Commit Graph

10 Commits

Author SHA1 Message Date
ejcoumans
3a6942fb91 processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated.
renamed m_ccdSweptSphereRadius,
enabled wireframe debugDrawObject (using debugDrawer)
2006-10-18 03:28:42 +00:00
ejcoumans
a337372905 added first draft of C-API, btConvexHullShape takes float* instead of btPoint*, added getGravity to btRigidBody 2006-10-11 06:07:14 +00:00
ejcoumans
f3eb3cfa37 Added a very basic dynamics demo, only using spheres (and optionally boxes) 2006-10-09 20:41:18 +00:00
ejcoumans
bf847b839a another large series of changes, related to the refactoring.
CompoundShapes are tricky to manage with respect to persistent contact points and swapped order of btCollisionObjects,
During dispatch, finding an algorith etc. order can be swapped.
fixed several other issues, related to SimpleBroadphase (removing a proxy was not working)
2006-10-06 05:22:13 +00:00
ejcoumans
d38549aa54 more refactoring, removed PhysicsInterface, cleaned up demos to make use of btDynamicsWorld derived classes.
removed two cached optimizations, type in btTransform and cached inverse transform (todo: test performance impact)
committed fixes that make the code adhere to 'who creates it, also destroys it'
2006-09-30 01:36:39 +00:00
ejcoumans
14397a2f72 confusion about memory management, and removed obsolete PhysicsInterface code.todo: updated the demos that still use this code 2006-09-29 19:57:23 +00:00
ejcoumans
d0f09040e9 fixed some merging conflicts 2006-09-27 20:58:49 +00:00
ejcoumans
eb23bb5c0c merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.
Still need to verify to make sure no unwanted renaming is introduced.
2006-09-27 20:43:51 +00:00
ejcoumans
2a602aefa1 added replacement for CcdPhysicsEnvironment 2006-09-26 23:55:35 +00:00
ejcoumans
9531ec4b30 most basic rigid body simulation
lacks object deactivation and constraints, vehicles etc.
2006-09-26 21:31:44 +00:00