Commit Graph

8 Commits

Author SHA1 Message Date
erwincoumans
3beae80a73 prepare for GPU fixed constraint (not done yet) 2013-07-16 19:05:07 -07:00
erwin coumans
2aad8419b7 add support for picking, using point 2 point constraint
allow to remove constraints by unique id
added tiny wavefront loader, plan to use this instead of existing slow wavefront loader
2013-07-10 00:21:23 -07:00
erwin coumans
c4375a09e4 added GPU joint solver for non-contact constraints. Only point 2 point version for now, will add some other constraints soon (changes are very local) 2013-07-09 10:46:47 -07:00
erwincoumans
161c48d331 work-in-progress Bullet 3.x GPU raytest
work-in-progress P2P constraint for b3GpuDynamicsWorld
2013-06-17 13:47:35 -07:00
erwin coumans
100449d76f faster scene construction when not using instancing (avoid copy individual vertices/shapes to GPU, but do it afterwards in a batch), copy GPU data in 'writeAllBodiesToGpu' method
add option --no_instanced_collision_shapes, this only applies to the 2 benchmark screnes at the moment
always use the user specified b3Config file, so the settings can be set at runtime, not just at compile time
adjust default constants in b3Config (needs more tweaking, ideally at run-time)
2013-06-08 11:08:44 -07:00
erwincoumans
9fe48d887d b3GpuDynamicsWorld improvements:
apply forces
copy linear/angular velocity every frame at the CPU side, initial velocity works now
hook up setGravity
Note: the 'stepSimulation' for GPU only simulates a single simulation frame.
2013-06-06 22:01:06 -07:00
erwincoumans
e999903c15 resolve some naming conflicts between Bullet 3.x and Bullet 2.x
add BasicGpuDemo that bridges Bullet 2.x and Bullet 3.x (still preliminary/crashing/instable)
2013-04-30 18:17:44 -07:00
erwincoumans
3ac332f3a7 reorder files, in preparation for Bullet 3 -> Bullet 2 merge 2013-04-29 19:04:08 -07:00