Commit Graph

6 Commits

Author SHA1 Message Date
erwin.coumans
10d103b50e Disable TEST_NON_VIRTUAL debugging for btGjkPairDetector
Reverted BulletMultiThreaded, there are some performance issues to be resolved.
2008-10-08 20:59:26 +00:00
john.mccutchan
f3b417df6c Modification to SPU collision detection and ray cast code to share implementation of GJK, EPA, Minkowski penetration depth solver, voronoi simplex solver across multi-threaded and non-multi-threaded versions. 2008-09-29 22:48:44 +00:00
johnmccutchan
be0beaf7bd Refactored SpuGatheringCollisionTask to use code in SpuCollisionShapes.
More work on SpuBatchRaycaster. It is working now on the PS3 and Windows.
2008-01-14 23:44:07 +00:00
ejcoumans
29dd9681f4 Added libspe2 parallel Cell SPE support contribution by IBM Germany 'Extreme Blue' project:
Thanks to Benjamin Hoeferlin, Minh Cuong Tran,Martina Huellmann,Frederick Roth.
2007-09-26 23:43:51 +00:00
ejcoumans
ea4dfc15d5 updated multi threading shared code on multiple platforms. 2007-06-15 02:06:56 +00:00
ejcoumans
6f26aa1591 Added multi-threaded collision detection. Original code is written for Cell SPU, but wrappers are provided to run on multi-core using Win32 Threads.
SpuLibspe2Support is on the todo list, so it can run on Cell Blade & PS3 Linux.
2007-06-13 01:04:43 +00:00