Xuchen Han
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a274bcbfa3
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add position error into deformable vs. rigid solve
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2019-12-31 19:18:37 -08:00 |
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Xuchen Han
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d7442cee21
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add strain rate limiting
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2019-12-31 14:04:18 -08:00 |
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Xuchen Han
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89553c44e7
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solve constraints involving deformable objects according to islands
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2019-12-18 23:11:34 -08:00 |
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Xuchen Han
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baa9dcdf08
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move erp for deformable into a separate parameter
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2019-11-07 12:13:51 -08:00 |
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Xuchen Han
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13314360a8
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add option for deformable rigid split impulse
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2019-11-05 18:07:58 -08:00 |
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Xuchen Han
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60dfe1fe69
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add support for anchor constraint between deformable and rigid
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2019-10-16 19:23:01 -07:00 |
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Xuchen Han
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3d622a3bee
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enable deformable sleeping
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2019-10-16 12:00:02 -07:00 |
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Xuchen Han
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20abbc9ee7
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add dynamic friction for deformable contact
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2019-09-28 14:44:41 -07:00 |
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Xuchen Han
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ae42cc561e
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add damping energy in line search
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2019-09-28 14:44:41 -07:00 |
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Xuchen Han
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1bfb226be8
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add support for deformable vs. deformable contact
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2019-09-28 14:44:41 -07:00 |
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Xuchen Han
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403eb62dfa
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code clean up and optimization
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2019-09-28 14:44:41 -07:00 |
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Xuchen Han
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109d9353af
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switched to deformable rigid contact from Jacobi to Gauss Seidel
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2019-09-28 14:44:41 -07:00 |
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Xuchen Han
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f99cf56149
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finished refactoring; start adding face contact
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2019-09-28 14:44:41 -07:00 |
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Xuchen Han
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5330396c70
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enabled mass preconditioner
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2019-09-04 18:49:43 -07:00 |
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Xuchen Han
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e124c62a70
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each node only allows a single contact; initial guess for newton set to x = x_n + dt*v_n
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2019-09-04 18:49:43 -07:00 |
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Xuchen Han
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908cf69f06
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change deformable/multibody solve to be in dv space
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2019-08-24 14:58:11 -07:00 |
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Xuchen Han
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6beeac7065
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refactor contact solve
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2019-08-23 17:32:41 -07:00 |
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Xuchen Han
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4e1c1a30a7
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remove world dependency from btDeformableBodySolver,btDeformableBackwardEulerObjective, and btCGProjection; reduce invasion into multibody world, all chnages are cosmetic now
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2019-08-21 22:17:46 -07:00 |
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Xuchen Han
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9f559af2a8
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set m_contact_iterations to solverInfo.m_solverIterations
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2019-08-19 13:07:26 -07:00 |
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Xuchen Han
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bf215a3ce1
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rename btDeformableRigidDynamicsWorld to btDeformableMultiBodyDynamicsWorld
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2019-08-16 13:45:30 -07:00 |
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Xuchen Han
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8860f8bacc
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remove unused functions
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2019-08-16 13:45:30 -07:00 |
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Xuchen Han
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86a1312875
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add author info
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2019-08-16 13:45:30 -07:00 |
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Xuchen Han
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07bf736aeb
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build islands once and process islands arbitrary number of times in update constraints
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2019-08-16 13:45:29 -07:00 |
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Xuchen Han
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fa5741d07e
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improve dynamic friction
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2019-08-16 13:45:29 -07:00 |
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Xuchen Han
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fb6612c0be
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friction fixes
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2019-08-16 13:45:08 -07:00 |
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Xuchen Han
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7adb6fdff3
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2016 -> 2019
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2019-08-08 17:43:49 -07:00 |
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Xuchen Han
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6a599bde87
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setDt in reinitialize and remove unused variables
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2019-08-06 10:16:56 -07:00 |
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Xuchen Han
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73f5eb6a8f
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add profiling and code clean up
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2019-08-05 16:49:04 -07:00 |
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Xuchen Han
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02d3a9469f
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code clean up + Zlib copyright header
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2019-08-05 11:54:17 -07:00 |
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Xuchen Han
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c5d84c1a0b
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get rid of nullptr and std::function
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2019-08-03 00:12:34 -07:00 |
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Xuchen Han
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8c04a78c9b
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switch from std::unordered_map to btHashMap
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2019-08-02 23:26:11 -07:00 |
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Xuchen Han
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f624b60c19
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get rid of auto
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2019-08-02 15:19:37 -07:00 |
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Xuchen Han
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f1e7ce9ce1
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add multibody interpolation transform so that collision detection is consistent with rigidbody
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2019-08-02 13:15:06 -07:00 |
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Xuchen Han
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ec403f790d
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factor out force; now btDeformableLagrangianceForce can be specified at configuration time and to specific softbody
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2019-08-02 13:15:06 -07:00 |
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Xuchen Han
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233a381e7c
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add correct impulse matrix to multibody-deformable contact
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2019-08-02 13:15:00 -07:00 |
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Xuchen Han
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243b9fc8c7
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combat friction drift in positionCorrect by changing velocity and change it back (effectively only changing position)
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2019-08-02 13:14:15 -07:00 |
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Xuchen Han
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a90cad2a96
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deformable code refactor
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2019-08-02 13:13:21 -07:00 |
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