little tuning for rendering

This commit is contained in:
Erwin Coumans
2017-03-28 08:20:10 -07:00
parent 46c5b00964
commit fffa17dd35
2 changed files with 3 additions and 3 deletions

View File

@@ -1237,8 +1237,8 @@ void OpenGLExampleBrowser::update(float deltaTime)
if (renderGrid) if (renderGrid)
{ {
BT_PROFILE("Draw Grid"); BT_PROFILE("Draw Grid");
glPolygonOffset(3.0, 3); //glPolygonOffset(3.0, 3);
glEnable(GL_POLYGON_OFFSET_FILL); //glEnable(GL_POLYGON_OFFSET_FILL);
s_app->drawGrid(dg); s_app->drawGrid(dg);
} }

View File

@@ -323,7 +323,7 @@ void SimpleOpenGL2Renderer::drawSceneInternal(int pass, int cameraUpAxis)
void SimpleOpenGL2Renderer::renderScene() void SimpleOpenGL2Renderer::renderScene()
{ {
GLfloat light_ambient[] = { b3Scalar(0.4), b3Scalar(0.4), b3Scalar(0.4), b3Scalar(1.0) }; GLfloat light_ambient[] = { b3Scalar(0.2), b3Scalar(0.2), b3Scalar(0.2), b3Scalar(1.0) };
GLfloat light_diffuse[] = { b3Scalar(1.0), b3Scalar(1.0), b3Scalar(1.0), b3Scalar(1.0) }; GLfloat light_diffuse[] = { b3Scalar(1.0), b3Scalar(1.0), b3Scalar(1.0), b3Scalar(1.0) };
GLfloat light_specular[] = { b3Scalar(1.0), b3Scalar(1.0), b3Scalar(1.0), b3Scalar(1.0 )}; GLfloat light_specular[] = { b3Scalar(1.0), b3Scalar(1.0), b3Scalar(1.0), b3Scalar(1.0 )};
/* light_position is NOT default value */ /* light_position is NOT default value */