erwin.coumans
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10d103b50e
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Disable TEST_NON_VIRTUAL debugging for btGjkPairDetector
Reverted BulletMultiThreaded, there are some performance issues to be resolved.
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2008-10-08 20:59:26 +00:00 |
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john.mccutchan
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f3b417df6c
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Modification to SPU collision detection and ray cast code to share implementation of GJK, EPA, Minkowski penetration depth solver, voronoi simplex solver across multi-threaded and non-multi-threaded versions.
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2008-09-29 22:48:44 +00:00 |
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erwin.coumans
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af4520801b
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+ Fix btSubsimplexConvexCast
Thanks to Nacho, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2422)
Fix in rendering, GL_STENCIL
+ btTriangleIndexVertexArray indices should be unsigned int/unsigned short int,
+ Made InternalProcessAllTriangles virtual, thanks to
Both thank to Fullmetalcoder, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2401
+clamp impulse for btPoint2PointConstraint
Thanks to Martijn Reuvers, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2418
+ Free memory of bvh, pass in scaling factor (optional)
Thanks to Roy Eltham, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2375
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2008-07-31 19:44:28 +00:00 |
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john.mccutchan
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3268cab6d7
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Add EPA penetration depth solver support to bullet multithreaded.
Update SubSimplexConvexCast algorithm used in bullet multithreaded.
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2008-05-06 00:44:18 +00:00 |
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johnmccutchan
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b0403a8ee4
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Add notes about future optimization possibilities.
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2008-02-14 22:15:25 +00:00 |
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johnmccutchan
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594963b25d
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Optimization work on SpuRaycastTask:
For ray vs. optimized bvh mesh traverse tree once for entire packet of rays
Avoid DMAing ray output data until we have a hit
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2008-02-14 22:11:56 +00:00 |
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ejcoumans
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fe426229a7
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Add 16bit indices support for Raycast + add alignment
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2008-02-13 22:22:42 +00:00 |
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ejcoumans
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fc333d2e18
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updated Jam and CMake build files for new Extras/ConvexHull library
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2008-02-13 08:15:58 +00:00 |
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johnmccutchan
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98006e5607
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Tweaks to SpuBatchRaycast code
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2008-02-13 03:10:53 +00:00 |
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johnmccutchan
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be0beaf7bd
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Refactored SpuGatheringCollisionTask to use code in SpuCollisionShapes.
More work on SpuBatchRaycaster. It is working now on the PS3 and Windows.
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2008-01-14 23:44:07 +00:00 |
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johnmccutchan
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702323f27a
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Initial work on batch raycast support.
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2008-01-08 23:38:33 +00:00 |
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