erwincoumans
2c13e70d1a
make projective textures work in DIRECT+eglPlugin (see examples/pybullet/examples/projective_texture.py)
2018-10-05 19:24:44 -07:00
erwincoumans
111ffc784d
Use 2560x2048 as default window/framebuffer size for eglPlugin.
2018-10-05 18:28:37 -07:00
erwincoumans
40d7e292f2
fix depth image for eglPlugin, also fix setRGBA color for eglPlugin.
2018-10-05 18:25:51 -07:00
Erwin Coumans
24ca5afe95
reverse ER_SEGMENTATION_MASK to ER_NO_SEGMENTATION_MASK so segmentation
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mask is rendered by default
2018-10-04 14:14:24 -07:00
erwincoumans
8aff1fbd49
removed flags from loadURDF command. The flags are already available in m_data->m_flags in BulletUrdfImporter.cpp
2018-10-02 08:39:47 -07:00
bla
0f8b8388a6
eglPlugin, one more fix, remove graphics instances at resetAll
2018-10-02 08:13:51 -07:00
bla
ae93c0878d
bump up pybullet version to 2.2.7 (fixing egl/segmask took a few iterations)
2018-10-02 07:51:09 -07:00
erwincoumans
da37f1d559
add glViewport after call to startRendering (some renderers call glViewport)
2018-10-02 07:49:13 -07:00
bla
1609f7da4c
bump up pybullet version again
2018-10-01 18:54:35 -07:00
erwincoumans
c9bd997acf
Merge pull request #1910 from WenlongLu/create_status
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Two minor updates for PhysicsServerCommandProcessor
2018-10-01 18:53:13 -07:00
erwincoumans
a86db9c8c6
Merge pull request #1911 from erwincoumans/master
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fix EGL issue related to glViewport in startRender method
2018-10-01 18:52:23 -07:00
bla
7cd962467e
fix EGL issue related to glViewport in startRender method
2018-10-01 18:51:02 -07:00
Wenlong Lu
085984f003
update complete status for removing collision shape
2018-10-01 17:54:23 -07:00
Wenlong Lu
167520a5e6
pass plane constant
2018-10-01 17:38:24 -07:00
erwincoumans
6b63e81829
Merge pull request #1907 from erwincoumans/master
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scaling striding is 4 (scaling+object uid) instead of 3,
2018-09-30 21:18:07 -07:00
erwincoumans
bfafd9b0ae
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2018-09-30 20:02:32 -07:00
erwincoumans
6d89413336
scaling striding is 4 (scaling+object uid) instead of 3, also for transparent objects
2018-09-30 20:02:12 -07:00
erwincoumans
0ffa9a97bd
scaling striding is 4 (scaling+object uid) instead of 3, also for transparent objects
2018-09-30 19:52:19 -07:00
erwincoumans
95d5da1cd9
Merge pull request #1906 from erwincoumans/master
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apply clang-format (on Mac, slightly different than running it on Win…
2018-09-30 11:44:45 -07:00
Erwin Coumans
42ae4e81a8
apply clang-format (on Mac, slightly different than running it on Windows)
2018-09-30 11:43:57 -07:00
erwincoumans
85da5e922d
Merge pull request #1905 from erwincoumans/master
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PyBullet Allow OpenGL/EGL hardware to render segmentation mask. Much faster OpenGL/EGL rendering for small images, resize glViewport
2018-09-30 07:53:08 -07:00
erwincoumans
5bcd43711a
PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images
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PyBullet Allow OpenGL/EGL hardware to render segmentation mask. Use pybullet.ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX or pybullet.ER_SEGMENTATION_MASK
PyBullet.removeBody fix indexing bug (use foundIndex, not i)
PyBullet bump up version to 2.2.3
2018-09-30 07:10:40 -07:00
erwincoumans
254edb61cb
Merge remote-tracking branch 'bp/master'
2018-09-29 10:35:01 -07:00
erwincoumans
00ed0dce24
Merge pull request #1900 from crewmatt/master
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Update URDF Importer to process Sensor elements.
2018-09-28 17:06:27 -07:00
erwincoumans
39bca74041
Merge remote-tracking branch 'bp/master'
2018-09-28 10:14:45 -07:00
erwincoumans
df78380718
Merge pull request #1899 from WenlongLu/master
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Add const qualifiers to the double [] inputs in PhysicsClientC_API
2018-09-26 19:11:53 -07:00
Wenlong Lu
8cdb514ffb
missed one
2018-09-26 17:46:39 -07:00
Wenlong Lu
2681f5cd9f
add const qualifiers to all double* inputs in PhysicsClientC_API
2018-09-26 17:24:40 -07:00
Wenlong Lu
3c0e57e025
add const qualifier to double [] inputs
2018-09-26 15:02:22 -07:00
Erwin Coumans
cd2f111a10
update pybullet version, include *.* from OpenGLWindow
2018-09-25 17:06:32 -07:00
Erwin Coumans
f20b7bb07c
tweak pole IK demo
2018-09-25 06:22:06 +00:00
erwincoumans
180a9f5103
Merge pull request #1897 from erwincoumans/master
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Fix eglPlugin
2018-09-24 08:07:26 -07:00
erwincoumans
c1ba89a01c
Fix eglPlugin
2018-09-24 08:06:28 -07:00
erwincoumans
cdd56e4641
Merge pull request #1895 from erwincoumans/master
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Code-style consistency improvement: _clang-format applied
2018-09-23 19:22:09 -07:00
erwincoumans
ab8f16961e
Code-style consistency improvement:
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Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00
erwincoumans
d54c8395ac
Merge pull request #1882 from lucasw/patch-1
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Spelling fix: on-way -> one-way
2018-09-22 14:59:48 -07:00
erwincoumans
cff111ba04
Merge pull request #1894 from erwincoumans/master
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allow to disable self-collision for a link-pair, only enable eglPlugin for Linux (disable eglPlugin for Win/Mac)
2018-09-22 14:59:08 -07:00
erwincoumans
b73b05e9fb
add getClosestPoints.py example.
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allow to perform a getClosestPoints query with a collisionShape and world transform (position, orientation) that isn't part of the world.
(use createCollisionShape to create it)
add optional removeCollisionShape, for collision shapes only used in a query (and not used to create a body)
2018-09-22 14:18:21 -07:00
erwincoumans
cdf8c908ad
add getClosestPoints.py example.
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allow to perform a getClosestPoints query with a collisionShape and world transform (position, orientation) that isn't part of the world.
(use createCollisionShape to create it)
2018-09-22 13:17:09 -07:00
erwincoumans
64a7a3d82f
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2018-09-21 17:33:31 -07:00
erwincoumans
278454ae17
allow to disable self-collision for a link-pair
2018-09-21 17:33:13 -07:00
Erwin Coumans
350adb5c7c
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2018-09-21 09:56:25 -07:00
Erwin Coumans
47efe66017
disable eglPlugin from setup.py / pip pybullet on Windows and Mac (only enable on Linux)
2018-09-21 09:55:57 -07:00
erwincoumans
8d8f96c850
Merge pull request #1886 from erwincoumans/master
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pybullet, fix single step synchronous rendering, add missing files in pip version 2.1.8
2018-09-20 09:26:58 -07:00
erwincoumans
874bbc91a3
Merge remote-tracking branch 'bp/master'
2018-09-20 09:08:56 -07:00
erwincoumans
1ec616362c
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2018-09-20 09:08:46 -07:00
erwincoumans
616192f80a
use grpc port -1 by default in PyBullet. add grpcClient.py and grpcServer.py
2018-09-20 09:07:47 -07:00
Erwin Coumans
0de99f224a
fix compilation on ARM (Ubuntu 18.04, NVIDIA Xavier)
2018-09-19 16:18:06 -07:00
bla
3de295ca41
add missing files to MANIFEST.in for pybullet pip version
2018-09-19 08:43:55 -07:00
Lucas Walter
fbf4d946c4
Spelling fix: on-way -> one-way
2018-09-18 07:40:22 -07:00
erwincoumans
0b08881ab8
wait until a frame is rendered, when using the COV_ENABLE_SINGLE_STEP_RENDERING command (Windows and Linux only)
2018-09-15 14:22:31 -07:00
erwincoumans
d315673d3a
Merge pull request #1879 from erwincoumans/master
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fix internal build / pybullet version bump
2018-09-14 18:54:41 -07:00
erwincoumans
81f6a63490
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2018-09-14 17:17:20 -07:00
erwincoumans
e6d74580c1
add single step rendering feature:
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while (1):
stepSimulation()
pybullet.configureDebugVisualizer(pybullet.COV_ENABLE_SINGLE_STEP_RENDERING, 1)
disable single step using
pybullet.configureDebugVisualizer(pybullet.COV_ENABLE_SINGLE_STEP_RENDERING, 0)
2018-09-14 17:17:11 -07:00
Erwin Coumans
b0971b4beb
fix our internal build
2018-09-13 10:20:38 -07:00
Erwin Coumans
d909448ee3
bump up pybullet version again
2018-09-12 21:03:07 -07:00
erwincoumans
826ca0892a
Merge pull request #1877 from erwincoumans/master
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bump up pybullet version to 2.1.5
2018-09-12 20:34:24 -07:00
Erwin Coumans
c8fe0f7fbc
bump up pybullet version to 2.1.5
2018-09-12 20:33:52 -07:00
erwincoumans
bd4717e9cc
Merge pull request #1876 from erwincoumans/master
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use numpy to reshape image data to matplotlib compatible format
2018-09-12 20:25:53 -07:00
erwincoumans
9553892770
PyBullet / BulletRobotics:
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Implement collisionFilterPlugin, use setCollisionFilterPair to enable or disable collision detection between specific pairs of objects.
Also, expose setCollisionFilterGroupMask as PyBullet API and in urdf using the tag <collision group="1" mask="2"/>.
See examples/pybullet/examples/collisionFilter.py for an example.
PyBullet default: Lower the warmstarting factor, for maximal coordinates rigid bodies for more stable simulation.
Add btCollisionWorld::refreshBroadphaseProxy to easier recreate the broadphase proxy without adding/removing objects to the world.
2018-09-12 19:30:49 -07:00
erwincoumans
bf3399d0e3
Merge remote-tracking branch 'bp/master'
2018-09-12 09:18:25 -07:00
Erwin Coumans
1efee29c27
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2018-09-12 08:20:03 -07:00
Erwin Coumans
c83fa30daa
use numpy to reshape image data to matplotlib compatible format
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fixes issue #1871
2018-09-12 08:19:30 -07:00
erwincoumans
2a3a60ac64
Merge pull request #1874 from erwincoumans/master
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more egl plugin fixes, create stb_image_write.cpp (instead of magic defines in various source files)
2018-09-11 14:14:40 -07:00
Erwin Coumans
23ecbab7b3
fix setup.py and pybullet to work better with eglPlugin on Linux
2018-09-11 13:24:35 -07:00
erwincoumans
87e8711b0a
Merge pull request #1872 from RanTig/GetLinkStateFix
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Change b3GetLinkState to use numLinks in status handle
2018-09-11 08:48:30 -07:00
Tigran Gasparian
58699258dd
Change b3GetLinkState to use numLinks in status handle
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Changes the b3GetLinkState function to use numLinks from the
SharedMemoryStatus returned from RequestActualState instead of the
cached number of link value returned by b3GetNumJoints.
The cached value can be outdated when a new body is added and
SyncBodyInfo isn't used, while using the value in the status is always
up-to-date.
2018-09-11 14:44:06 +02:00
bla
36c900e384
linux fixes related to egl
2018-09-10 23:52:53 -07:00
erwincoumans
5b1588fc3f
fix createProtobufs.bat script
2018-09-10 23:32:51 -07:00
Erwin Coumans
9fa3e44539
fixes related to egl plugin
2018-09-10 23:31:54 -07:00
Erwin Coumans
3b0a44e1be
fix createProtobufs.sh script
2018-09-10 23:24:00 -07:00
erwincoumans
684a9f6a99
move stb_image/stb_image_write.cpp into a cpp file instead of random files with the magic 'STB_IMAGE_WRITE_IMPLEMENTATION' define
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move setup.py back to eglRenderer extension, use pkgutil.get_loader('eglRenderer').get_filename()
disable dlmopen by default, unless B3_USE_DLMOPEN is defined.
2018-09-10 23:18:34 -07:00
erwincoumans
ab84975ca9
Merge pull request #1870 from erwincoumans/master
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pybullet eglPlugin: fix Mac OSX build
2018-09-10 12:23:36 -07:00
Erwin Coumans
f26d4fdc4c
pybullet eglPlugin: fix Mac OSX build
2018-09-10 08:55:47 -07:00
erwincoumans
1a047901ce
Merge pull request #1869 from erwincoumans/master
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fixes in eglRendererPlugin
2018-09-10 07:51:39 -07:00
bla
6992195ba8
add pybullet example for eglRendererPlugin, will use EGL in a plugin on Linux, Win32OpenGLWindow in a plugin on Windows
2018-09-09 23:03:07 -07:00
bla
8f711462e0
fix setup.py to work better on Windows and Linux (with default eglPlugin static built-in,
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just use pybullet.loadPlugin("eglRendererPlugin") before loading/creating any objects.
use end/startRendering (swap buffers) before the rendering in the eglPlugin
2018-09-09 22:58:08 -07:00
erwincoumans
9698c3d600
PyBullet setup.py: only enable BT_USE_EGL on Linux, but allow to run the eglPlugin on Windows and Mac as well (using their default opengl window).
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postpone the 'loadPlugin' for static eglPlugin, so that the init and exit happen in the same thread.
When you don't call unloadPlugin, the program may crash when exiting in SHARED_MEMORY_SERVER mode.
2018-09-09 21:08:47 -07:00
erwincoumans
2744e84592
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2018-09-09 15:25:27 -07:00
erwincoumans
7369005402
pybullet, use eglPlugin statically instead of dynamic loading an Extension -DSTATIC_EGLRENDERER_PLUGIN
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Fix compile errors of pybullet on Windows.
2018-09-09 15:23:26 -07:00
bla
de14006c2c
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2018-09-09 14:47:41 -07:00
bla
ced4645429
add missing include
2018-09-09 14:47:09 -07:00
erwincoumans
c4fe0f7357
disable enable_egl by default (?!?)
2018-09-09 14:39:56 -07:00
erwincoumans
adb5c049c7
Thanks to @dchichkov for some of the fixes in the eglRendererPlugin!
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Rename tinyRenderer -> eglRenderer in the eglRendererPlugin.
Allow to run the eglRendererPlugin to run on Windows (not in EGL mode but Win32OpenGLWindow mode)
Here is a script I tested on Windows:
~~~~~~~~~~~~
mport pybullet as p
import time
p.connect(p.DIRECT)
plugin = p.loadPlugin("e:/develop/bullet3/bin/pybullet_eglRendererPlugin_vs2010_x64_debug.dll","_eglRendererPlugin")
print("plugin=",plugin)
p.setGravity(0,0,-10)
p.loadURDF("plane.urdf",[0,0,-1])
p.loadURDF("r2d2.urdf")
pixelWidth = 320
pixelHeight = 220
while (1):
p.stepSimulation()
viewMatrix = [1.0, 0.0, -0.0, 0.0, -0.0, 0.1736481785774231, -0.9848078489303589, 0.0, 0.0, 0.9848078489303589, 0.1736481785774231, 0.0, -0.0, -5.960464477539063e-08, -4.0, 1.0]
projectionMatrix = [1.0825318098068237, 0.0, 0.0, 0.0, 0.0, 1.732050895690918, 0.0, 0.0, 0.0, 0.0, -1.0002000331878662, -1.0, 0.0, 0.0, -0.020002000033855438, 0.0]
#img_arr = p.getCameraImage(pixelWidth, pixelHeight, viewMatrix,projectionMatrix, shadow=1,lightDirection=[1,1,1])#,renderer=pybullet.ER_BULLET_HARDWARE_OPENGL)
img_arr = p.getCameraImage(pixelWidth, pixelHeight, shadow=1,lightDirection=[1,1,1])#,renderer=pybullet.ER_BULLET_HARDWARE_OPENGL)
#print("img_arr=",img_arr)
time.sleep(1)
~~~~~~~~~~~~~
2018-09-09 13:37:49 -07:00
erwincoumans
dc7feb9027
Merge remote-tracking branch 'bp/master'
2018-09-09 10:48:58 -07:00
erwincoumans
233a7083d1
Merge pull request #1790 from BlGene/egl-plugin
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OpenGL render plugin
2018-09-09 09:27:15 -07:00
erwincoumans
377a89c09c
Merge pull request #1866 from jna29/bug-fix/robot-manipulators-errors
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Fixed bugs mistaking forearm_roll_joint for upper_arm_roll_joint
2018-09-08 18:53:47 -07:00
Joshua Aduol
cc4c02edc7
Fixed bugs mistaking forearm_roll_joint for upper_arm_roll_joint
2018-09-09 00:17:06 +01:00
erwincoumans
63f4a63e15
since parent collision is always disabled by default for self-collision, we add a new flag
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URDF_USE_SELF_COLLISION_INCLUDE_PARENT, to force self-collision between direct parent/child (not recommended in general)
2018-09-08 14:46:43 -07:00
erwincoumans
cc91b4a7cf
Merge pull request #1865 from erwincoumans/master
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update quickstart guide, bump up pybullet version
2018-09-08 13:50:52 -07:00
Erwin Coumans
bc0a201bd1
update quickstart guide from https://docs.google.com/document/d/10sXEhzFRSnvFcl3XxNGhnD4N2SedqwdAvK3dsihxVUA/edit#heading=h.2ye70wns7io3
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bump up pybullet version to 2.1.4
2018-09-08 12:48:26 -07:00
Erwin Coumans
0515d5a5f6
Merge remote-tracking branch 'bp/master'
2018-09-08 07:51:30 -07:00
Erwin Coumans
b40fc10184
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2018-09-08 07:51:16 -07:00
erwincoumans
9085c18354
Merge pull request #1863 from erwincoumans/master
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remove pre-build proto/grpc files (they differ for each platform and …
2018-09-07 16:17:06 -07:00
Erwin Coumans
7376c26e4b
remove gl libs from openvr
2018-09-07 16:06:42 -07:00
erwincoumans
5164f2f9a7
remove pre-build proto/grpc files (they differ for each platform and proto/grpc version)
2018-09-07 15:44:33 -07:00
erwincoumans
12409f1118
Merge pull request #1860 from erwincoumans/master
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allow pybullet to connect to GRPC server. (need to use flag --enable_…
2018-09-05 21:20:21 -07:00
Erwin Coumans
b7d143429b
Merge remote-tracking branch 'bp/master'
2018-09-05 18:54:45 -07:00
erwincoumans
0efc67841d
allow pybullet to connect to GRPC server. (need to use flag --enable_grpc in premake build system)
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add grpcPlugin, it can work in GUI, SHARED_MEMORY_SERVER, DIRECT and other modes.
example script to start server from pybullet:
import pybullet as p
p.connect(p.GUI)
#if statically linked plugin
id = p.loadPlugin("grpcPlugin")
#dynamics loading the plugin
#id = p.loadPlugin("E:/develop/bullet3/bin/pybullet_grpcPlugin_vs2010_x64_debug.dll", postFix="_grpcPlugin")
#start the GRPC server at hostname, port
if (id>=0):
p.executePluginCommand(id, "localhost:1234")
Only in DIRECT mode, since there is no 'ping' you need to call to handle RCPs:
numRPC = 10
while (1):
p.executePluginCommand(id, intArgs=[numRPC])
2018-09-05 17:58:14 -07:00
erwincoumans
437c0426c9
Merge pull request #1859 from erwincoumans/master
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only add notifications if there is a plugin that needs them
2018-09-04 20:59:29 -07:00