Add some accessor methods to btHingeConstraint and btSliderConstraint, to allow conversion.
Thanks to Roman Ponomarev.
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@@ -403,3 +403,4 @@ btScalar btHingeConstraint::getHingeAngle()
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return btAtan2Fast( swingAxis.dot(refAxis0), swingAxis.dot(refAxis1) );
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}
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@@ -136,6 +136,23 @@ public:
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return m_limitSign;
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}
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inline bool getAngularOnly()
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{
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return m_angularOnly;
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}
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inline bool getEnableAngularMotor()
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{
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return m_enableAngularMotor;
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}
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inline btScalar getMotorTargetVelosity()
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{
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return m_motorTargetVelocity;
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}
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inline btScalar getMaxMotorImpulse()
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{
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return m_maxMotorImpulse;
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}
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};
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#endif //HINGECONSTRAINT_H
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@@ -395,3 +395,20 @@ void btSliderConstraint::testAngLimits(void)
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//-----------------------------------------------------------------------------
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btVector3 btSliderConstraint::getAncorInA(void)
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{
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btVector3 ancorInA;
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ancorInA = m_realPivotAInW + (m_lowerLinLimit + m_upperLinLimit) * btScalar(0.5) * m_sliderAxis;
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ancorInA = m_rbA.getCenterOfMassTransform().inverse() * ancorInA;
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return ancorInA;
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} // btSliderConstraint::getAncorInA()
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//-----------------------------------------------------------------------------
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btVector3 btSliderConstraint::getAncorInB(void)
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{
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btVector3 ancorInB;
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ancorInB = m_frameInB.getOrigin();
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return ancorInB;
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} // btSliderConstraint::getAncorInB();
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@@ -204,6 +204,9 @@ public:
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void calculateTransforms(void);
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void testLinLimits(void);
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void testAngLimits(void);
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// access for PE Solver
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btVector3 getAncorInA(void);
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btVector3 getAncorInB(void);
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};
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//-----------------------------------------------------------------------------
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