added preferred direction, to improve penetration depth quality (better matching collision normal) for triangle meshes.
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@@ -17,6 +17,7 @@ subject to the following restrictions:
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#include "SpuVoronoiSimplexSolver.h"
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#include "SpuGjkPairDetector.h"
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#include "SpuContactResult.h"
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#include "SpuPreferredPenetrationDirections.h"
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#include "SpuLocalSupport.h"
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@@ -200,15 +201,17 @@ bool SpuMinkowskiPenetrationDepthSolver::calcPenDepth( SpuVoronoiSimplexSolver&
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int numSampleDirections = NUM_UNITSPHERE_POINTS;
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///this is necessary, otherwise the normal is not correct, and sphere will rotate forever on a sloped triangle mesh
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#define DO_PREFERRED_DIRECTIONS 1
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#ifdef DO_PREFERRED_DIRECTIONS
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{
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int numPDA = convexA->getNumPreferredPenetrationDirections();
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int numPDA = spuGetNumPreferredPenetrationDirections(shapeTypeA,convexA);
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if (numPDA)
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{
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for (int i=0;i<numPDA;i++)
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{
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btVector3 norm;
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convexA->getPreferredPenetrationDirection(i,norm);
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spuGetPreferredPenetrationDirection(shapeTypeA,convexA,i,norm);
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norm = transA.getBasis() * norm;
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sPenetrationDirections[numSampleDirections] = norm;
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numSampleDirections++;
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@@ -217,13 +220,13 @@ bool SpuMinkowskiPenetrationDepthSolver::calcPenDepth( SpuVoronoiSimplexSolver&
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}
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{
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int numPDB = convexB->getNumPreferredPenetrationDirections();
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int numPDB = spuGetNumPreferredPenetrationDirections(shapeTypeB,convexB);
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if (numPDB)
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{
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for (int i=0;i<numPDB;i++)
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{
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btVector3 norm;
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convexB->getPreferredPenetrationDirection(i,norm);
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spuGetPreferredPenetrationDirection(shapeTypeB,convexB,i,norm);
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norm = transB.getBasis() * norm;
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sPenetrationDirections[numSampleDirections] = norm;
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numSampleDirections++;
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@@ -0,0 +1,70 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2007 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef _SPU_PREFERRED_PENETRATION_DIRECTIONS_H
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#define _SPU_PREFERRED_PENETRATION_DIRECTIONS_H
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#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
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int spuGetNumPreferredPenetrationDirections(int shapeType, void* shape)
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{
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switch (shapeType)
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{
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case TRIANGLE_SHAPE_PROXYTYPE:
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{
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return 2;
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//spu_printf("2\n");
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break;
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}
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default:
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{
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#if __ASSERT
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spu_printf("spuGetNumPreferredPenetrationDirections() - Unsupported bound type: %d.\n", shapeType);
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#endif // __ASSERT
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}
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}
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return 0;
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}
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void spuGetPreferredPenetrationDirection(int shapeType, void* shape, int index, btVector3& penetrationVector)
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{
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switch (shapeType)
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{
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case TRIANGLE_SHAPE_PROXYTYPE:
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{
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btVector3* vertices = (btVector3*)shape;
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///calcNormal
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penetrationVector = (vertices[1]-vertices[0]).cross(vertices[2]-vertices[0]);
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penetrationVector.normalize();
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if (index)
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penetrationVector *= btScalar(-1.);
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break;
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}
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default:
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{
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#if __ASSERT
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spu_printf("spuGetNumPreferredPenetrationDirections() - Unsupported bound type: %d.\n", shapeType);
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#endif // __ASSERT
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}
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}
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}
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#endif //_SPU_PREFERRED_PENETRATION_DIRECTIONS_H
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