ejcoumans
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5ed0cf5b7f
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improved performance, and allowed custom friction and contact solver models. See CcdPhysicsDemo #define USER_DEFINED_FRICTION_MODEL
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2006-09-20 00:49:33 +00:00 |
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ejcoumans
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fa96109cd9
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Exposed another glut method (the demos really require cleanup soon!)
First steps for a raycast-vehicle demo (far from finished)
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2006-09-05 07:36:55 +00:00 |
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ejcoumans
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334ce42650
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added basic RaycastVehicle support, and CcdPhysicsEnvironment::getAppliedImpulse(int constraintId), this value is useful as treshold to break constraints.
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2006-08-29 23:55:32 +00:00 |
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ejcoumans
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b8cbfe5f72
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Basic support for COLLADA physics constraints (each DOF can be completely locked or free, no limits yet)
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2006-07-28 21:49:26 +00:00 |
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ejcoumans
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faa1dc90be
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debug drawing for ParallelPhysicsEnvironment
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2006-07-05 05:22:09 +00:00 |
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ejcoumans
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e190b3cb79
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Added basic gather/scatter to simulation island (for ParallelIslandDispatcher/ParallelPhysicsEnvironment.
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2006-07-02 05:33:35 +00:00 |
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ejcoumans
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a359212fb3
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more work on parallel dispatching of simulation islands
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2006-07-01 03:33:05 +00:00 |
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ejcoumans
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2d80bae6e3
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fairly large refactoring of dispatcher/simulation island management, to allow for parallel simulation.
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2006-07-01 00:22:15 +00:00 |
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ejcoumans
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8e91b0cd68
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ParallelPhysicsEnvironment development started
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2006-06-30 05:39:15 +00:00 |
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ejcoumans
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3a85557c29
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Refactoring for parallel processing of islands, collision detection and constraint solving.
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2006-06-30 00:41:09 +00:00 |
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ejcoumans
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e061ec1ebf
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moved files around
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2006-05-25 19:18:29 +00:00 |
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