Main improvements are: GPU cloth collision detection against a capsule shape
,OpenCL-OpenGL interoperability (keeping data buffers on GPU), and bug fixes
Thanks to Lee Howes
Thanks to Daniel KO Listas at the ODE mailing list
Don't build graphics demos when OpenGL or GLUT is not found
CMake will still build the non-graphical HelloWorld demo (output text to console)
Fix linker error: ThreadingDemo requires pthreads on UNIX systems
Thanks to reptor, see also http://bulletphysics.org/Bullet/phpBB3/posting.php?mode=reply&f=9&t=5748
Small cleanup of cmake build for NVIDIA and AMD OpenCL
For AMD Stream SDK use:
INCLUDE_DIRECTORIES( ${AMD_OPENCL_INCLUDES} )
LINK_LIBRARIES( ${CMAKE_ATISTREAMSDK_LIBPATH}/OpenCL.lib )
For NVIDIA CUDA SDK:
INCLUDE_DIRECTORIES( ${NVIDIA_OPENCL_INCLUDES} )
LINK_LIBRARIES( ${NVIDIA_OPENCL_LIBRARIES})
Thanks to Simon Green for the feedback, see also Issue 419
Added BT_PROFILE for "predictUnconstraintMotionSoftBody"
Added a few missing destructors.
Added AllMemoryBarrier
Thanks to Lee Howes for the commit in the branch.
move vectormath to src folder, and add a vmInclude.h that contains the logic in a single location.
If you still need a system-wide vectormath, make sure to define USE_SYSTEM_VECTORMATH (in build system)