add m_rollingFriction to serialization structures

add btContactSolverInfo and gravity to serialization structures
(actual serialization code will follow soon)
This commit is contained in:
erwin.coumans
2012-09-21 23:37:24 +00:00
parent 214579ec60
commit f2c9cdfb11
5 changed files with 802 additions and 648 deletions

View File

@@ -472,6 +472,7 @@ struct btCollisionObjectDoubleData
double m_contactProcessingThreshold;
double m_deactivationTime;
double m_friction;
double m_rollingFriction;
double m_restitution;
double m_hitFraction;
double m_ccdSweptSphereRadius;
@@ -504,6 +505,8 @@ struct btCollisionObjectFloatData
float m_contactProcessingThreshold;
float m_deactivationTime;
float m_friction;
float m_rollingFriction;
float m_restitution;
float m_hitFraction;
float m_ccdSweptSphereRadius;
@@ -516,6 +519,7 @@ struct btCollisionObjectFloatData
int m_activationState1;
int m_internalType;
int m_checkCollideWith;
char m_padding[4];
};