ejcoumans
685138d033
include paths should not be relative starting with "../
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It leads to problems with certain compilers, when Bullet/src is located in a long pathname.
Keep include path starting with "LinearMath/, "BulletCollision/, or "BulletDynamics/
2007-07-14 05:08:57 +00:00
ejcoumans
718b73371f
removed 'processAllTrianglesBruteForce'
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autogenerated new visual studio projectfiles
2007-06-14 13:06:05 +00:00
ejcoumans
effb5a8b62
added brute-force triangle iteration method, to allow graphics to skip aabb traversal (useful for debugging)
2007-06-13 22:35:14 +00:00
sjbaker
e9b21e21a6
Pathnames between #include files that are intended to be used within application code should not depend on the paths to the subdirectories being known to the compiler because this will not always be the case when an end-user includes your headers.
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Includes of files in the local hierarchy must not use <...> please stick with "..."
2006-12-26 15:33:28 +00:00
ejcoumans
df9230327c
Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps.
2006-12-16 05:51:30 +00:00
ejcoumans
71145de242
renamed ConcaveShape to btConcaveShape
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added btHeightfieldTerrainShape (not done yet)
2006-11-29 02:11:25 +00:00
ejcoumans
2b1657b1dd
Refactoring: another huge number of changes, renamed methods to start with lower-case.
2006-09-28 01:11:16 +00:00
ejcoumans
eb23bb5c0c
merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.
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Still need to verify to make sure no unwanted renaming is introduced.
2006-09-27 20:43:51 +00:00
ejcoumans
0e04cfc806
First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.
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Made all buildsystems to work again (jam, msvc, cmake)
2006-09-25 08:58:57 +00:00