erwin.coumans
1a87fbf2f0
btBulletWorldImporter support for loading of btCollisionObject from a .bullet file.
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minor compilation fix on PS3
Yippie, revision 2000!
2010-02-13 00:43:42 +00:00
erwin.coumans
c71b968110
fixes on unix (new lines and case)
2010-01-30 23:48:19 +00:00
erwin.coumans
37f6df2c32
added serialization support for gimpact mesh
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improved cmake build system for updating the serialization structures
2010-01-29 02:50:34 +00:00
erwin.coumans
44565d20f4
added serialization support for btCompoundShape, btCapsuleShapeX/Z, btCylinderShapeX,Z
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make some serialization methods const
prepare for constraint serialization
2010-01-26 02:24:03 +00:00
erwin.coumans
a7a6ab8835
Add BulletWorldImporter: it takes the in-memory data from BulletFileLoader and instantiates objects in a BulletDynamicsWorld.
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Note that BulletFileLoader is has no dependencies on BulletDynamics/BulletCollision.
Also added a custom build step to copy asset (.bullet and .obj file) into the executable folder
Made a few 'char*' 'const char*' to avoid compiler warnings
2010-01-25 21:58:32 +00:00