add m_rollingFriction to serialization structures
add btContactSolverInfo and gravity to serialization structures (actual serialization code will follow soon)
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@@ -144,6 +144,8 @@ typedef unsigned long uintptr_t;
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#include "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btSliderConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
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#include "BulletDynamics/Dynamics/btDynamicsWorld.h"
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#include "BulletDynamics/Dynamics/btRigidBody.h"
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#include "BulletSoftBody/btSoftBodyData.h"
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@@ -179,6 +181,7 @@ char *includefiles[] = {
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"../../../src/BulletCollision/Gimpact/btGImpactShape.h",
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"../../../src/BulletCollision/CollisionShapes/btConvexHullShape.h",
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"../../../src/BulletCollision/CollisionDispatch/btCollisionObject.h",
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"../../../src/BulletDynamics/Dynamics/btDynamicsWorld.h",
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"../../../src/BulletDynamics/Dynamics/btRigidBody.h",
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"../../../src/BulletDynamics/ConstraintSolver/btTypedConstraint.h",
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"../../../src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h",
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@@ -187,6 +190,7 @@ char *includefiles[] = {
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"../../../src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h",
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"../../../src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h",
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"../../../src/BulletDynamics/ConstraintSolver/btSliderConstraint.h",
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"../../../src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h",
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"../../../src/BulletSoftBody/btSoftBodyData.h",
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// empty string to indicate end of includefiles
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""
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@@ -563,6 +567,7 @@ static void *read_file_data(char *filename, int *len_r)
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const char* skipStructTypes[]=
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{
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"btContactSolverInfoData",
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"btRigidBodyConstructionInfo",
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"Euler",
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"btConstraintInfo2",
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@@ -472,6 +472,7 @@ struct btCollisionObjectDoubleData
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double m_contactProcessingThreshold;
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double m_deactivationTime;
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double m_friction;
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double m_rollingFriction;
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double m_restitution;
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double m_hitFraction;
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double m_ccdSweptSphereRadius;
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@@ -504,6 +505,8 @@ struct btCollisionObjectFloatData
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float m_contactProcessingThreshold;
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float m_deactivationTime;
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float m_friction;
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float m_rollingFriction;
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float m_restitution;
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float m_hitFraction;
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float m_ccdSweptSphereRadius;
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@@ -516,6 +519,7 @@ struct btCollisionObjectFloatData
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int m_activationState1;
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int m_internalType;
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int m_checkCollideWith;
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char m_padding[4];
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};
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@@ -93,4 +93,66 @@ struct btContactSolverInfo : public btContactSolverInfoData
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}
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};
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///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
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struct btContactSolverInfoDoubleData
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{
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double m_tau;
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double m_damping;//global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'.
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double m_friction;
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double m_timeStep;
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double m_restitution;
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double m_maxErrorReduction;
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double m_sor;
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double m_erp;//used as Baumgarte factor
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double m_erp2;//used in Split Impulse
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double m_globalCfm;//constraint force mixing
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double m_splitImpulsePenetrationThreshold;
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double m_splitImpulseTurnErp;
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double m_linearSlop;
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double m_warmstartingFactor;
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double m_maxGyroscopicForce;
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double m_singleAxisRollingFrictionThreshold;
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int m_numIterations;
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int m_solverMode;
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int m_restingContactRestitutionThreshold;
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int m_minimumSolverBatchSize;
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int m_splitImpulse;
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char m_padding[4];
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};
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///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
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struct btContactSolverInfoFloatData
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{
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float m_tau;
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float m_damping;//global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'.
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float m_friction;
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float m_timeStep;
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float m_restitution;
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float m_maxErrorReduction;
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float m_sor;
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float m_erp;//used as Baumgarte factor
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float m_erp2;//used in Split Impulse
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float m_globalCfm;//constraint force mixing
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float m_splitImpulsePenetrationThreshold;
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float m_splitImpulseTurnErp;
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float m_linearSlop;
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float m_warmstartingFactor;
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float m_maxGyroscopicForce;
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float m_singleAxisRollingFrictionThreshold;
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int m_numIterations;
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int m_solverMode;
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int m_restingContactRestitutionThreshold;
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int m_minimumSolverBatchSize;
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int m_splitImpulse;
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char m_padding[4];
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};
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#endif //BT_CONTACT_SOLVER_INFO
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@@ -146,6 +146,21 @@ public:
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};
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///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
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struct btDynamicsWorldDoubleData
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{
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btContactSolverInfoDoubleData m_solverInfo;
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btVector3DoubleData m_gravity;
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};
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///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
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struct btDynamicsWorldFloatData
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{
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btContactSolverInfoFloatData m_solverInfo;
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btVector3FloatData m_gravity;
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};
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#endif //BT_DYNAMICS_WORLD_H
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