erwincoumans
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a651cb9ab4
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Implement first pass of transparent graphics object for GLInstancingRenderer
remove 'enableBlend' from API, graphics instances use alpha component instead
fix forward axis for SimpleCamera
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2017-06-24 13:41:33 -07:00 |
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yunfeibai
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e6d1a8cf97
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Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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2017-06-01 15:30:37 -07:00 |
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Erwin Coumans
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c0c4c8ba3f
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fix many warnings
remove btMultiSapBroadphase.*
make collisionFilterGroup/collisionFilterMark int (instead of short int)
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2017-01-15 22:26:11 -08:00 |
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Erwin Coumans
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da4098166e
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fix case in #include
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2016-10-14 17:25:52 -07:00 |
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erwin coumans
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29f3afe2a4
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don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps
optimize gpu upload (use glBufferSubData instead of glMapBuffer
Avoid checking char array against zero.
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2016-10-14 15:06:09 -07:00 |
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