erwin coumans
481d54967f
Fixes in raycast (against sphere), point 2 point constraint
...
Picking test works, holding shift in App_BasicGpuDemo_*
2013-06-18 19:33:45 -07:00
erwincoumans
561a44e5d8
Try to avoid crashes if memory allocations fail
...
Deal with cases exceeding allocations of bodies/shapes above the limits set in b3Config
(work-in-progress )
2013-06-17 15:55:41 -07:00
erwincoumans
161c48d331
work-in-progress Bullet 3.x GPU raytest
...
work-in-progress P2P constraint for b3GpuDynamicsWorld
2013-06-17 13:47:35 -07:00
erwincoumans
9fe48d887d
b3GpuDynamicsWorld improvements:
...
apply forces
copy linear/angular velocity every frame at the CPU side, initial velocity works now
hook up setGravity
Note: the 'stepSimulation' for GPU only simulates a single simulation frame.
2013-06-06 22:01:06 -07:00
erwin coumans
31e0d0fd38
add support for motion state and internal pre-tick callback
2013-06-03 15:17:06 -07:00
erwin coumans
6ee9eb9bb5
fix bug in assignment of contact constraints to solver grid (always use dynamic body to determine constraint assignment, otherwise write conflicts can occur)
...
implement CPU version of narrowphase convex collision, for comparison/debug purposes
start towards cpu/gpu sync, for adding/removing bodies (work in progress)
2013-05-02 09:49:16 -07:00
erwincoumans
e999903c15
resolve some naming conflicts between Bullet 3.x and Bullet 2.x
...
add BasicGpuDemo that bridges Bullet 2.x and Bullet 3.x (still preliminary/crashing/instable)
2013-04-30 18:17:44 -07:00