Commit Graph

4 Commits

Author SHA1 Message Date
ejcoumans
87df3d0f32 Based on feedback from another professional game company, there are several improvements, including some API change...
Some dynamic memory allocations have been replace by pool allocation or stack allocations.
quantized aabb versus quantized aabb overlap check is made branch-free (helps a lot on consoles PS3/XBox 360)
Collision algorithms are now created through a new btDefaultCollisionConfiguration, to decouple dependency (this is the API change):
Example:
	btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
	m_dispatcher = new	btCollisionDispatcher(collisionConfiguration);
2007-09-08 05:40:01 +00:00
ejcoumans
705e6df404 updated version 2007-06-13 04:41:24 +00:00
ejcoumans
32d551944b added files to Bullet multi-threaded 2007-06-13 03:58:37 +00:00
ejcoumans
53836286b7 added jamfile for multi-threaded project 2007-06-13 01:27:44 +00:00