add m_rollingFriction to serialization structures
add btContactSolverInfo and gravity to serialization structures (actual serialization code will follow soon)
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@@ -472,6 +472,7 @@ struct btCollisionObjectDoubleData
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double m_contactProcessingThreshold;
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double m_deactivationTime;
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double m_friction;
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double m_rollingFriction;
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double m_restitution;
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double m_hitFraction;
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double m_ccdSweptSphereRadius;
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@@ -504,6 +505,8 @@ struct btCollisionObjectFloatData
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float m_contactProcessingThreshold;
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float m_deactivationTime;
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float m_friction;
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float m_rollingFriction;
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float m_restitution;
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float m_hitFraction;
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float m_ccdSweptSphereRadius;
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@@ -516,6 +519,7 @@ struct btCollisionObjectFloatData
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int m_activationState1;
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int m_internalType;
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int m_checkCollideWith;
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char m_padding[4];
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};
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