf(&targetName[0], 512, "#%s", nodeName);
|
|
snprintf(&bodyName[0], 512, "%s-RigidBody", nodeName);
|
|
|
|
domInstance_physics_model* mi = getDefaultInstancePhysicsModel ();
|
|
domInstance_rigid_body* rbi = (domInstance_rigid_body*)mi->createAndPlace (COLLADA_ELEMENT_INSTANCE_RIGID_BODY);
|
|
domInstance_rigid_body::domTechnique_common* common = (domInstance_rigid_body::domTechnique_common*)rbi->createAndPlace (COLLADA_ELEMENT_TECHNIQUE_COMMON);
|
|
|
|
rbi->setBody (bodyName);
|
|
rbi->setTarget (targetName);
|
|
|
|
domInstance_rigid_body::domTechnique_common::domAngular_velocity* av = (domInstance_rigid_body::domTechnique_common::domAngular_velocity*)common->createAndPlace (COLLADA_ELEMENT_ANGULAR_VELOCITY);
|
|
{
|
|
btVector3 btAv = rb->getAngularVelocity ();
|
|
av->getValue().set3 (btAv[0], btAv[1], btAv[2]);
|
|
}
|
|
domInstance_rigid_body::domTechnique_common::domVelocity* lv = (domInstance_rigid_body::domTechnique_common::domVelocity*)common->createAndPlace (COLLADA_ELEMENT_VELOCITY);
|
|
{
|
|
btVector3 btLv = rb->getLinearVelocity ();
|
|
lv->getValue().set3 (btLv[0], btLv[1], btLv[2]);
|
|
}
|
|
}
|
|
|
|
void ColladaConverter::addMaterial (btRigidBody* rb, const char* nodeName)
|
|
{
|
|
btScalar friction = rb->getFriction ();
|
|
btScalar restitution = rb->getRestitution ();
|
|
domLibrary_physics_materials* materialsLib = getDefaultMaterialsLib ();
|
|
if (!materialsLib)
|
|
{
|
|
printf("Something has gone terribly wrong.\n");
|
|
return;
|
|
}
|
|
domPhysics_material* material = (domPhysics_material*)materialsLib->createAndPlace (COLLADA_ELEMENT_PHYSICS_MATERIAL);
|
|
char material_name[512];
|
|
snprintf(&material_name[0], 512, "%s-PhysicsMaterial", nodeName);
|
|
material->setName (material_name);
|
|
material->setId (material_name);
|
|
domPhysics_material::domTechnique_common* material_common = (domPhysics_material::domTechnique_common*)material->createAndPlace(COLLADA_ELEMENT_TECHNIQUE_COMMON);
|
|
domTargetableFloat* mf = (domTargetableFloat*)material_common->createAndPlace (COLLADA_ELEMENT_DYNAMIC_FRICTION);
|
|
mf->setValue (friction);
|
|
mf = (domTargetableFloat*)material_common->createAndPlace (COLLADA_ELEMENT_STATIC_FRICTION);
|
|
mf->setValue (friction);
|
|
mf = (domTargetableFloat*)material_common->createAndPlace (COLLADA_ELEMENT_RESTITUTION);
|
|
mf->setValue (restitution);
|
|
|
|
}
|
|
|
|
void
|
|
ColladaConverter::updateRigidBodyPosition (btRigidBody* body, domNode* node)
|
|
{
|
|
// remove all translations
|
|
while (node->getTranslate_array().getCount())
|
|
{
|
|
node->removeFromParent(node->getTranslate_array().get(0));
|
|
}
|
|
|
|
// remove all rotation matrices
|
|
while (node->getMatrix_array().getCount())
|
|
{
|
|
node->removeFromParent(node->getMatrix_array().get(0));
|
|
}
|
|
|
|
// remove all quaternions
|
|
while (node->getRotate_array().getCount())
|
|
{
|
|
node->removeFromParent(node->getRotate_array().get(0));
|
|
}
|
|
|
|
// update translation
|
|
{
|
|
domTranslateRef transl = daeSafeCast<domTranslate>(node->createAndPlace("translate"));
|
|
btVector3 np = body->getWorldTransform().getOrigin();
|
|
domFloat3 newPos = node->getTranslate_array().get(0)->getValue();
|
|
newPos.set(0,np[0]);
|
|
newPos.set(1,np[1]);
|
|
newPos.set(2,np[2]);
|
|
transl->setValue(newPos);
|
|
}
|
|
|
|
// update rotation
|
|
{
|
|
domRotateRef rot = daeSafeCast<domRotate>(node->createAndPlace("rotate"));
|
|
btQuaternion quat = body->getCenterOfMassTransform().getRotation();
|
|
btVector3 axis(quat.getX(),quat.getY(),quat.getZ());
|
|
axis[3] = 0.f;
|
|
//check for axis length
|
|
btScalar len = axis.length2();
|
|
if (len < SIMD_EPSILON*SIMD_EPSILON)
|
|
axis = btVector3(1.f,0.f,0.f);
|
|
else
|
|
axis /= btSqrt(len);
|
|
rot->getValue().set(0,axis[0]);
|
|
rot->getValue().set(1,axis[1]);
|
|
rot->getValue().set(2,axis[2]);
|
|
rot->getValue().set(3,quat.getAngle()*SIMD_DEGS_PER_RAD);
|
|
}
|
|
}
|
|
|
|
void
|
|
ColladaConverter::updateRigidBodyVelocity (btRigidBody* body)
|
|
{
|
|
domInstance_rigid_bodyRef rigidBodyInstance = findRigid_body_instance (body);
|
|
if (!rigidBodyInstance)
|
|
return;
|
|
|
|
printf("Updating rigid body velocities %ps\n", body);
|
|
domInstance_rigid_body::domTechnique_common* common = NULL;
|
|
domInstance_rigid_body::domTechnique_common::domAngular_velocity* av = NULL;
|
|
domInstance_rigid_body::domTechnique_common::domVelocity* lv = NULL;
|
|
|
|
if (rigidBodyInstance->getTechnique_common())
|
|
{
|
|
common = rigidBodyInstance->getTechnique_common ();
|
|
av = common->getAngular_velocity ();
|
|
lv = common->getVelocity ();
|
|
if (av)
|
|
common->removeFromParent (av);
|
|
if (lv)
|
|
common->removeFromParent (lv);
|
|
|
|
av = NULL;
|
|
lv = NULL;
|
|
} else {
|
|
common = daeSafeCast<domInstance_rigid_body::domTechnique_common>(rigidBodyInstance->createAndPlace (COLLADA_ELEMENT_TECHNIQUE_COMMON));
|
|
}
|
|
av = daeSafeCast<domInstance_rigid_body::domTechnique_common::domAngular_velocity>(common->createAndPlace (COLLADA_ELEMENT_ANGULAR_VELOCITY));
|
|
lv = daeSafeCast<domInstance_rigid_body::domTechnique_common::domVelocity>(common->createAndPlace (COLLADA_ELEMENT_VELOCITY));
|
|
|
|
{
|
|
btVector3 btAv = body->getAngularVelocity ();
|
|
av->getValue().set3 (btAv[0], btAv[1], btAv[2]);
|
|
}
|
|
{
|
|
btVector3 btLv = body->getLinearVelocity ();
|
|
lv->getValue().set3 (btLv[0], btLv[1], btLv[2]);
|
|
}
|
|
}
|
|
|
|
void
|
|
ColladaConverter::updateConstraint (btTypedConstraint* constraint, domRigid_constraint* rigidConstraint)
|
|
{
|
|
if (!constraint->getConstraintType() != D6_CONSTRAINT_TYPE)
|
|
return;
|
|
|
|
btGeneric6DofConstraint* g6c = (btGeneric6DofConstraint*)constraint;
|
|
const btRigidBody& rb1 = g6c->getRigidBodyA ();
|
|
const btRigidBody& rb2 = g6c->getRigidBodyB ();
|
|
bool single = rb2.getTypedUserInfo() == NULL || rb2.getTypedUserInfo()->getPrivatePointer () == NULL;
|
|
|
|
if (single)
|
|
{
|
|
printf("Joint with single body\n");
|
|
btTypedUserInfo* tui = rb1.getTypedUserInfo();
|
|
btAssert (tui->getType () == BT_RIGIDBODY_COLLADA_INFO_TYPE);
|
|
btRigidBodyColladaInfo* rbci = (btRigidBodyColladaInfo*)tui;
|
|
domRigid_body* domRigidBody = rbci->m_rigidBody;
|
|
const char* name = domRigidBody->getSid();
|
|
btTransform rb1Frame = g6c->getFrameOffsetA ();
|
|
domRigid_constraint::domAttachmentRef attachment = daeSafeCast<domRigid_constraint::domAttachment>(rigidConstraint->createAndPlace (COLLADA_ELEMENT_ATTACHMENT));
|
|
attachment->setRigid_body (name);
|
|
{
|
|
domTranslateRef translation = daeSafeCast<domTranslate>(attachment->createAndPlace (COLLADA_ELEMENT_TRANSLATE));
|
|
{
|
|
btVector3 np = rb1Frame.getOrigin();
|
|
translation->getValue().append(np[0]);
|
|
translation->getValue().append(np[1]);
|
|
translation->getValue().append(np[2]);
|
|
}
|
|
domRotateRef rotation = daeSafeCast<domRotate>(attachment->createAndPlace (COLLADA_ELEMENT_ROTATE));
|
|
{
|
|
btQuaternion quat = rb1Frame.getRotation();
|
|
btVector3 axis(quat.getX(),quat.getY(),quat.getZ());
|
|
axis[3] = 0.f;
|
|
//check for axis length
|
|
btScalar len = axis.length2();
|
|
if (len < SIMD_EPSILON*SIMD_EPSILON)
|
|
axis = btVector3(1.f,0.f,0.f);
|
|
else
|
|
axis /= btSqrt(len);
|
|
rotation->getValue().set(0,axis[0]);
|
|
rotation->getValue().set(1,axis[1]);
|
|
rotation->getValue().set(2,axis[2]);
|
|
rotation->getValue().set(3,quat.getAngle()*SIMD_DEGS_PER_RAD);
|
|
}
|
|
|
|
}
|
|
} else {
|
|
printf("Joint attached to two bodies\n");
|
|
|
|
btTypedUserInfo* tui1 = rb1.getTypedUserInfo();
|
|
btTypedUserInfo* tui2 = rb2.getTypedUserInfo();
|
|
btAssert (tui1->getType () == BT_RIGIDBODY_COLLADA_INFO_TYPE);
|
|
btAssert (tui2->getType () == BT_RIGIDBODY_COLLADA_INFO_TYPE);
|
|
|
|
btRigidBodyColladaInfo* rbci1 = (btRigidBodyColladaInfo*)tui1;
|
|
domRigid_body* domRigidBody1 = rbci1->m_rigidBody;
|
|
|
|
btRigidBodyColladaInfo* rbci2 = (btRigidBodyColladaInfo*)tui2;
|
|
domRigid_body* domRigidBody2 = rbci2->m_rigidBody;
|
|
|
|
const char* name1 = domRigidBody1->getSid();
|
|
const char* name2 = domRigidBody2->getSid();
|
|
|
|
btTransform rb1Frame = g6c->getFrameOffsetA ();
|
|
btTransform rb2Frame = g6c->getFrameOffsetB ();
|
|
domRigid_constraint::domRef_attachmentRef refAttachment = daeSafeCast<domRigid_constraint::domRef_attachment>(rigidConstraint->createAndPlace (COLLADA_ELEMENT_REF_ATTACHMENT));
|
|
domRigid_constraint::domAttachmentRef attachment = daeSafeCast<domRigid_constraint::domAttachment>(rigidConstraint->createAndPlace (COLLADA_ELEMENT_ATTACHMENT));
|
|
refAttachment->setRigid_body (name1);
|
|
attachment->setRigid_body (name2);
|
|
{
|
|
domTranslate* translation = (domTranslate*)refAttachment->createAndPlace (COLLADA_ELEMENT_TRANSLATE);
|
|
{
|
|
btVector3 np = rb1Frame.getOrigin();
|
|
translation->getValue().append(np[0]);
|
|
translation->getValue().append(np[1]);
|
|
translation->getValue().append(np[2]);
|
|
}
|
|
domRotate* rotation = (domRotate*)refAttachment->createAndPlace (COLLADA_ELEMENT_ROTATE);
|
|
{
|
|
btQuaternion quat = rb1Frame.getRotation();
|
|
btVector3 axis(quat.getX(),quat.getY(),quat.getZ());
|
|
axis[3] = 0.f;
|
|
//check for axis length
|
|
btScalar len = axis.length2();
|
|
if (len < SIMD_EPSILON*SIMD_EPSILON)
|
|
axis = btVector3(1.f,0.f,0.f);
|
|
else
|
|
axis /= btSqrt(len);
|
|
rotation->getValue().set(0,axis[0]);
|
|
rotation->getValue().set(1,axis[1]);
|
|
rotation->getValue().set(2,axis[2]);
|
|
rotation->getValue().set(3,quat.getAngle()*SIMD_DEGS_PER_RAD);
|
|
}
|
|
|
|
}
|
|
{
|
|
domTranslate* translation = (domTranslate*)attachment->createAndPlace (COLLADA_ELEMENT_TRANSLATE);
|
|
{
|
|
btVector3 np = rb2Frame.getOrigin();
|
|
translation->getValue().append(np[0]);
|
|
translation->getValue().append(np[1]);
|
|
translation->getValue().append(np[2]);
|
|
}
|
|
domRotate* rotation = (domRotate*)attachment->createAndPlace (COLLADA_ELEMENT_ROTATE);
|
|
{
|
|
btQuaternion quat = rb2Frame.getRotation();
|
|
btVector3 axis(quat.getX(),quat.getY(),quat.getZ());
|
|
axis[3] = 0.f;
|
|
//check for axis length
|
|
btScalar len = axis.length2();
|
|
if (len < SIMD_EPSILON*SIMD_EPSILON)
|
|
axis = btVector3(1.f,0.f,0.f);
|
|
else
|
|
axis /= btSqrt(len);
|
|
rotation->getValue().set(0,axis[0]);
|
|
rotation->getValue().set(1,axis[1]);
|
|
rotation->getValue().set(2,axis[2]);
|
|
rotation->getValue().set(3,quat.getAngle()*SIMD_DEGS_PER_RAD);
|
|
}
|
|
}
|
|
}
|
|
domRigid_constraint::domTechnique_commonRef techniqueCommon = daeSafeCast<domRigid_constraint::domTechnique_common>(rigidConstraint->createAndPlace (COLLADA_ELEMENT_TECHNIQUE_COMMON));
|
|
domRigid_constraint::domTechnique_common::domEnabledRef enabled = daeSafeCast<domRigid_constraint::domTechnique_common::domEnabled>(techniqueCommon->createAndPlace (COLLADA_ELEMENT_ENABLED));
|
|
enabled->setValue (true);
|
|
domRigid_constraint::domTechnique_common::domInterpenetrateRef interpenetrate = daeSafeCast<domRigid_constraint::domTechnique_common::domInterpenetrate>(techniqueCommon->createAndPlace (COLLADA_ELEMENT_INTERPENETRATE));
|
|
interpenetrate->setValue (false);
|
|
domRigid_constraint::domTechnique_common::domLimitsRef limits = daeSafeCast<domRigid_constraint::domTechnique_common::domLimits>(techniqueCommon->createAndPlace (COLLADA_ELEMENT_LIMITS));
|
|
domRigid_constraint::domTechnique_common::domLimits::domSwing_cone_and_twistRef swingConeAndTwist = daeSafeCast<domRigid_constraint::domTechnique_common::domLimits::domSwing_cone_and_twist>(limits->createAndPlace (COLLADA_ELEMENT_SWING_CONE_AND_TWIST));
|
|
domRigid_constraint::domTechnique_common::domLimits::domLinearRef linear = daeSafeCast<domRigid_constraint::domTechnique_common::domLimits::domLinear>(limits->createAndPlace (COLLADA_ELEMENT_LINEAR));
|
|
|
|
{
|
|
domTargetableFloat3* min = (domTargetableFloat3*)swingConeAndTwist->createAndPlace (COLLADA_ELEMENT_MIN);
|
|
domTargetableFloat3* max = (domTargetableFloat3*)swingConeAndTwist->createAndPlace (COLLADA_ELEMENT_MAX);
|
|
btRotationalLimitMotor* limit = g6c->getRotationalLimitMotor (0);
|
|
min->getValue().set(0, limit->m_loLimit);
|
|
max->getValue().set(0, limit->m_hiLimit);
|
|
limit = g6c->getRotationalLimitMotor (1);
|
|
min->getValue().set(1, limit->m_loLimit);
|
|
max->getValue().set(1, limit->m_hiLimit);
|
|
limit = g6c->getRotationalLimitMotor (2);
|
|
min->getValue().set(2, limit->m_loLimit);
|
|
max->getValue().set(2, limit->m_hiLimit);
|
|
}
|
|
{
|
|
domTargetableFloat3* min = (domTargetableFloat3*)linear->createAndPlace (COLLADA_ELEMENT_MIN);
|
|
domTargetableFloat3* max = (domTargetableFloat3*)linear->createAndPlace (COLLADA_ELEMENT_MAX);
|
|
btTranslationalLimitMotor* limit = g6c->getTranslationalLimitMotor ();
|
|
min->getValue().set (0, limit->m_lowerLimit[0]);
|
|
min->getValue().set (1, limit->m_lowerLimit[1]);
|
|
min->getValue().set (2, limit->m_lowerLimit[2]);
|
|
max->getValue().set (0, limit->m_upperLimit[0]);
|
|
max->getValue().set (1, limit->m_upperLimit[1]);
|
|
max->getValue().set (2, limit->m_upperLimit[2]);
|
|
}
|
|
}
|
|
|
|
void ColladaConverter::syncOrAddGeometry (btCollisionShape* shape, const char* nodeName)
|
|
{
|
|
}
|
|
|
|
void ColladaConverter::syncOrAddRigidBody (btRigidBody* body)
|
|
{
|
|
domNodeRef node = findNode (body);
|
|
domLibrary_geometriesRef geomLib = getDefaultGeomLib ();
|
|
|
|
static int random_node_name_key = 0;
|
|
if (node != NULL)
|
|
{
|
|
updateRigidBodyPosition (body, node);
|
|
updateRigidBodyVelocity (body);
|
|
printf("Updating %s in the COLLADA DOM.\n", node->getId() ? node->getId() : "");
|
|
} else {
|
|
/* This is a new body. */
|
|
const char* shapeName = NULL;
|
|
const char* nodeName = NULL;
|
|
char nodeNameGen[512];
|
|
char shapeNameGen[512];
|
|
|
|
printf("New body\n");
|
|
btCollisionShape* shape = body->getCollisionShape ();
|
|
|
|
if (body->getTypedUserInfo() != NULL && body->getTypedUserInfo()->getName() != NULL)
|
|
nodeName = body->getTypedUserInfo()->getName ();
|
|
|
|
if (shape->getTypedUserInfo() && shape->getTypedUserInfo()->getName())
|
|
shapeName = body->getTypedUserInfo ()->getName();
|
|
|
|
if (!nodeName)
|
|
{
|
|
snprintf(&nodeNameGen[0], 512, "BulletUnnamed-%d", random_node_name_key++);
|
|
nodeName = &nodeNameGen[0];
|
|
}
|
|
if (!shapeName)
|
|
{
|
|
snprintf(&shapeNameGen[0], 512, "%s-Geometry", nodeName);
|
|
shapeName = &shapeNameGen[0];
|
|
}
|
|
|
|
if (shape->getShapeType () == TRIANGLE_MESH_SHAPE_PROXYTYPE) {
|
|
addConcaveMesh (shape, shapeName);
|
|
} else if (!shape->isConvex () && !shape->isCompound()) {
|
|
printf("Unknown shape type. %d Skipping rigidbody.\n", shape->getShapeType());
|
|
return;
|
|
}
|
|
|
|
|
|
printf("Adding %s to COLLADA DOM.\n", nodeName);
|
|
|
|
addNode (body, nodeName, shapeName);
|
|
addMaterial (body, nodeName);
|
|
addRigidBody (body, nodeName, shapeName);
|
|
addRigidBodyInstance (body, nodeName);
|
|
}
|
|
}
|
|
|
|
void ColladaConverter::syncOrAddConstraint (btTypedConstraint* constraint)
|
|
{
|
|
domRigid_constraintRef rigidConstraint = findRigid_constraint (constraint);
|
|
return;
|
|
|
|
static int random_node_name_key = 0;
|
|
if (rigidConstraint)
|
|
{
|
|
updateConstraint (constraint, rigidConstraint);
|
|
} else {
|
|
btTypedUserInfo* tui = constraint->getTypedUserInfo ();
|
|
char namebuf[512];
|
|
const char* constraintName = NULL;
|
|
if (tui)
|
|
{
|
|
btAssert (tui->getType () == BT_RIGID_CONSTRAINT_COLLADA_INFO_TYPE);
|
|
if (tui->getName())
|
|
constraintName = tui->getName();
|
|
}
|
|
if (!constraintName)
|
|
{
|
|
// generate one
|
|
sprintf(&namebuf[0], "BulletUnnamedConstraint-%d", random_node_name_key);
|
|
constraintName = &namebuf[0];
|
|
}
|
|
addConstraint (constraint, constraintName);
|
|
addConstraintInstance (constraint, constraintName);
|
|
}
|
|
}
|
|
|
|
bool ColladaConverter::save(const char* filename)
|
|
{
|
|
if (!m_collada)
|
|
{
|
|
m_collada = new DAE;
|
|
|
|
//set the default IOPlugin and Database
|
|
m_collada->setIOPlugin( NULL );
|
|
m_collada->setDatabase( NULL );
|
|
|
|
|
|
daeInt error;
|
|
const char* documentName = "bullet snapshot";
|
|
|
|
//create a new document. Calling daeDatabase::insertDocument will create the
|
|
//daeDocument for you. This function will also create a domCOLLADA root
|
|
//element for you.
|
|
daeDocument *doc = NULL;
|
|
error = m_collada->getDatabase()->insertDocument(documentName, &doc );
|
|
if ( error != DAE_OK || doc == NULL )
|
|
{
|
|
printf("Failed to create new document\n");
|
|
return false;
|
|
}
|
|
|
|
m_dom = daeSafeCast<domCOLLADA>(doc->getDomRoot());
|
|
|
|
//create the required asset tag
|
|
domAssetRef asset = daeSafeCast<domAsset>( m_dom->createAndPlace( COLLADA_ELEMENT_ASSET ) );
|
|
domAsset::domCreatedRef created = daeSafeCast<domAsset::domCreated>( asset->createAndPlace( COLLADA_ELEMENT_CREATED ) );
|
|
created->setValue("2008-02-12T15:28:54.891550");
|
|
domAsset::domModifiedRef modified = daeSafeCast<domAsset::domModified>( asset->createAndPlace( COLLADA_ELEMENT_MODIFIED ) );
|
|
modified->setValue("2008-02-12T15:28:54.891550");
|
|
|
|
domAsset::domContributorRef contrib = daeSafeCast<domAsset::domContributor>( asset->createAndPlace( COLLADA_TYPE_CONTRIBUTOR ) );
|
|
|
|
domAsset::domContributor::domAuthoring_toolRef authoringtool = daeSafeCast<domAsset::domContributor::domAuthoring_tool>( contrib->createAndPlace( COLLADA_ELEMENT_AUTHORING_TOOL ) );
|
|
char authbuffer[512];
|
|
sprintf(authbuffer,"Bullet Physics SDK %d Snapshot(BulletColladaConverter) http://bulletphysics.com",BT_BULLET_VERSION);
|
|
authoringtool->setValue(authbuffer);
|
|
|
|
domAsset::domUp_axisRef yup = daeSafeCast<domAsset::domUp_axis>( asset->createAndPlace( COLLADA_ELEMENT_UP_AXIS ) );
|
|
yup->setValue(UPAXISTYPE_Y_UP);
|
|
|
|
domPhysics_sceneRef physicsScene = getDefaultPhysicsScene ();
|
|
domPhysics_scene::domTechnique_commonRef common = daeSafeCast<domPhysics_scene::domTechnique_common>(physicsScene->createAndPlace (COLLADA_ELEMENT_TECHNIQUE_COMMON));
|
|
domTargetableFloat3Ref g = daeSafeCast<domTargetableFloat3>(common->createAndPlace (COLLADA_ELEMENT_GRAVITY));
|
|
btVector3 btG = getGravity ();
|
|
g->getValue().set3 (btG[0], btG[1], btG[2]);
|
|
}
|
|
|
|
/* Dump the scene */
|
|
for (int i = 0; i < getNumRigidBodies (); i++)
|
|
{
|
|
syncOrAddRigidBody (getRigidBody(i));
|
|
}
|
|
|
|
/* Dump the constraints */
|
|
for (int i = 0; i < getNumConstraints (); i++)
|
|
{
|
|
syncOrAddConstraint (getConstraint(i));
|
|
}
|
|
|
|
{
|
|
//let the user deal with the name pre/post fixing etc.
|
|
/*
|
|
char saveName[550];
|
|
static int saveCount=1;
|
|
sprintf(saveName,"%s%i",getLastFileName(),saveCount++);
|
|
char* name = &saveName[0];
|
|
if (name[0] == '/')
|
|
{
|
|
name = &saveName[1];
|
|
}
|
|
*/
|
|
|
|
m_collada->saveAs (filename);
|
|
}
|
|
#if 0
|
|
if (m_collada)
|
|
{
|
|
for (int i=0;i<m_numObjects;i++)
|
|
{
|
|
btAssert(m_colladadomNodes[i]);
|
|
if (!m_colladadomNodes[i]->getTranslate_array().getCount())
|
|
{
|
|
domTranslate* transl = (domTranslate*) m_colladadomNodes[i]->createAndPlace("translate");
|
|
transl->getValue().append(0.);
|
|
transl->getValue().append(0.);
|
|
transl->getValue().append(0.);
|
|
}
|
|
|
|
while (m_colladadomNodes[i]->getTranslate_array().getCount() > 1)
|
|
{
|
|
m_colladadomNodes[i]->removeFromParent(m_colladadomNodes[i]->getTranslate_array().get(1));
|
|
//m_colladadomNodes[i]->getTranslate_array().removeIndex(1);
|
|
}
|
|
|
|
{
|
|
|
|
btVector3 np = m_rigidBodies[i]->getWorldTransform().getOrigin();
|
|
domFloat3 newPos = m_colladadomNodes[i]->getTranslate_array().get(0)->getValue();
|
|
newPos.set(0,np[0]);
|
|
newPos.set(1,np[1]);
|
|
newPos.set(2,np[2]);
|
|
m_colladadomNodes[i]->getTranslate_array().get(0)->setValue(newPos);
|
|
|
|
}
|
|
|
|
|
|
if (!m_colladadomNodes[i]->getRotate_array().getCount())
|
|
{
|
|
domRotate* rot = (domRotate*)m_colladadomNodes[i]->createAndPlace("rotate");
|
|
rot->getValue().append(1.0);
|
|
rot->getValue().append(0.0);
|
|
rot->getValue().append(0.0);
|
|
rot->getValue().append(0.0);
|
|
}
|
|
|
|
while (m_colladadomNodes[i]->getRotate_array().getCount()>1)
|
|
{
|
|
m_colladadomNodes[i]->removeFromParent(m_colladadomNodes[i]->getRotate_array().get(1));
|
|
//m_colladadomNodes[i]->getRotate_array().removeIndex(1);
|
|
|
|
}
|
|
|
|
{
|
|
btQuaternion quat = m_rigidBodies[i]->getCenterOfMassTransform().getRotation();
|
|
btVector3 axis(quat.getX(),quat.getY(),quat.getZ());
|
|
axis[3] = 0.f;
|
|
//check for axis length
|
|
btScalar len = axis.length2();
|
|
if (len < SIMD_EPSILON*SIMD_EPSILON)
|
|
axis = btVector3(1.f,0.f,0.f);
|
|
else
|
|
axis /= btSqrt(len);
|
|
m_colladadomNodes[i]->getRotate_array().get(0)->getValue().set(0,axis[0]);
|
|
m_colladadomNodes[i]->getRotate_array().get(0)->getValue().set(1,axis[1]);
|
|
m_colladadomNodes[i]->getRotate_array().get(0)->getValue().set(2,axis[2]);
|
|
m_colladadomNodes[i]->getRotate_array().get(0)->getValue().set(3,quat.getAngle()*SIMD_DEGS_PER_RAD);
|
|
}
|
|
|
|
while (m_colladadomNodes[i]->getMatrix_array().getCount())
|
|
{
|
|
m_colladadomNodes[i]->removeFromParent(m_colladadomNodes[i]->getMatrix_array().get(0));
|
|
//m_colladadomNodes[i]->getMatrix_array().removeIndex(0);
|
|
}
|
|
}
|
|
char saveName[550];
|
|
static int saveCount=1;
|
|
sprintf(saveName,"%s%i",getLastFileName(),saveCount++);
|
|
char* name = &saveName[0];
|
|
if (name[0] == '/')
|
|
{
|
|
name = &saveName[1];
|
|
}
|
|
|
|
if (m_dom->getAsset()->getContributor_array().getCount())
|
|
{
|
|
if (!m_dom->getAsset()->getContributor_array().get(0)->getAuthor())
|
|
{
|
|
m_dom->getAsset()->getContributor_array().get(0)->createAndPlace("author");
|
|
}
|
|
|
|
m_dom->getAsset()->getContributor_array().get(0)->getAuthor()->setValue
|
|
("http://bullet.sf.net Erwin Coumans");
|
|
|
|
if (!m_dom->getAsset()->getContributor_array().get(0)->getAuthoring_tool())
|
|
{
|
|
m_dom->getAsset()->getContributor_array().get(0)->createAndPlace("authoring_tool");
|
|
}
|
|
|
|
m_dom->getAsset()->getContributor_array().get(0)->getAuthoring_tool()->setValue
|
|
#ifdef WIN32
|
|
("Bullet ColladaPhysicsViewer-Win32-0.8");
|
|
#else
|
|
#ifdef __APPLE__
|
|
("Bullet ColladaPhysicsViewer-MacOSX-0.8");
|
|
#else
|
|
("Bullet ColladaPhysicsViewer-UnknownPlatform-0.8");
|
|
#endif
|
|
#endif
|
|
if (!m_dom->getAsset()->getContributor_array().get(0)->getComments())
|
|
{
|
|
m_dom->getAsset()->getContributor_array().get(0)->createAndPlace("comments");
|
|
}
|
|
m_dom->getAsset()->getContributor_array().get(0)->getComments()->setValue
|
|
("Comments to Physics Forum at http://www.continuousphysics.com/Bullet/phpBB2/index.php");
|
|
}
|
|
|
|
m_collada->saveAs(name);
|
|
return true;
|
|
|
|
}
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
//some code that de-mangles the windows filename passed in as argument
|
|
char cleaned_filename[513];
|
|
char* getLastFileName()
|
|
{
|
|
return cleaned_filename;
|
|
}
|
|
|
|
|
|
char* fixFileName(const char* lpCmdLine)
|
|
{
|
|
|
|
|
|
// We might get a windows-style path on the command line, this can mess up the DOM which expects
|
|
// all paths to be URI's. This block of code does some conversion to try and make the input
|
|
// compliant without breaking the ability to accept a properly formatted URI. Right now this only
|
|
// displays the first filename
|
|
const char *in = lpCmdLine;
|
|
char* out = cleaned_filename;
|
|
*out = '\0';
|
|
// If the first character is a ", skip it (filenames with spaces in them are quoted)
|
|
if(*in == '\"')
|
|
{
|
|
in++;
|
|
}
|
|
if(*(in+1) == ':')
|
|
{
|
|
// Second character is a :, assume we have a path with a drive letter and add a slash at the beginning
|
|
*(out++) = '/';
|
|
}
|
|
int i;
|
|
for(i =0; i<512; i++)
|
|
{
|
|
// If we hit a null or a quote, stop copying. This will get just the first filename.
|
|
if(*in == '\0' || *in == '\"')
|
|
break;
|
|
// Copy while swapping backslashes for forward ones
|
|
if(*in == '\\')
|
|
{
|
|
*out = '/';
|
|
}
|
|
else
|
|
{
|
|
*out = *in;
|
|
}
|
|
in++;
|
|
out++;
|
|
}
|
|
|
|
cleaned_filename[i+1] = '\0';
|
|
return cleaned_filename;
|
|
}
|
|
|
|
|
|
void ColladaConverter::ConvertRigidBodyRef( btRigidBodyInput& rbInput,btRigidBodyOutput& rbOutput)
|
|
{
|
|
|
|
const domRigid_body::domTechnique_commonRef techniqueRef = rbInput.m_rigidBodyRef2->getTechnique_common();
|
|
if (techniqueRef)
|
|
{
|
|
|
|
if (techniqueRef->getMass())
|
|
{
|
|
rbOutput.m_mass = techniqueRef->getMass()->getValue();
|
|
}
|
|
if (techniqueRef->getDynamic())
|
|
{
|
|
rbOutput.m_isDynamics = techniqueRef->getDynamic()->getValue();
|
|
}
|
|
//a hack to interpret <extra> PhysX profile:
|
|
//when <kinematic> is true, make <dynamic> false...
|
|
//using the DOM is a pain...
|
|
const domExtra_Array& extraArray = rbInput.m_rigidBodyRef2->getExtra_array();
|
|
unsigned int s=0;
|
|
|
|
for (s = 0;s< extraArray.getCount();s++)
|
|
{
|
|
const domExtraRef extraRef = extraArray[s];
|
|
const domTechnique_Array techniqueArray = extraRef->getTechnique_array();
|
|
unsigned int t=0;
|
|
for (t=0;t<techniqueArray.getCount();t++)
|
|
{
|
|
const domTechniqueRef techRef = techniqueArray[t];
|
|
const daeElementRefArray elemRefArray = techRef->getContents();
|
|
unsigned int u = 0;
|
|
for (u=0;u<elemRefArray.getCount();u++)
|
|
{
|
|
daeElementRef elemRef = elemRefArray[u];
|
|
daeString elemName = elemRef->getElementName();
|
|
if (elemName && !strcmp(elemName,"kinematic"))
|
|
{
|
|
//daeMemoryRef memRef = elemRef->getValuePointer();
|
|
|
|
//daeBool hasVal = elemRef->hasValue();
|
|
|
|
//COLLADA_TYPE::TypeEnum mytype = elemRef->getElementType();
|
|
//how can I make this cast safe?
|
|
const domAny* myAny = (const domAny*)elemRef.cast();
|
|
daeString myVal = myAny->getValue();
|
|
if (myVal)
|
|
{
|
|
if (!strcmp(myVal,"true"))
|
|
{
|
|
printf("revert bug in PhysX .dae export -> <kinematic>true</kinematic> means <dynamic>false</dynamic>\n");
|
|
rbOutput.m_isDynamics = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// <extra>
|
|
// <technique profile="PhysX">
|
|
// <wakeUpCounter>0.399999976</wakeUpCounter>
|
|
// <kinematic>false</kinematic>
|
|
|
|
|
|
|
|
//shapes
|
|
for (s=0;s<techniqueRef->getShape_array().getCount();s++)
|
|
{
|
|
domRigid_body::domTechnique_common::domShapeRef shapeRef = techniqueRef->getShape_array()[s];
|
|
|
|
if (shapeRef->getPlane())
|
|
{
|
|
domPlaneRef planeRef = shapeRef->getPlane();
|
|
if (planeRef->getEquation())
|
|
{
|
|
const domFloat4 planeEq = planeRef->getEquation()->getValue();
|
|
btVector3 planeNormal(planeEq.get(0),planeEq.get(1),planeEq.get(2));
|
|
btScalar planeConstant = planeEq.get(3)*m_unitMeterScaling;
|
|
rbOutput.m_colShape = new btStaticPlaneShape(planeNormal,planeConstant);
|
|
}
|
|
|
|
}
|
|
|
|
if (shapeRef->getBox())
|
|
{
|
|
domBoxRef boxRef = shapeRef->getBox();
|
|
domBox::domHalf_extentsRef domHalfExtentsRef = boxRef->getHalf_extents();
|
|
domFloat3& halfExtents = domHalfExtentsRef->getValue();
|
|
float x = halfExtents.get(0)*m_unitMeterScaling;
|
|
float y = halfExtents.get(1)*m_unitMeterScaling;
|
|
float z = halfExtents.get(2)*m_unitMeterScaling;
|
|
rbOutput.m_colShape = new btBoxShape(btVector3(x,y,z));
|
|
}
|
|
if (shapeRef->getSphere())
|
|
{
|
|
domSphereRef sphereRef = shapeRef->getSphere();
|
|
domSphere::domRadiusRef radiusRef = sphereRef->getRadius();
|
|
domFloat radius = radiusRef->getValue()*m_unitMeterScaling;
|
|
rbOutput.m_colShape = new btSphereShape(radius);
|
|
}
|
|
|
|
if (shapeRef->getCylinder())
|
|
{
|
|
domCylinderRef cylinderRef = shapeRef->getCylinder();
|
|
domFloat height = cylinderRef->getHeight()->getValue()*m_unitMeterScaling;
|
|
domFloat2 radius2 = cylinderRef->getRadius()->getValue();
|
|
domFloat radius0 = radius2.get(0)*m_unitMeterScaling;
|
|
|
|
//Cylinder around the local Y axis
|
|
rbOutput.m_colShape = new btCylinderShape(btVector3(radius0,height,radius0));
|
|
|
|
}
|
|
|
|
if (shapeRef->getInstance_geometry())
|
|
{
|
|
const domInstance_geometryRef geomInstRef = shapeRef->getInstance_geometry();
|
|
daeElement* geomElem = geomInstRef->getUrl().getElement();
|
|
//elemRef->getTypeName();
|
|
domGeometry* geom = (domGeometry*) geomElem;
|
|
if (geom && geom->getMesh())
|
|
{
|
|
const domMeshRef meshRef = geom->getMesh();
|
|
|
|
//it can be either triangle mesh, or we just pick the vertices/positions
|
|
|
|
if (meshRef->getTriangles_array().getCount())
|
|
{
|
|
|
|
btTriangleMesh* trimesh = new btTriangleMesh();
|
|
|
|
for (unsigned int tg = 0;tg<meshRef->getTriangles_array().getCount();tg++)
|
|
{
|
|
|
|
|
|
domTrianglesRef triRef = meshRef->getTriangles_array()[tg];
|
|
const domPRef pRef = triRef->getP();
|
|
btIndexedMesh meshPart;
|
|
meshPart.m_triangleIndexStride=0;
|
|
|
|
|
|
|
|
int vertexoffset = -1;
|
|
domInputLocalOffsetRef indexOffsetRef;
|
|
|
|
|
|
for (unsigned int w=0;w<triRef->getInput_array().getCount();w++)
|
|
{
|
|
int offset = triRef->getInput_array()[w]->getOffset();
|
|
daeString str = triRef->getInput_array()[w]->getSemantic();
|
|
if (!strcmp(str,"VERTEX"))
|
|
{
|
|
indexOffsetRef = triRef->getInput_array()[w];
|
|
vertexoffset = offset;
|
|
}
|
|
if (offset > meshPart.m_triangleIndexStride)
|
|
{
|
|
meshPart.m_triangleIndexStride = offset;
|
|
}
|
|
}
|
|
meshPart.m_triangleIndexStride++;
|
|
domListOfUInts indexArray =triRef->getP()->getValue();
|
|
|
|
//int* m_triangleIndexBase;
|
|
|
|
|
|
|
|
meshPart.m_numTriangles = triRef->getCount();
|
|
|
|
const domVerticesRef vertsRef = meshRef->getVertices();
|
|
int numInputs = vertsRef->getInput_array().getCount();
|
|
for (int i=0;i<numInputs;i++)
|
|
{
|
|
domInputLocalRef localRef = vertsRef->getInput_array()[i];
|
|
daeString str = localRef->getSemantic();
|
|
if ( !strcmp(str,"POSITION"))
|
|
{
|
|
const domURIFragmentType& frag = localRef->getSource();
|
|
|
|
daeElementConstRef constElem = frag.getElement();
|
|
|
|
const domSourceRef node = *(const domSourceRef*)&constElem;
|
|
const domFloat_arrayRef flArray = node->getFloat_array();
|
|
if (flArray)
|
|
{
|
|
const domListOfFloats& listFloats = flArray->getValue();
|
|
|
|
int k=vertexoffset;
|
|
int t=0;
|
|
int vertexStride = 3;//instead of hardcoded stride, should use the 'accessor'
|
|
for (;t<meshPart.m_numTriangles;t++)
|
|
{
|
|
btVector3 verts[3];
|
|
int index0;
|
|
for (int i=0;i<3;i++)
|
|
{
|
|
index0 = indexArray.get(k)*vertexStride;
|
|
domFloat fl0 = listFloats.get(index0);
|
|
domFloat fl1 = listFloats.get(index0+1);
|
|
domFloat fl2 = listFloats.get(index0+2);
|
|
k+=meshPart.m_triangleIndexStride;
|
|
verts[i].setValue(fl0*m_unitMeterScaling,fl1*m_unitMeterScaling,fl2*m_unitMeterScaling);
|
|
}
|
|
trimesh->addTriangle(verts[0],verts[1],verts[2]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (rbOutput.m_isDynamics)
|
|
{
|
|
printf("moving concave <mesh> not supported, transformed into convex\n");
|
|
rbOutput.m_colShape = new btConvexTriangleMeshShape(trimesh);
|
|
} else
|
|
{
|
|
printf("static concave triangle <mesh> added\n");
|
|
bool useQuantizedAabbCompression = true;
|
|
rbOutput.m_colShape = new btBvhTriangleMeshShape(trimesh,useQuantizedAabbCompression);
|
|
//rbOutput.m_colShape = new btBvhTriangleMeshShape(trimesh);
|
|
//rbOutput.m_colShape = new btConvexTriangleMeshShape(trimesh);
|
|
|
|
//btTriangleMeshShape
|
|
}
|
|
rbOutput.m_colShape->setTypedUserInfo (new btShapeColladaInfo (geom));
|
|
|
|
}
|
|
} else
|
|
{
|
|
|
|
btConvexHullShape* convexHull = new btConvexHullShape();
|
|
int numAddedVerts = 0;
|
|
|
|
const domVerticesRef vertsRef = meshRef->getVertices();
|
|
int numInputs = vertsRef->getInput_array().getCount();
|
|
for (int i=0;i<numInputs;i++)
|
|
{
|
|
domInputLocalRef localRef = vertsRef->getInput_array()[i];
|
|
daeString str = localRef->getSemantic();
|
|
if ( !strcmp(str,"POSITION"))
|
|
{
|
|
const domURIFragmentType& frag = localRef->getSource();
|
|
|
|
daeElementConstRef constElem = frag.getElement();
|
|
|
|
const domSourceRef node = *(const domSourceRef*)&constElem;
|
|
const domFloat_arrayRef flArray = node->getFloat_array();
|
|
if (flArray)
|
|
{
|
|
const domListOfFloats& listFloats = flArray->getValue();
|
|
int vertexStride = 3;//instead of hardcoded stride, should use the 'accessor'
|
|
unsigned int vertIndex = 0;
|
|
for (vertIndex = 0;vertIndex < listFloats.getCount();vertIndex+=vertexStride)
|
|
{
|
|
//btVector3 verts[3];
|
|
domFloat fl0 = listFloats.get(vertIndex);
|
|
domFloat fl1 = listFloats.get(vertIndex+1);
|
|
domFloat fl2 = listFloats.get(vertIndex+2);
|
|
convexHull->addPoint(btPoint3(fl0,fl1,fl2) * m_unitMeterScaling);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//convexHull->addPoint();
|
|
if (numAddedVerts > 0)
|
|
{
|
|
rbOutput.m_colShape = convexHull;
|
|
rbOutput.m_colShape->setTypedUserInfo (new btShapeColladaInfo (geom));
|
|
} else
|
|
{
|
|
delete convexHull;
|
|
printf("no vertices found for convex hull\n");
|
|
}
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
if (geom && geom->getConvex_mesh())
|
|
{
|
|
|
|
{
|
|
const domConvex_meshRef convexRef = geom->getConvex_mesh();
|
|
daeElementRef otherElemRef = convexRef->getConvex_hull_of().getElement();
|
|
if ( otherElemRef != NULL )
|
|
{
|
|
domGeometryRef linkedGeom = *(domGeometryRef*)&otherElemRef;
|
|
printf( "otherLinked\n");
|
|
} else
|
|
{
|
|
printf("convexMesh polyCount = %i\n",convexRef->getPolygons_array().getCount());
|
|
printf("convexMesh triCount = %i\n",convexRef->getTriangles_array().getCount());
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
btConvexHullShape* convexHullShape = new btConvexHullShape(0,0);
|
|
|
|
//it is quite a trick to get to the vertices, using Collada.
|
|
//we are not there yet...
|
|
|
|
const domConvex_meshRef convexRef = geom->getConvex_mesh();
|
|
//daeString urlref = convexRef->getConvex_hull_of().getURI();
|
|
daeString urlref2 = convexRef->getConvex_hull_of().getOriginalURI();
|
|
if (urlref2)
|
|
{
|
|
daeElementRef otherElemRef = convexRef->getConvex_hull_of().getElement();
|
|
// if ( otherElemRef != NULL )
|
|
// domGeometryRef linkedGeom = *(domGeometryRef*)&otherElemRef;
|
|
|
|
// Load all the geometry libraries
|
|
for ( unsigned int i = 0; i < m_dom->getLibrary_geometries_array().getCount(); i++)
|
|
{
|
|
domLibrary_geometriesRef libgeom = m_dom->getLibrary_geometries_array()[i];
|
|
//int index = libgeom->findLastIndexOf(urlref2);
|
|
//can't find it
|
|
|
|
for ( unsigned int i = 0; i < libgeom->getGeometry_array().getCount(); i++)
|
|
{
|
|
//ReadGeometry( );
|
|
domGeometryRef lib = libgeom->getGeometry_array()[i];
|
|
if (!strcmp(lib->getId(),urlref2))
|
|
{
|
|
//found convex_hull geometry
|
|
domMesh *meshElement = lib->getMesh();//linkedGeom->getMesh();
|
|
if (meshElement)
|
|
{
|
|
const domVerticesRef vertsRef = meshElement->getVertices();
|
|
int numInputs = vertsRef->getInput_array().getCount();
|
|
for (int i=0;i<numInputs;i++)
|
|
{
|
|
domInputLocalRef localRef = vertsRef->getInput_array()[i];
|
|
daeString str = localRef->getSemantic();
|
|
if ( !strcmp(str,"POSITION"))
|
|
{
|
|
const domURIFragmentType& frag = localRef->getSource();
|
|
|
|
daeElementConstRef constElem = frag.getElement();
|
|
|
|
const domSourceRef node = *(const domSourceRef*)&constElem;
|
|
const domFloat_arrayRef flArray = node->getFloat_array();
|
|
if (flArray)
|
|
{
|
|
int numElem = flArray->getCount();
|
|
const domListOfFloats& listFloats = flArray->getValue();
|
|
|
|
for (int k=0;k+2<numElem;k+=3)
|
|
{
|
|
domFloat fl0 = listFloats.get(k);
|
|
domFloat fl1 = listFloats.get(k+1);
|
|
domFloat fl2 = listFloats.get(k+2);
|
|
//printf("float %f %f %f\n",fl0,fl1,fl2);
|
|
|
|
convexHullShape->addPoint(btPoint3(fl0,fl1,fl2) * m_unitMeterScaling);
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
}
|
|
}
|
|
} else {
|
|
//no getConvex_hull_of but direct vertices
|
|
const domVerticesRef vertsRef = convexRef->getVertices();
|
|
int numInputs = vertsRef->getInput_array().getCount();
|
|
for (int i=0;i<numInputs;i++)
|
|
{
|
|
domInputLocalRef localRef = vertsRef->getInput_array()[i];
|
|
daeString str = localRef->getSemantic();
|
|
if ( !strcmp(str,"POSITION"))
|
|
{
|
|
const domURIFragmentType& frag = localRef->getSource();
|
|
|
|
daeElementConstRef constElem = frag.getElement();
|
|
|
|
const domSourceRef node = *(const domSourceRef*)&constElem;
|
|
const domFloat_arrayRef flArray = node->getFloat_array();
|
|
if (flArray)
|
|
{
|
|
int numElem = flArray->getCount();
|
|
const domListOfFloats& listFloats = flArray->getValue();
|
|
|
|
for (int k=0;k+2<numElem;k+=3)
|
|
{
|
|
domFloat fl0 = listFloats.get(k);
|
|
domFloat fl1 = listFloats.get(k+1);
|
|
domFloat fl2 = listFloats.get(k+2);
|
|
//printf("float %f %f %f\n",fl0,fl1,fl2);
|
|
|
|
convexHullShape->addPoint(btPoint3(fl0,fl1,fl2)*m_unitMeterScaling);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
if (convexHullShape->getNumVertices())
|
|
{
|
|
rbOutput.m_colShape = convexHullShape;
|
|
rbOutput.m_colShape->setTypedUserInfo (new btShapeColladaInfo (geom));
|
|
printf("created convexHullShape with %i points\n",convexHullShape->getNumVertices());
|
|
} else
|
|
{
|
|
delete convexHullShape;
|
|
printf("failed to create convexHullShape\n");
|
|
}
|
|
|
|
|
|
//domGeometryRef linkedGeom = *(domGeometryRef*)&otherElemRef;
|
|
|
|
printf("convexmesh\n");
|
|
|
|
}
|
|
}
|
|
|
|
//if more then 1 shape, or a non-identity local shapetransform
|
|
//use a compound
|
|
|
|
bool hasShapeLocalTransform = ((shapeRef->getRotate_array().getCount() > 0) ||
|
|
(shapeRef->getTranslate_array().getCount() > 0));
|
|
|
|
if (rbOutput.m_colShape)
|
|
{
|
|
if ((techniqueRef->getShape_array().getCount()>1) ||
|
|
(hasShapeLocalTransform))
|
|
{
|
|
|
|
if (!rbOutput.m_compoundShape)
|
|
{
|
|
rbOutput.m_compoundShape = new btCompoundShape();
|
|
}
|
|
|
|
btTransform localTransform;
|
|
localTransform.setIdentity();
|
|
if (hasShapeLocalTransform)
|
|
{
|
|
localTransform = GetbtTransformFromCOLLADA_DOM(
|
|
emptyMatrixArray,
|
|
shapeRef->getRotate_array(),
|
|
shapeRef->getTranslate_array(),
|
|
m_unitMeterScaling
|
|
);
|
|
}
|
|
|
|
rbOutput.m_compoundShape->addChildShape(localTransform,rbOutput.m_colShape);
|
|
rbOutput.m_colShape = 0;
|
|
}
|
|
}
|
|
|
|
|
|
}//for each shape
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
///those 2 virtuals are called for each constraint/physics object
|
|
btTypedConstraint* ColladaConverter::createUniversalD6Constraint(
|
|
class btRigidBody* bodyRef,class btRigidBody* bodyOther,
|
|
btTransform& localAttachmentFrameRef,
|
|
btTransform& localAttachmentOther,
|
|
const btVector3& linearMinLimits,
|
|
const btVector3& linearMaxLimits,
|
|
const btVector3& angularMinLimits,
|
|
const btVector3& angularMaxLimits,
|
|
bool disableCollisionsBetweenLinkedBodies
|
|
)
|
|
{
|
|
if (bodyRef)
|
|
{
|
|
if (!bodyOther)
|
|
{
|
|
btRigidBody::btRigidBodyConstructionInfo cinfo(0,0,0);
|
|
bodyOther = new btRigidBody(cinfo);
|
|
|
|
bodyOther->setWorldTransform(bodyRef->getWorldTransform());
|
|
localAttachmentOther = localAttachmentFrameRef;
|
|
|
|
}
|
|
|
|
bool useReferenceFrameA = true;
|
|
btGeneric6DofConstraint* genericConstraint = new btGeneric6DofConstraint(
|
|
*bodyRef,*bodyOther,
|
|
localAttachmentFrameRef,localAttachmentOther,useReferenceFrameA);
|
|
|
|
genericConstraint->setLinearLowerLimit(linearMinLimits);
|
|
genericConstraint->setLinearUpperLimit(linearMaxLimits);
|
|
genericConstraint->setAngularLowerLimit(angularMinLimits);
|
|
genericConstraint->setAngularUpperLimit(angularMaxLimits);
|
|
|
|
m_dynamicsWorld->addConstraint( genericConstraint,disableCollisionsBetweenLinkedBodies );
|
|
|
|
return genericConstraint;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
btRigidBody* ColladaConverter::createRigidBody(bool isDynamic,
|
|
float mass,
|
|
const btTransform& startTransform,
|
|
btCollisionShape* shape)
|
|
{
|
|
|
|
if (!isDynamic && (mass != 0.f))
|
|
{
|
|
printf("Warning: non-dynamic objects needs to have zero mass!\n");
|
|
mass = 0.f;
|
|
}
|
|
|
|
if (isDynamic && (mass == 0.f))
|
|
{
|
|
printf("Warning: dynamic rigidbodies needs nonzero mass!\n");
|
|
mass = 1.f;
|
|
}
|
|
|
|
btVector3 localInertia(0,0,0);
|
|
if (isDynamic)
|
|
shape->calculateLocalInertia(mass,localInertia);
|
|
|
|
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
|
|
btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
|
|
btRigidBody::btRigidBodyConstructionInfo cInfo(mass,myMotionState,shape,localInertia);
|
|
btRigidBody* body = new btRigidBody(cInfo);
|
|
|
|
m_dynamicsWorld->addRigidBody(body);
|
|
return body;
|
|
}
|
|
|
|
int ColladaConverter::getNumRigidBodies ()
|
|
{
|
|
return m_dynamicsWorld->getNumCollisionObjects();
|
|
}
|
|
|
|
btRigidBody* ColladaConverter::getRigidBody (int i)
|
|
{
|
|
return btRigidBody::upcast(m_dynamicsWorld->getCollisionObjectArray ()[i]);
|
|
}
|
|
|
|
int ColladaConverter::getNumConstraints ()
|
|
{
|
|
return m_dynamicsWorld->getNumConstraints ();
|
|
}
|
|
|
|
btTypedConstraint* ColladaConverter::getConstraint (int i)
|
|
{
|
|
return m_dynamicsWorld->getConstraint (i);
|
|
}
|
|
|
|
void ColladaConverter::setGravity(const btVector3& grav)
|
|
{
|
|
m_dynamicsWorld->setGravity(grav);
|
|
}
|
|
|
|
btVector3 ColladaConverter::getGravity ()
|
|
{
|
|
return m_dynamicsWorld->getGravity ();
|
|
}
|