john.mccutchan
4e70343a8b
by default, a btTriangleIndexVertexArray has no setPremadeAabb, so initialize m_hasAabb to zero.
2008-10-02 22:15:53 +00:00
erwin.coumans
f655eff89f
add support for premade aabb in btStridingMeshInterface/btBvhTriangleMeshShape,
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Thanks Roy Eltham, http://code.google.com/p/bullet/issues/detail?id=70
2008-08-29 05:39:17 +00:00
ejcoumans
282cbdcdd9
applied patch contributed by Tim Johansson: adds support for multiple mesh parts in combination with bvh, add short index support for meshes.
2007-11-06 06:47:04 +00:00
ejcoumans
d17a8dae0e
updated autogenerated msvc projectfiles, moved destructor in CPP file, it was causing some random crash under msvc 6.0 (todo find out why)
2007-10-25 05:11:19 +00:00
ejcoumans
a98ccc839e
enable double precision for triangle indices in BT_USE_DOUBLE_PRECISION mode (need to review this)
2007-09-30 02:28:04 +00:00
ejcoumans
853bafb7ae
Get the open source Bullet library more in sync with Playstation SPU version
2007-04-10 01:02:58 +00:00
ejcoumans
df9230327c
Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps.
2006-12-16 05:51:30 +00:00
ejcoumans
6738ed329d
ASSERT -> btAssert
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Added btStackAlloc to Bullet (right now only used by btGjkEpa)
removed default constructors of btCollisionWorld/btDiscreteDynamicsWorld, to reduce link-time dependencies
2006-11-29 01:52:09 +00:00
ejcoumans
2b1657b1dd
Refactoring: another huge number of changes, renamed methods to start with lower-case.
2006-09-28 01:11:16 +00:00
ejcoumans
eb23bb5c0c
merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.
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Still need to verify to make sure no unwanted renaming is introduced.
2006-09-27 20:43:51 +00:00
ejcoumans
0e04cfc806
First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.
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Made all buildsystems to work again (jam, msvc, cmake)
2006-09-25 08:58:57 +00:00