little tuning for rendering
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@@ -323,7 +323,7 @@ void SimpleOpenGL2Renderer::drawSceneInternal(int pass, int cameraUpAxis)
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void SimpleOpenGL2Renderer::renderScene()
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{
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GLfloat light_ambient[] = { b3Scalar(0.4), b3Scalar(0.4), b3Scalar(0.4), b3Scalar(1.0) };
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GLfloat light_ambient[] = { b3Scalar(0.2), b3Scalar(0.2), b3Scalar(0.2), b3Scalar(1.0) };
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GLfloat light_diffuse[] = { b3Scalar(1.0), b3Scalar(1.0), b3Scalar(1.0), b3Scalar(1.0) };
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GLfloat light_specular[] = { b3Scalar(1.0), b3Scalar(1.0), b3Scalar(1.0), b3Scalar(1.0 )};
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/* light_position is NOT default value */
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