Commit Graph

11 Commits

Author SHA1 Message Date
johnmccutchan
94586390b6 IBM CELL SDK 3.0 fixes 2008-02-28 00:07:00 +00:00
ejcoumans
5399a9ae8c fixes to compile/share more code between SPU and PPU 2008-02-01 03:35:54 +00:00
ejcoumans
61ffa6a1b5 Updated cmake files, added header files, Thanks John McCutchan
re-autogenerated msvc projectfiles with new HelloWorld/BulletMultiThreaded Demo 
Minor fixes
2007-12-15 02:48:24 +00:00
ejcoumans
d7354e5387 get SequentialThreadSupport to compile on the Mac 2007-12-14 06:21:51 +00:00
ejcoumans
830c096e10 added a cellDmaLargeGetReadOnly/cellDmaGetReadOnly, which avoid memcpy on non-SPU platforms.
enabled it for triangle mesh aabb DMA transfers. Todo: check if it is worth also modifying other parts of the code to avoid the memcpy into the 256kb Task memory.
2007-10-16 23:58:26 +00:00
ejcoumans
6797ee41cb updated BulletMultiThreaded Libspe2 version, it now runs parallel collision detection properly on IBM Cell SDK 2.1, with Playstation 3 Linux on SPUs. 2007-10-15 05:45:12 +00:00
ejcoumans
0ff4444118 Added libspe2 parallel Cell SPE support contribution by IBM Germany 'Extreme Blue' project:
Thanks to Benjamin Hoeferlin, Minh Cuong Tran,Martina Huellmann,Frederick Roth.
2007-09-26 23:35:47 +00:00
ejcoumans
48fbe0d6ad removed some obsolete include files 2007-06-16 02:46:49 +00:00
ejcoumans
272a7dfac4 More work on multi-threaded version, fixed alignment issues in DMA.
BulletMultiThreaded shared implementation works now on both Win32 Threads and PS3 Cell SPU.
2007-06-16 02:06:24 +00:00
ejcoumans
ea4dfc15d5 updated multi threading shared code on multiple platforms. 2007-06-15 02:06:56 +00:00
ejcoumans
6f26aa1591 Added multi-threaded collision detection. Original code is written for Cell SPU, but wrappers are provided to run on multi-core using Win32 Threads.
SpuLibspe2Support is on the todo list, so it can run on Cell Blade & PS3 Linux.
2007-06-13 01:04:43 +00:00