Added method to collect all persistent contact manifolds, given a btBroadphasePair (collision algorithm)
virtual void getAllContactManifolds(btManifoldArray& manifoldArray) See Demos/CharacterDemo/CharacterDemo.cpp for example usage of getAllContactManifolds Added btDbvtBroadphase to btBulletCollisionCommon.h headerfile Enable soft body vs concave (albeit slow) Improved contact point debug rendering (moved from constraint solver into debugDrawWorld)
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@@ -41,6 +41,8 @@ class CharacterDemo : public DemoApplication
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class btTriangleIndexVertexArray* m_indexVertexArrays;
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class MyCustomOverlappingPairCallback* m_customPairCallback;
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btVector3* m_vertices;
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