bt -> b3 rename
add docs
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@@ -195,7 +195,7 @@ GraphicsShape* createGraphicsShapeFromConcaveMesh(const btBvhTriangleMeshShape*
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btAlignedObjectArray<GraphicsVertex>* vertices = new btAlignedObjectArray<GraphicsVertex>;
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btAlignedObjectArray<int>* indicesPtr = new btAlignedObjectArray<int>;
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const btStridingMeshInterface* meshInterface = trimesh->getMeshInterface();
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const b3StridingMeshInterface* meshInterface = trimesh->getMeshInterface();
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btVector3 trimeshScaling(1,1,1);
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for (int partId=0;partId<meshInterface->getNumSubParts();partId++)
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@@ -127,7 +127,7 @@ int btGpuDynamicsWorld::findOrRegisterCollisionShape(const btCollisionShape* col
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m_uniqueShapes.push_back(colShape);
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btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*) colShape;
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btStridingMeshInterface* meshInterface = trimesh->getMeshInterface();
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b3StridingMeshInterface* meshInterface = trimesh->getMeshInterface();
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btAlignedObjectArray<btVector3> vertices;
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btAlignedObjectArray<int> indices;
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