little tuning for rendering
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@@ -1237,8 +1237,8 @@ void OpenGLExampleBrowser::update(float deltaTime)
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if (renderGrid)
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if (renderGrid)
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{
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{
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BT_PROFILE("Draw Grid");
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BT_PROFILE("Draw Grid");
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glPolygonOffset(3.0, 3);
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//glPolygonOffset(3.0, 3);
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glEnable(GL_POLYGON_OFFSET_FILL);
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//glEnable(GL_POLYGON_OFFSET_FILL);
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s_app->drawGrid(dg);
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s_app->drawGrid(dg);
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}
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}
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@@ -323,7 +323,7 @@ void SimpleOpenGL2Renderer::drawSceneInternal(int pass, int cameraUpAxis)
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void SimpleOpenGL2Renderer::renderScene()
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void SimpleOpenGL2Renderer::renderScene()
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{
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{
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GLfloat light_ambient[] = { b3Scalar(0.4), b3Scalar(0.4), b3Scalar(0.4), b3Scalar(1.0) };
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GLfloat light_ambient[] = { b3Scalar(0.2), b3Scalar(0.2), b3Scalar(0.2), b3Scalar(1.0) };
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GLfloat light_diffuse[] = { b3Scalar(1.0), b3Scalar(1.0), b3Scalar(1.0), b3Scalar(1.0) };
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GLfloat light_diffuse[] = { b3Scalar(1.0), b3Scalar(1.0), b3Scalar(1.0), b3Scalar(1.0) };
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GLfloat light_specular[] = { b3Scalar(1.0), b3Scalar(1.0), b3Scalar(1.0), b3Scalar(1.0 )};
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GLfloat light_specular[] = { b3Scalar(1.0), b3Scalar(1.0), b3Scalar(1.0), b3Scalar(1.0 )};
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/* light_position is NOT default value */
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/* light_position is NOT default value */
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