This commit is contained in:
erwin coumans
2013-06-03 17:58:15 -07:00
5 changed files with 125 additions and 34 deletions

View File

@@ -77,6 +77,7 @@ GpuDemo::CreateFunc* allDemos[]=
//ConcaveSphereScene::MyCreateFunc,
//GpuRaytraceScene::MyCreateFunc,
GpuSoftClothDemo::MyCreateFunc,
GpuBoxPlaneScene::MyCreateFunc,
GpuConvexPlaneScene::MyCreateFunc,
@@ -100,7 +101,6 @@ GpuDemo::CreateFunc* allDemos[]=
GpuSphereScene::MyCreateFunc,
GpuSoftClothDemo::MyCreateFunc,
Bullet2FileDemo::MyCreateFunc,
@@ -532,10 +532,11 @@ int main(int argc, char* argv[])
glClear(GL_COLOR_BUFFER_BIT);
{
window->startRendering();
glFinish();
float color[4] = {1,1,1,1};
@@ -702,6 +703,9 @@ int main(int argc, char* argv[])
fprintf(defaultOutput,"\n");
do
{
GLint err = glGetError();
assert(err==GL_NO_ERROR);
b3ProfileManager::Reset();
b3ProfileManager::Increment_Frame_Counter();
@@ -731,6 +735,8 @@ int main(int argc, char* argv[])
B3_PROFILE("renderScene");
demo->renderScene();
}
err = glGetError();
assert(err==GL_NO_ERROR);
/*if (demo->getDynamicsWorld() && demo->getDynamicsWorld()->getNumCollisionObjects())
@@ -748,39 +754,45 @@ int main(int argc, char* argv[])
B3_PROFILE("gui->draw");
gui->draw(g_OpenGLWidth,g_OpenGLHeight);
}
err = glGetError();
assert(err==GL_NO_ERROR);
{
B3_PROFILE("window->endRendering");
window->endRendering();
}
err = glGetError();
assert(err==GL_NO_ERROR);
{
B3_PROFILE("glFinish");
}
if (dump_timings)
{
b3ProfileManager::dumpAll(stdout);
}
if (csvFile)
{
static int frameCount=0;
if (frameCount>0)
if (dump_timings)
{
DumpSimulationTime(csvFile);
if (detailsFile)
{
fprintf(detailsFile,"\n==================================\nFrame %d:\n", frameCount);
b3ProfileManager::dumpAll(detailsFile);
}
b3ProfileManager::dumpAll(stdout);
}
if (frameCount>=102)
window->setRequestExit();
frameCount++;
}
if (csvFile)
{
static int frameCount=0;
if (frameCount>0)
{
DumpSimulationTime(csvFile);
if (detailsFile)
{
fprintf(detailsFile,"\n==================================\nFrame %d:\n", frameCount);
b3ProfileManager::dumpAll(detailsFile);
}
}
if (frameCount>=102)
window->setRequestExit();
frameCount++;
}

View File

@@ -89,6 +89,9 @@ void GpuSoftBodyDemo::setupScene(const ConstructionInfo& ci)
void GpuSoftBodyDemo::initPhysics(const ConstructionInfo& ci)
{
GLint err = glGetError();
assert(err==GL_NO_ERROR);
if (ci.m_window)
{
m_window = ci.m_window;
@@ -117,9 +120,15 @@ void GpuSoftBodyDemo::initPhysics(const ConstructionInfo& ci)
m_data->m_rigidBodyPipeline = new b3GpuRigidBodyPipeline(m_clData->m_clContext,m_clData->m_clDevice,m_clData->m_clQueue, np, bp,broadphaseDbvt);
err = glGetError();
assert(err==GL_NO_ERROR);
setupScene(ci);
err = glGetError();
assert(err==GL_NO_ERROR);
m_data->m_rigidBodyPipeline->writeAllInstancesToGpu();
np->writeAllBodiesToGpu();
bp->writeAabbsToGpu();
@@ -205,6 +214,9 @@ void GpuSoftBodyDemo::renderScene()
void GpuSoftBodyDemo::clientMoveAndDisplay()
{
GLint err = glGetError();
assert(err==GL_NO_ERROR);
bool animate=true;
int numObjects= m_data->m_rigidBodyPipeline->getNumBodies();
//m_instancingRenderer->getInternalData()->m_totalNumInstances;
@@ -231,6 +243,9 @@ void GpuSoftBodyDemo::clientMoveAndDisplay()
}
}
err = glGetError();
assert(err==GL_NO_ERROR);
{
B3_PROFILE("stepSimulation");
m_data->m_rigidBodyPipeline->stepSimulation(1./60.f);
@@ -249,6 +264,9 @@ void GpuSoftBodyDemo::clientMoveAndDisplay()
oclCHECKERROR(ciErrNum, CL_SUCCESS);
}
err = glGetError();
assert(err==GL_NO_ERROR);
if (animate && numObjects)
{
B3_PROFILE("cl2gl_upload");
@@ -267,6 +285,9 @@ void GpuSoftBodyDemo::clientMoveAndDisplay()
assert(err==GL_NO_ERROR);
}
err = glGetError();
assert(err==GL_NO_ERROR);
}
@@ -325,6 +346,10 @@ unsigned char* GpuSoftClothDemo::loadImage(const char* fileName, int& width, int
void GpuSoftClothDemo::setupScene(const ConstructionInfo& ci)
{
GLint err = glGetError();
assert(err==GL_NO_ERROR);
int width = 256;
int height = 256;
@@ -355,6 +380,9 @@ void GpuSoftClothDemo::setupScene(const ConstructionInfo& ci)
}
}
err = glGetError();
assert(err==GL_NO_ERROR);
int numIndices = 0;
// Generate and fill index array for rendering
@@ -387,17 +415,39 @@ void GpuSoftClothDemo::setupScene(const ConstructionInfo& ci)
int width,height,n;
FILE* f = fopen("test.tst","wb");
fclose(f);
const char* filename = "../../data/bullet_logo.png";
const unsigned char* image = loadImage(filename,width,height,n);
textureIndex = ci.m_instancingRenderer->registerTexture(image,width,height);
const char* filename = "data/bullet_logo.png";
const unsigned char* image=0;
const char* prefix[]={"./","../","../../","../../../","../../../../"};
int numprefix = sizeof(prefix)/sizeof(const char*);
for (int i=0;!image && i<numprefix;i++)
{
char relativeFileName[1024];
sprintf(relativeFileName,"%s%s",prefix[i],filename);
image = loadImage(relativeFileName,width,height,n);
}
b3Assert(image);
if (image)
{
textureIndex = ci.m_instancingRenderer->registerTexture(image,width,height);
}
}
// int shapeIndex = ci.m_instancingRenderer->registerShape(barrel_vertices,num_barrel_vertices,barrel_indices,num_barrel_indices);
err = glGetError();
assert(err==GL_NO_ERROR);
m_data->m_clothVertices = &cpu_buffer[0].pos[0];
int shapeIndex = ci.m_instancingRenderer->registerShape(&cpu_buffer[0].pos[0],numVertices,indices,numIndices,B3_GL_TRIANGLES,textureIndex);
m_data->m_clothShapeIndex = shapeIndex;
err = glGetError();
assert(err==GL_NO_ERROR);
float pos[4] = {0,0,0,0};
float orn[4] = {0,0,0,1};
float color[4] = {1,1,1,1};
@@ -407,4 +457,7 @@ void GpuSoftClothDemo::setupScene(const ConstructionInfo& ci)
ci.m_instancingRenderer->setCameraDistance(4);
ci.m_instancingRenderer->setCameraTargetPosition(pos);
err = glGetError();
assert(err==GL_NO_ERROR);
}

View File

@@ -567,10 +567,16 @@ void GLInstancingRenderer::writeSingleInstanceTransformToGPU(float* position, fl
void GLInstancingRenderer::writeTransforms()
{
GLint err = glGetError();
assert(err==GL_NO_ERROR);
glBindBuffer(GL_ARRAY_BUFFER, m_data->m_vbo);
glFlush();
err = glGetError();
assert(err==GL_NO_ERROR);
char* orgBase = (char*)glMapBuffer( GL_ARRAY_BUFFER,GL_READ_WRITE);
if (orgBase)
{
@@ -639,13 +645,16 @@ void GLInstancingRenderer::writeTransforms()
{
b3Error("ERROR glMapBuffer failed\n");
}
err = glGetError();
assert(err==GL_NO_ERROR);
glUnmapBuffer( GL_ARRAY_BUFFER);
//if this glFinish is removed, the animation is not always working/blocks
//@todo: figure out why
glFlush();
glBindBuffer(GL_ARRAY_BUFFER, 0);//m_data->m_vbo);
GLint err = glGetError();
err = glGetError();
assert(err==GL_NO_ERROR);
}
@@ -688,18 +697,30 @@ int GLInstancingRenderer::registerGraphicsInstance(int shapeIndex, const float*
int GLInstancingRenderer::registerTexture(const unsigned char* texels, int width, int height)
{
GLint err = glGetError();
assert(err==GL_NO_ERROR);
int textureIndex = m_data->m_textureHandles.size();
const GLubyte* image= (const GLubyte*)texels;
GLuint textureHandle;
glGenTextures(1,(GLuint*)&textureHandle);
glBindTexture(GL_TEXTURE_2D,textureHandle);
GLenum err;
err = glGetError();
assert(err==GL_NO_ERROR);
err = glGetError();
assert(err==GL_NO_ERROR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width,height,0,GL_RGB,GL_UNSIGNED_BYTE,image);
err = glGetError();
assert(err==GL_NO_ERROR);
glGenerateMipmap(GL_TEXTURE_2D);
err = glGetError();
assert(err==GL_NO_ERROR);
m_data->m_textureHandles.push_back(textureHandle);
return textureIndex;
}

View File

@@ -669,8 +669,8 @@ cl_program b3OpenCLUtils_compileCLProgramFromString(cl_context clContext, cl_dev
if (srcFileHandle==INVALID_HANDLE_VALUE)
{
const char* prefix[]={"../","../../","../../../","../../../../"};
for (int i=0;(srcFileHandle==INVALID_HANDLE_VALUE) && i<3;i++)
const char* prefix[]={"./","../","../../","../../../","../../../../"};
for (int i=0;(srcFileHandle==INVALID_HANDLE_VALUE) && i<5;i++)
{
char relativeFileName[1024];
sprintf(relativeFileName,"%s%s",prefix[i],clFileNameForCaching);

View File

@@ -904,10 +904,15 @@ void b3GpuNarrowPhase::writeAllBodiesToGpu()
m_data->m_bodyBufferGPU->resize(m_data->m_numAcceleratedRigidBodies);
m_data->m_inertiaBufferGPU->resize(m_data->m_numAcceleratedRigidBodies);
m_data->m_bodyBufferGPU->copyFromHostPointer(&m_data->m_bodyBufferCPU->at(0),m_data->m_numAcceleratedRigidBodies);
m_data->m_inertiaBufferGPU->copyFromHostPointer(&m_data->m_inertiaBufferCPU->at(0),m_data->m_numAcceleratedRigidBodies);
m_data->m_collidablesGPU->copyFromHost(m_data->m_collidablesCPU);
if (m_data->m_numAcceleratedRigidBodies)
{
m_data->m_bodyBufferGPU->copyFromHostPointer(&m_data->m_bodyBufferCPU->at(0),m_data->m_numAcceleratedRigidBodies);
m_data->m_inertiaBufferGPU->copyFromHostPointer(&m_data->m_inertiaBufferCPU->at(0),m_data->m_numAcceleratedRigidBodies);
}
if (m_data->m_collidablesCPU.size())
{
m_data->m_collidablesGPU->copyFromHost(m_data->m_collidablesCPU);
}
}