Commit Graph

16 Commits

Author SHA1 Message Date
ejcoumans
d878885db4 updated quickstep solver (for comparison), enabled GPU physics again (but WIN32 doesn't have the VertexTextureSupport enabled) 2006-10-13 23:58:52 +00:00
ejcoumans
71393bac40 updated buildstuff, collada-dom is now colladadom (should make VisualStudio 6 users happy) 2006-10-04 23:54:22 +00:00
ejcoumans
9b01b6672e updated makefile and fixed a GLuint <-> int conversion issue 2006-10-01 17:16:02 +00:00
sjbaker
a7eca49065 Added some performance measuring tools.
Speeded up collision detection significantly.
2006-10-01 16:36:57 +00:00
sjbaker
9ebc440ee5 Added simple collision detection. 2006-10-01 03:45:08 +00:00
sjbaker
2aaab1ab1a Assorted cleanup of compilation warnings. Also fixed some actual errors:
#include "renderTexture.h"...when the file is actually called 'RenderTexture.h'.
2006-10-01 00:08:09 +00:00
ejcoumans
2b1657b1dd Refactoring: another huge number of changes, renamed methods to start with lower-case. 2006-09-28 01:11:16 +00:00
sjbaker
2b286e4748 Added new GPU physics demo into both trunk and branch. 2006-09-27 19:18:52 +00:00
ejcoumans
1a8db5a00e minor fix 2006-09-20 03:44:27 +00:00
ejcoumans
52a950db62 added alternative paths, when files are not found 2006-09-20 03:19:27 +00:00
ejcoumans
69c11061c3 2006-09-20 03:04:40 +00:00
ejcoumans
c779f05989 added autogeneration file / jamfile 2006-09-20 02:59:26 +00:00
sjbaker
dad2cb634e * Merged in my latest changes into SVN repository.
* Arranged to avoid reading/writing textures at same time.
* Removed depth and stencil buffers from FBO's.
* Eliminated 1-component FBO that caused grief for FBO completeness test.
* Added back missing cubeShaderNoTexture.vert
2006-09-20 00:44:41 +00:00
sjbaker
22fdf584b8 Reverse order of entries in CHANGES 2006-09-19 22:46:33 +00:00
ejcoumans
4970e86100 latest 0.5 changes from Steven Baker, and fixed Windows MSVC compiling issues 2006-09-19 17:10:30 +00:00
ejcoumans
b548455ae9 added Steven Baker's GPU physics code (work in progress) 2006-09-18 20:16:43 +00:00