Commit Graph
6852 Commits
Author SHA1 Message Date
mbennice 30d4c4136a Piping through the flag to parse sensors 2018-09-27 09:49:59 -07:00
mbennice 173cc2538f Correct header update
Revert the header update change.
2018-09-26 16:38:59 -07:00
mbennice f79b04357f Update URDF Importer to process sensor elements.
Update the URDF Importer to add sensors as 0 mass 0 inertia elements
attached by a fixed joint. This way their states can be read as links.
2018-09-26 16:35:22 -07:00
erwincoumans 180a9f5103 Merge pull request #1897 from erwincoumans/master
Fix eglPlugin
2018-09-24 08:07:26 -07:00
erwincoumans c1ba89a01c Fix eglPlugin 2018-09-24 08:06:28 -07:00
erwincoumans cdd56e4641 Merge pull request #1895 from erwincoumans/master
Code-style consistency improvement: _clang-format applied
2018-09-23 19:22:09 -07:00
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00
erwincoumans d54c8395ac Merge pull request #1882 from lucasw/patch-1
Spelling fix: on-way -> one-way
2018-09-22 14:59:48 -07:00
erwincoumans cff111ba04 Merge pull request #1894 from erwincoumans/master
allow to disable self-collision for a link-pair, only enable eglPlugin for Linux (disable eglPlugin for Win/Mac)
2018-09-22 14:59:08 -07:00
erwincoumans b73b05e9fb add getClosestPoints.py example.
allow to perform a getClosestPoints query with a collisionShape and world transform (position, orientation) that isn't part of the world.
(use createCollisionShape to create it)
add optional removeCollisionShape, for collision shapes only used in a query (and not used to create a body)
2018-09-22 14:18:21 -07:00
erwincoumans cdf8c908ad add getClosestPoints.py example.
allow to perform a getClosestPoints query with a collisionShape and world transform (position, orientation) that isn't part of the world.
(use createCollisionShape to create it)
2018-09-22 13:17:09 -07:00
erwincoumans 64a7a3d82f Merge branch 'master' of https://github.com/erwincoumans/bullet3 2018-09-21 17:33:31 -07:00
erwincoumans 278454ae17 allow to disable self-collision for a link-pair 2018-09-21 17:33:13 -07:00
Erwin Coumans 350adb5c7c Merge branch 'master' of https://github.com/erwincoumans/bullet3 2018-09-21 09:56:25 -07:00
Erwin Coumans 47efe66017 disable eglPlugin from setup.py / pip pybullet on Windows and Mac (only enable on Linux) 2018-09-21 09:55:57 -07:00
erwincoumans 8d8f96c850 Merge pull request #1886 from erwincoumans/master
pybullet, fix single step synchronous rendering, add missing files in pip version 2.1.8
2018-09-20 09:26:58 -07:00
erwincoumans 874bbc91a3 Merge remote-tracking branch 'bp/master' 2018-09-20 09:08:56 -07:00
erwincoumans 1ec616362c Merge branch 'master' of https://github.com/erwincoumans/bullet3 2018-09-20 09:08:46 -07:00
erwincoumans 616192f80a use grpc port -1 by default in PyBullet. add grpcClient.py and grpcServer.py 2018-09-20 09:07:47 -07:00
Erwin Coumans 0de99f224a fix compilation on ARM (Ubuntu 18.04, NVIDIA Xavier) 2018-09-19 16:18:06 -07:00
bla 3de295ca41 add missing files to MANIFEST.in for pybullet pip version 2018-09-19 08:43:55 -07:00
Lucas Walter fbf4d946c4 Spelling fix: on-way -> one-way 2018-09-18 07:40:22 -07:00
erwincoumans 0b08881ab8 wait until a frame is rendered, when using the COV_ENABLE_SINGLE_STEP_RENDERING command (Windows and Linux only) 2018-09-15 14:22:31 -07:00
erwincoumans d315673d3a Merge pull request #1879 from erwincoumans/master
fix internal build / pybullet version bump
2018-09-14 18:54:41 -07:00
erwincoumans 81f6a63490 Merge branch 'master' of https://github.com/erwincoumans/bullet3 2018-09-14 17:17:20 -07:00
erwincoumans e6d74580c1 add single step rendering feature:
while (1):
    stepSimulation()
    pybullet.configureDebugVisualizer(pybullet.COV_ENABLE_SINGLE_STEP_RENDERING, 1)

disable single step using
pybullet.configureDebugVisualizer(pybullet.COV_ENABLE_SINGLE_STEP_RENDERING, 0)
2018-09-14 17:17:11 -07:00
Erwin Coumans b0971b4beb fix our internal build 2018-09-13 10:20:38 -07:00
Erwin Coumans d909448ee3 bump up pybullet version again 2018-09-12 21:03:07 -07:00
erwincoumans 826ca0892a Merge pull request #1877 from erwincoumans/master
bump up pybullet version to 2.1.5
2018-09-12 20:34:24 -07:00
Erwin Coumans c8fe0f7fbc bump up pybullet version to 2.1.5 2018-09-12 20:33:52 -07:00
erwincoumans bd4717e9cc Merge pull request #1876 from erwincoumans/master
use numpy to reshape image data to matplotlib compatible format
2018-09-12 20:25:53 -07:00
erwincoumans 9553892770 PyBullet / BulletRobotics:
Implement collisionFilterPlugin, use setCollisionFilterPair to enable or disable collision detection between specific pairs of objects.
Also, expose setCollisionFilterGroupMask as PyBullet API and in urdf using the tag <collision group="1" mask="2"/>.
See examples/pybullet/examples/collisionFilter.py for an example.
PyBullet default: Lower the warmstarting factor, for maximal coordinates rigid bodies for more stable simulation.
Add btCollisionWorld::refreshBroadphaseProxy to easier recreate the broadphase proxy without adding/removing objects to the world.
2018-09-12 19:30:49 -07:00
erwincoumans bf3399d0e3 Merge remote-tracking branch 'bp/master' 2018-09-12 09:18:25 -07:00
Erwin Coumans 1efee29c27 Merge branch 'master' of https://github.com/erwincoumans/bullet3 2018-09-12 08:20:03 -07:00
Erwin Coumans c83fa30daa use numpy to reshape image data to matplotlib compatible format
fixes issue #1871
2018-09-12 08:19:30 -07:00
erwincoumans 2a3a60ac64 Merge pull request #1874 from erwincoumans/master
more egl plugin fixes, create stb_image_write.cpp (instead of magic defines in various source files)
2018-09-11 14:14:40 -07:00
Erwin Coumans 23ecbab7b3 fix setup.py and pybullet to work better with eglPlugin on Linux 2018-09-11 13:24:35 -07:00
erwincoumans 87e8711b0a Merge pull request #1872 from RanTig/GetLinkStateFix
Change b3GetLinkState to use numLinks in status handle
2018-09-11 08:48:30 -07:00
Tigran Gasparian 58699258dd Change b3GetLinkState to use numLinks in status handle
Changes the b3GetLinkState function to use numLinks from the
SharedMemoryStatus returned from RequestActualState instead of the
cached number of link value returned by b3GetNumJoints.

The cached value can be outdated when a new body is added and
SyncBodyInfo isn't used, while using the value in the status is always
up-to-date.
2018-09-11 14:44:06 +02:00
bla 36c900e384 linux fixes related to egl 2018-09-10 23:52:53 -07:00
erwincoumans 5b1588fc3f fix createProtobufs.bat script 2018-09-10 23:32:51 -07:00
Erwin Coumans 9fa3e44539 fixes related to egl plugin 2018-09-10 23:31:54 -07:00
Erwin Coumans 3b0a44e1be fix createProtobufs.sh script 2018-09-10 23:24:00 -07:00
erwincoumans 684a9f6a99 move stb_image/stb_image_write.cpp into a cpp file instead of random files with the magic 'STB_IMAGE_WRITE_IMPLEMENTATION' define
move setup.py back to eglRenderer extension, use pkgutil.get_loader('eglRenderer').get_filename()
disable dlmopen by default, unless B3_USE_DLMOPEN is defined.
2018-09-10 23:18:34 -07:00
erwincoumans ab84975ca9 Merge pull request #1870 from erwincoumans/master
pybullet eglPlugin: fix Mac OSX build
2018-09-10 12:23:36 -07:00
Erwin Coumans f26d4fdc4c pybullet eglPlugin: fix Mac OSX build 2018-09-10 08:55:47 -07:00
erwincoumans 1a047901ce Merge pull request #1869 from erwincoumans/master
fixes in eglRendererPlugin
2018-09-10 07:51:39 -07:00
bla 6992195ba8 add pybullet example for eglRendererPlugin, will use EGL in a plugin on Linux, Win32OpenGLWindow in a plugin on Windows 2018-09-09 23:03:07 -07:00
bla 8f711462e0 fix setup.py to work better on Windows and Linux (with default eglPlugin static built-in,
just use pybullet.loadPlugin("eglRendererPlugin") before loading/creating any objects.
use end/startRendering (swap buffers) before the rendering in the eglPlugin
2018-09-09 22:58:08 -07:00
erwincoumans 9698c3d600 PyBullet setup.py: only enable BT_USE_EGL on Linux, but allow to run the eglPlugin on Windows and Mac as well (using their default opengl window).
postpone the 'loadPlugin' for static eglPlugin, so that the init and exit happen in the same thread.
When you don't call unloadPlugin, the program may crash when exiting in SHARED_MEMORY_SERVER mode.
2018-09-09 21:08:47 -07:00