johnmccutchan
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594963b25d
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Optimization work on SpuRaycastTask:
For ray vs. optimized bvh mesh traverse tree once for entire packet of rays
Avoid DMAing ray output data until we have a hit
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2008-02-14 22:11:56 +00:00 |
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ejcoumans
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fe426229a7
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Add 16bit indices support for Raycast + add alignment
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2008-02-13 22:22:42 +00:00 |
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ejcoumans
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1d576dd0af
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added COLLADA domAsset (authoring tool/upaxis), added dummy time that complies with COLLADA (needs fixing), fixed include path again (relative to current folder)
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2008-02-12 23:44:21 +00:00 |
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ejcoumans
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c1bceede01
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existing projectfiles include Extras/BulletMultiThreaded, so we can't have
-#include "BulletMultiThreaded/PlatformDefinitions.h"
but
+#include "PlatformDefinitions.h"
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2008-02-12 20:54:07 +00:00 |
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johnmccutchan
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2ca9503eb5
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Fix include path
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2008-02-12 02:36:35 +00:00 |
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johnmccutchan
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be0beaf7bd
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Refactored SpuGatheringCollisionTask to use code in SpuCollisionShapes.
More work on SpuBatchRaycaster. It is working now on the PS3 and Windows.
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2008-01-14 23:44:07 +00:00 |
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johnmccutchan
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702323f27a
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Initial work on batch raycast support.
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2008-01-08 23:38:33 +00:00 |
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