optimization: only call solveGroup if there is some work: avoid virtual function call, its overhead can be excessive
based on 3000 body benchmark
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@@ -595,7 +595,11 @@ void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
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}
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}
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m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher);
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///only call solveGroup if there is some work: avoid virtual function call, its overhead can be excessive
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if (numManifolds + numCurConstraints)
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{
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m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher);
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}
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}
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}
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