erwin.coumans
852fa3ba30
add the BT_ prefix for all #ifdef guards, to avoid conflicts with developers own header defines.
...
Fixes Issue 497
//license header
#ifndef BT_RIGIDBODY_H
#define BT_RIGIDBODY_H
class btRigidBody
{
};
#endif //BT_RIGIDBODY_H
2011-04-01 17:14:52 +00:00
erwin.coumans
67133c403d
remove the LinearMath/ prefix for includes within the LinearMath directory
...
Thenks tasioga for the patch, see http://code.google.com/p/bullet/issues/detail?id=333
2010-01-19 06:13:44 +00:00
erwin.coumans
8acadeb711
minor tweaks to demos: enable constraint debug drawing in AllBulletDemos, default constraint debugging size set to 0.3,
...
set svn:eol-style native for folder files
http://code.google.com/p/bullet/issues/detail?id=191
2009-02-18 22:52:03 +00:00
erwin.coumans
96aa18f12f
don't align btVector3 for now (need to reconsider it)
2008-11-08 05:28:24 +00:00
erwin.coumans
bcd0f48c28
some doxygen updates, added some comments to classes, fix broken links, rename some prefix some internal GIMPACT collision structures using (for example use GIM_AABB instead of BT_AAABB),
...
removed obsolete btGjkEpa (it was replaced by btGjkEpa2 ages ago)
2008-11-04 04:01:31 +00:00
erwin.coumans
752eb583d0
some minor work on soft body, to make it easier to integrate into apps.
2008-09-24 02:41:50 +00:00
erwin.coumans
42ad559b2d
Add some Doxygen comments for broadphase and linearmath classes.
2008-08-27 02:24:11 +00:00
erwin.coumans
1139c06a4d
more soft body preparations, moved some parts from Demo/SoftBody to src/BulletDynamics/SoftBody
...
moved Extras/ConvexHull/btConvexHull.* to src/LinearMath/btConvexHull.*
removed btCollisionObject::m_internalOwner, replaced it by m_internalType. This should not affect external API (it was clearly marked as internal)
2008-04-10 20:00:41 +00:00
ejcoumans
eeb78b8d45
free memory for btShapeHulls, keep track of it in GL_ShapeDrawer.
...
move btShapeHull and btConvexHull into its own library in Extras/ConvexHull (it allocates memory using mem/delete and refactoring into using btAlignedAlloc/Free takes too much time)
fix heightfield / btOptimizedBvh for quantization, so that raycast can use quantized aabb (clamp up for maxima and down for minima)
work-in-progress (update projectfiles etc)
2008-02-13 07:14:19 +00:00
johnmccutchan
2addd46f4b
Further refactoring of btConvexHull.
2008-01-24 22:22:36 +00:00
ejcoumans
127d911c9d
Added Stan Melax Convex Hull utility under Zlib license, Thanks Stan!
...
Use this Convex Hull to create a renderable shape, using btHullShape, Thanks to John McCutchan
2008-01-23 22:24:45 +00:00