erwincoumans
561a44e5d8
Try to avoid crashes if memory allocations fail
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Deal with cases exceeding allocations of bodies/shapes above the limits set in b3Config
(work-in-progress )
2013-06-17 15:55:41 -07:00
erwincoumans
161c48d331
work-in-progress Bullet 3.x GPU raytest
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work-in-progress P2P constraint for b3GpuDynamicsWorld
2013-06-17 13:47:35 -07:00
erwincoumans
02a858e7c1
pass in b3Config
2013-06-08 11:32:29 -07:00
erwin coumans
4877a2af8a
enable CPU joint (non-contact) constraint solver in GPU rigid body pipeline
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small change to BasicGpuDemo
2013-05-08 15:55:02 -07:00
erwin coumans
1185de51d5
experiment with first-level batching using object index instead of spatial hash in uniform grid (to avoid tuning average object size for uniform grid)
2013-05-03 01:14:34 -07:00
erwin coumans
6ee9eb9bb5
fix bug in assignment of contact constraints to solver grid (always use dynamic body to determine constraint assignment, otherwise write conflicts can occur)
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implement CPU version of narrowphase convex collision, for comparison/debug purposes
start towards cpu/gpu sync, for adding/removing bodies (work in progress)
2013-05-02 09:49:16 -07:00
erwincoumans
e999903c15
resolve some naming conflicts between Bullet 3.x and Bullet 2.x
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add BasicGpuDemo that bridges Bullet 2.x and Bullet 3.x (still preliminary/crashing/instable)
2013-04-30 18:17:44 -07:00