ejcoumans
9a427a4ad9
make GIMPACT compile under MSVC 6
2007-09-30 03:40:44 +00:00
ejcoumans
8faebb4c1c
moved btGenericPoolAllocator to GIMPACT, updated jamfiles/buildsystem
2007-09-30 03:16:47 +00:00
ejcoumans
78fe8b7249
initial upgrade to GIMPACT 0.3, thanks to Francisco Leon for the update. GIMPACT demo/build system will be fixed today.
2007-09-30 00:05:52 +00:00
ejcoumans
87df3d0f32
Based on feedback from another professional game company, there are several improvements, including some API change...
...
Some dynamic memory allocations have been replace by pool allocation or stack allocations.
quantized aabb versus quantized aabb overlap check is made branch-free (helps a lot on consoles PS3/XBox 360)
Collision algorithms are now created through a new btDefaultCollisionConfiguration, to decouple dependency (this is the API change):
Example:
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
m_dispatcher = new btCollisionDispatcher(collisionConfiguration);
2007-09-08 05:40:01 +00:00
ejcoumans
fd67de47d3
fixed bug in GIMPACT, thanks Thomas, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1368
2007-08-18 15:11:53 +00:00
ejcoumans
153d6000d1
removed temp files
2007-07-28 21:44:02 +00:00
ejcoumans
83395ccc9f
updated CMake build files
2007-07-28 21:38:14 +00:00
ejcoumans
871521dd6a
updated CMake build for btUniformScalingShape/btConvexInternalShape
2007-07-28 21:31:32 +00:00
ejcoumans
49aa535be9
updated to make projects compiler under double precision. GIMPACT compiles/links, but doesn't work properly.
2007-07-26 03:44:21 +00:00
ejcoumans
cdc8485db9
updated version, added 'singleObjectQuery' preliminary collision query (convex cast etc)
...
added filtering for raycast, thanks Jacky_J
const propagated through a few files
added btHeightfieldTerrainShape.cpp to cmake buildsystem
2007-07-03 05:10:20 +00:00
ejcoumans
980f03dc3d
upgrade to GIMPACT 0.2
2007-06-22 17:32:28 +00:00
ejcoumans
55258a8a72
gimpact 0.2 prep
2007-06-22 16:59:13 +00:00
ejcoumans
853bafb7ae
Get the open source Bullet library more in sync with Playstation SPU version
2007-04-10 01:02:58 +00:00
ejcoumans
af5cfb838a
updated Jamfiles so only the appropriate Bullet libraries gets installed, not the helper/internal ones.
2006-12-27 01:34:54 +00:00
ejcoumans
08f86712b7
update buildsystem files
2006-12-09 01:33:49 +00:00
ejcoumans
6738ed329d
ASSERT -> btAssert
...
Added btStackAlloc to Bullet (right now only used by btGjkEpa)
removed default constructors of btCollisionWorld/btDiscreteDynamicsWorld, to reduce link-time dependencies
2006-11-29 01:52:09 +00:00
sjbaker
6bb806d26b
More cleanup.
2006-11-20 06:48:45 +00:00
sjbaker
04d41b7a0a
Cleanup compilation warnings.
2008-02-12 04:22:31 +00:00
ejcoumans
509ed8f634
added GIMPACT update from Francisco. Thanks!
2006-11-17 02:20:37 +00:00
ejcoumans
be175e888e
2006-11-14 05:09:11 +00:00
ejcoumans
133a7dda99
updated CMakefiles and stuff
2006-11-12 07:56:16 +00:00
ejcoumans
d4307428c4
Added GIMPACT integration for moving concave meshes (interaction with all other Bullet collision shapes)
...
Thanks a lot to Francisco León Nájera for the contribution!
2006-11-12 06:19:52 +00:00
ejcoumans
a9172d8684
Added GIMPACT integration for moving concave meshes (interaction with all other Bullet collision shapes)
...
Thanks a lot to Francisco León Nájera for the contribution!
2006-11-12 06:15:19 +00:00