Commit Graph

11 Commits

Author SHA1 Message Date
ejcoumans
17a214a2b3 - Added btRigidBodyConstructionInfo, to make it easier to set individual setting (and leave other untouched) during rigid body construction.
This was harder using default arguments. Thanks Vangelis Kokkevis for pointing this out.
- Fixed memoryleak in the ConstraintDemo and Raytracer demo.
- fixed issue with clearing forces/gravity at the end of the stepSimulation, instead of during internalSingleStepSimulation.
Thanks chunky for pointing this out: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1780
- Disabled additional damping in rigid body by default, but enable it in most demos. Set btRigidBodyConstructionInfo m_additionalDamping to true to enable this.
- Removed obsolete QUICKPROF BEGIN/END_PROFILE, and enabled BT_PROFILE. Profiling is enabled by default (see Bullet/Demos/OpenGL/DemoApplication.cpp how to use this).
User can switch off profiling by enabling define BT_NO_PROFILE in Bullet/src/btQuickprof.h.
2007-12-17 04:26:36 +00:00
ejcoumans
61ffa6a1b5 Updated cmake files, added header files, Thanks John McCutchan
re-autogenerated msvc projectfiles with new HelloWorld/BulletMultiThreaded Demo 
Minor fixes
2007-12-15 02:48:24 +00:00
ejcoumans
6dff743d68 Cleanup some #defines in parallel collision detector, add conditional freeglut support to return from glutMainLoop. 2007-12-15 00:40:34 +00:00
ejcoumans
c5e6044e53 added MultiThreadedDemo 2007-12-14 07:17:35 +00:00
ejcoumans
8d10a6ba1d Fix friction and restitution in BulletMultiThreaded (collision detection and parallel solver)
Thanks to lsgmasa for reporting, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1758
2007-12-12 03:41:35 +00:00
ejcoumans
cab75b53ec added hierarchical profiling (needs more cleanup)
avoid dynamic allocations in btRaycastVehicle
2007-11-21 03:00:40 +00:00
ejcoumans
56c69bc42e - stop threads when exiting demo that uses multi threading
- improved friction model for parallel solver (align the friction direction with projected velocity, unless the projection is close to zero (only then use 2 arbitrary axis orthogonal to contact normal)
2007-11-11 22:48:08 +00:00
ejcoumans
232f41353f fixed issue with BulletMultiThreaded parallel solver friction constraint initialization, and removed unused velocityImpulse. 2007-11-11 18:39:47 +00:00
ejcoumans
c625e756fe replaced btSimdMinMax.h by btMinMax.h in a few remaining places 2007-10-19 20:48:06 +00:00
ejcoumans
9e530a005c make parallel solver compile on MSVC 6 2007-10-12 06:59:59 +00:00
ejcoumans
7834825a43 added parallel constraint solver (for CELL Spu and multi-core, work in progress)
Thanks Marten Svanfeldt/Starbreeze Studios for the contribution
2007-08-12 17:39:15 +00:00