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@@ -15,6 +15,7 @@
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#include "../ExampleBrowser/CollisionShape2TriangleMesh.h"
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#include "../Importers/ImportMeshUtility/b3ImportMeshUtility.h"
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#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
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#include "../CommonInterfaces/CommonParameterInterface.h"
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struct TinyRendererSetup : public CommonExampleInterface
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{
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@@ -22,6 +23,7 @@ struct TinyRendererSetup : public CommonExampleInterface
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struct GUIHelperInterface* m_guiHelper;
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struct CommonGraphicsApp* m_app;
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struct TinyRendererSetupInternalData* m_internalData;
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bool m_useSoftware;
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TinyRendererSetup(struct GUIHelperInterface* guiHelper);
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@@ -47,6 +49,11 @@ struct TinyRendererSetup : public CommonExampleInterface
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virtual void renderScene()
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{
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}
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void selectRenderer(int rendererIndex)
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{
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m_useSoftware = (rendererIndex==0);
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}
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};
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struct TinyRendererSetupInternalData
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@@ -105,7 +112,7 @@ struct TinyRendererSetupInternalData
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//ob->createCube(0.5,0.5,0.5);//createCube
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ob->loadModel("cube.obj");
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ob->loadModel("textured_sphere_smooth.obj");//cube.obj");
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m_renderObjects.push_back(ob);
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//ob->registerMesh2(vertexPositions,vertexNormals,indicesOut);
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}
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@@ -141,11 +148,12 @@ struct TinyRendererSetupInternalData
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TinyRendererSetup::TinyRendererSetup(struct GUIHelperInterface* gui)
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{
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m_useSoftware = true;
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m_guiHelper = gui;
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m_app = gui->getAppInterface();
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m_internalData = new TinyRendererSetupInternalData(gui->getAppInterface()->m_window->getWidth(),gui->getAppInterface()->m_window->getHeight());
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m_app->m_renderer->enableBlend(true);
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const char* fileName = "cube.obj";
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const char* fileName = "textured_sphere_smooth.obj";//cube.obj";
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{
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@@ -156,7 +164,7 @@ TinyRendererSetup::TinyRendererSetup(struct GUIHelperInterface* gui)
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b3ImportMeshData meshData;
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if (b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(fileName, meshData))
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{
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int textureIndex = 0;
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int textureIndex = -1;
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if (meshData.m_textureImage)
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{
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@@ -209,6 +217,26 @@ TinyRendererSetup::~TinyRendererSetup()
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delete m_internalData;
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}
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const char* items[] = {"Software", "OpenGL"};
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void TinyRendererComboCallback(int combobox, const char* item, void* userPointer)
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{
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TinyRendererSetup* cl = (TinyRendererSetup*) userPointer;
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b3Assert(cl);
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int index=-1;
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int numItems = sizeof(items)/sizeof(char*);
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for (int i=0;i<numItems;i++)
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{
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if (!strcmp(item,items[i]))
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{
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index = i;
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}
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}
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cl->selectRenderer(index);
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}
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void TinyRendererSetup::initPhysics()
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{
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//request a visual bitma/texture we can render to
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@@ -218,6 +246,16 @@ void TinyRendererSetup::initPhysics()
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CommonRenderInterface* render = m_app->m_renderer;
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m_internalData->m_textureHandle = render->registerTexture(m_internalData->m_rgbColorBuffer.buffer(),m_internalData->m_width,m_internalData->m_height);
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ComboBoxParams comboParams;
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comboParams.m_userPointer = this;
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comboParams.m_numItems=sizeof(items)/sizeof(char*);
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comboParams.m_startItem = 0;
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comboParams.m_items=items;
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comboParams.m_callback =TinyRendererComboCallback;
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m_guiHelper->getParameterInterface()->registerComboBox( comboParams);
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}
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@@ -229,66 +267,69 @@ void TinyRendererSetup::exitPhysics()
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void TinyRendererSetup::stepSimulation(float deltaTime)
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{
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m_guiHelper->getRenderInterface()->renderScene();
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m_internalData->updateTransforms();
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TGAColor clearColor;
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clearColor.bgra[0] = 255;
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clearColor.bgra[1] = 255;
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clearColor.bgra[2] = 255;
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clearColor.bgra[3] = 255;
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for(int y=0;y<m_internalData->m_height;++y)
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{
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for(int x=0;x<m_internalData->m_width;++x)
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{
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m_internalData->m_rgbColorBuffer.set(x,y,clearColor);
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m_internalData->m_depthBuffer[x+y*m_internalData->m_width] = -1e30f;
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}
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}
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if (!m_useSoftware)
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{
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m_guiHelper->getRenderInterface()->renderScene();
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} else
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{
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m_internalData->updateTransforms();
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TGAColor clearColor;
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clearColor.bgra[0] = 200;
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clearColor.bgra[1] = 200;
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clearColor.bgra[2] = 200;
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clearColor.bgra[3] = 255;
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for(int y=0;y<m_internalData->m_height;++y)
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{
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for(int x=0;x<m_internalData->m_width;++x)
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{
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m_internalData->m_rgbColorBuffer.set(x,y,clearColor);
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m_internalData->m_depthBuffer[x+y*m_internalData->m_width] = -1e30f;
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}
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}
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ATTRIBUTE_ALIGNED16(btScalar modelMat2[16]);
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ATTRIBUTE_ALIGNED16(float viewMat[16]);
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ATTRIBUTE_ALIGNED16(float projMat[16]);
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CommonRenderInterface* render = this->m_app->m_renderer;
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render->getActiveCamera()->getCameraViewMatrix(viewMat);
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render->getActiveCamera()->getCameraProjectionMatrix(projMat);
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ATTRIBUTE_ALIGNED16(btScalar modelMat2[16]);
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ATTRIBUTE_ALIGNED16(float viewMat[16]);
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ATTRIBUTE_ALIGNED16(float projMat[16]);
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CommonRenderInterface* render = this->m_app->m_renderer;
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render->getActiveCamera()->getCameraViewMatrix(viewMat);
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render->getActiveCamera()->getCameraProjectionMatrix(projMat);
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for (int o=0;o<this->m_internalData->m_renderObjects.size();o++)
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{
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const btTransform& tr = m_internalData->m_transforms[o];
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tr.getOpenGLMatrix(modelMat2);
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for (int i=0;i<4;i++)
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{
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for (int j=0;j<4;j++)
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{
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m_internalData->m_renderObjects[o]->m_modelMatrix[i][j] = float(modelMat2[i+4*j]);
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m_internalData->m_renderObjects[o]->m_viewMatrix[i][j] = viewMat[i+4*j];
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m_internalData->m_renderObjects[o]->m_projectionMatrix[i][j] = projMat[i+4*j];
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float eye[4];
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float center[4];
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render->getActiveCamera()->getCameraPosition(eye);
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render->getActiveCamera()->getCameraTargetPosition(center);
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for (int o=0;o<this->m_internalData->m_renderObjects.size();o++)
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{
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const btTransform& tr = m_internalData->m_transforms[o];
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tr.getOpenGLMatrix(modelMat2);
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for (int i=0;i<4;i++)
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{
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for (int j=0;j<4;j++)
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{
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m_internalData->m_renderObjects[o]->m_modelMatrix[i][j] = float(modelMat2[i+4*j]);
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m_internalData->m_renderObjects[o]->m_viewMatrix[i][j] = viewMat[i+4*j];
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m_internalData->m_renderObjects[o]->m_projectionMatrix[i][j] = projMat[i+4*j];
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float eye[4];
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float center[4];
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render->getActiveCamera()->getCameraPosition(eye);
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render->getActiveCamera()->getCameraTargetPosition(center);
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m_internalData->m_renderObjects[o]->m_eye.setValue(eye[0],eye[1],eye[2]);
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m_internalData->m_renderObjects[o]->m_center.setValue(center[0],center[1],center[2]);
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}
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}
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TinyRenderer::renderObject(*m_internalData->m_renderObjects[o]);
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}
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//m_app->drawText("hello",500,500);
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render->activateTexture(m_internalData->m_textureHandle);
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render->updateTexture(m_internalData->m_textureHandle,m_internalData->m_rgbColorBuffer.buffer());
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float color[4] = {1,1,1,0.5};
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m_app->drawTexturedRect(0,0,m_app->m_window->getWidth(), m_app->m_window->getHeight(),color,0,0,1,1,true);
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m_internalData->m_renderObjects[o]->m_eye.setValue(eye[0],eye[1],eye[2]);
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m_internalData->m_renderObjects[o]->m_center.setValue(center[0],center[1],center[2]);
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}
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}
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TinyRenderer::renderObject(*m_internalData->m_renderObjects[o]);
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}
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//m_app->drawText("hello",500,500);
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render->activateTexture(m_internalData->m_textureHandle);
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render->updateTexture(m_internalData->m_textureHandle,m_internalData->m_rgbColorBuffer.buffer());
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float color[4] = {1,1,1,0.5};
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m_app->drawTexturedRect(0,0,m_app->m_window->getWidth(), m_app->m_window->getHeight(),color,0,0,1,1,true);
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}
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}
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