ejcoumans
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3a6942fb91
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processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated.
renamed m_ccdSweptSphereRadius,
enabled wireframe debugDrawObject (using debugDrawer)
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2006-10-18 03:28:42 +00:00 |
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ejcoumans
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d878885db4
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updated quickstep solver (for comparison), enabled GPU physics again (but WIN32 doesn't have the VertexTextureSupport enabled)
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2006-10-13 23:58:52 +00:00 |
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ejcoumans
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2c66be25fc
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added cleanup memory for BasicDemo, and another pragma warning ignore
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2006-10-13 23:24:09 +00:00 |
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ejcoumans
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f3eb3cfa37
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Added a very basic dynamics demo, only using spheres (and optionally boxes)
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2006-10-09 20:41:18 +00:00 |
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