ejcoumans
c625e756fe
replaced btSimdMinMax.h by btMinMax.h in a few remaining places
2007-10-19 20:48:06 +00:00
ejcoumans
9e530a005c
make parallel solver compile on MSVC 6
2007-10-12 06:59:59 +00:00
ejcoumans
29dd9681f4
Added libspe2 parallel Cell SPE support contribution by IBM Germany 'Extreme Blue' project:
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Thanks to Benjamin Hoeferlin, Minh Cuong Tran,Martina Huellmann,Frederick Roth.
2007-09-26 23:43:51 +00:00
ejcoumans
b054f375bc
- Added serialization to btBvhTriangleMeshShape/btOptimizedBvh. See ConcaveDemo for example usage.
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- added bt32BitAxisSweep3, which co-exists without recompilation, using template class. This broadphase is recommended for large worlds with many objects (> 16384), until btMultiSwap is finished.
- Fixed some recent issues in Bullet 2.57 related to compound (thanks Proctoid) and memory allocations
2007-09-10 01:14:42 +00:00
ejcoumans
7834825a43
added parallel constraint solver (for CELL Spu and multi-core, work in progress)
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Thanks Marten Svanfeldt/Starbreeze Studios for the contribution
2007-08-12 17:39:15 +00:00
ejcoumans
6f26aa1591
Added multi-threaded collision detection. Original code is written for Cell SPU, but wrappers are provided to run on multi-core using Win32 Threads.
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SpuLibspe2Support is on the todo list, so it can run on Cell Blade & PS3 Linux.
2007-06-13 01:04:43 +00:00