Commit Graph

6280 Commits

Author SHA1 Message Date
ejcoumans
6a0296d437 tested Epa, and added some debug printf stuff
Still has some issues, but so does the sampling MinkowskisumPenetrationDepth solver (its an approximation)
2006-09-07 22:55:17 +00:00
ejcoumans
1bbd779aa3 added ColladaConverter.cpp to cmakelist 2006-09-07 00:44:34 +00:00
ejcoumans
fa4fd1369c Added support for SHORT/WORD indices
Removed references to m_userPointer (in CollisionObject), called it m_userObjectPointer
increased view distance in glut demo file
2006-09-06 22:21:12 +00:00
ejcoumans
400376289c 2006-09-06 00:38:12 +00:00
ejcoumans
fa96109cd9 Exposed another glut method (the demos really require cleanup soon!)
First steps for a raycast-vehicle demo (far from finished)
2006-09-05 07:36:55 +00:00
ejcoumans
e84716482d autogenerated and added VehicleDemo to MSVC projectfiles 2006-09-04 21:58:32 +00:00
ejcoumans
61374e7777 updated recent changes 2006-09-04 21:52:37 +00:00
ejcoumans
a0c157ed85 fixed memoryleak,
added RayTestSingle to CollisionWorld
prepared to add VehicleDemo
2006-09-04 21:28:32 +00:00
ejcoumans
1048793061 fixed collision bug involving meshes/compounds: always keep point with deepest penetration
increased default number of objects/overlaps in broadphase to 20k/60k
2006-09-04 18:54:36 +00:00
ejcoumans
b76e642506 fixed one performance problem with sleeping objects 2006-09-02 01:50:16 +00:00
ejcoumans
815ec6178e Collada Converter minor fix in load 2006-09-02 00:34:03 +00:00
ejcoumans
d36abec2a9 updated projectfiles for ColladaConverter, and added Cmake mention in doxygen frontpage 2006-09-02 00:01:26 +00:00
ejcoumans
59b6f509ff improved COLLADA physics support, with respect to instancing.
Can read Ageia 'CreateDynamics' exported files again.
See http://codesuppository.blogspot.com/
2006-09-01 23:42:14 +00:00
ejcoumans
5c7653fa82 re-autogenerated projectfiles to include Vehicle files 2006-08-30 00:39:59 +00:00
ejcoumans
334ce42650 added basic RaycastVehicle support, and CcdPhysicsEnvironment::getAppliedImpulse(int constraintId), this value is useful as treshold to break constraints. 2006-08-29 23:55:32 +00:00
ejcoumans
e1b85d1969 Got a license from Intel for vtune. The first performance analysis showed an unexpected bottleneck:
apparently the UnionFind / island management had unexpected overhead. Added path compression to the UnionFind::find operation, and iterative over the actual islands, rather then over all number of objects.
2006-08-29 23:37:32 +00:00
ejcoumans
4cdcee8871 updated CMakeLists.txt to include LibXML and LibColladaDom, and use better naming for libs. This should allow autogeneration of visual studio projectfiles, and Apple XCode projectfiles for COLLADA_DOM demo. 2006-08-28 01:26:31 +00:00
ejcoumans
ee3ca06b20 added additional quickprof timer for rendering 2006-08-17 09:41:56 +00:00
ejcoumans
8cd999a189 changed filename for msvc 2006-08-16 14:03:39 +00:00
ejcoumans
9a8e8d5639 upgraded version, and projectfiles 2006-08-16 13:34:10 +00:00
ejcoumans
bc18e8cff0 added Bspdemo resources 2006-08-16 13:15:29 +00:00
ejcoumans
c2f3f16549 updated version to 1.9 2006-08-12 00:59:22 +00:00
ejcoumans
05a6658271 added Quake BSP physics demo 2006-08-12 00:08:02 +00:00
ejcoumans
e11b86cf4c endian-check bug? 2006-08-11 23:38:38 +00:00
ejcoumans
d5c7b742ad updated buildfiles for new BspDemo 2006-08-11 23:28:37 +00:00
ejcoumans
f43911f9d0 added CMake file 2006-08-11 23:27:19 +00:00
ejcoumans
e2b6d4ee65 some changes related to BspDemo 2006-08-11 23:01:25 +00:00
ejcoumans
22c416dc0c quake bsp test file. This file was made by Jan-Paul van Waveren (idsoftware) and he gave me permission to use this file. 2006-08-11 21:25:46 +00:00
ejcoumans
955858a48b Added Quake BSP loading to the ColladaDemo example. This can become utility to transform bsp2dae 2006-08-11 21:24:35 +00:00
ejcoumans
ac9c70cbbf Added Quake BSP loading to the ColladaDemo example. This can become utility to transform bsp2dae 2006-08-11 21:24:14 +00:00
ejcoumans
cccd18c08e added CMakeLists.txt for opengl support 2006-08-11 07:13:23 +00:00
ejcoumans
d931aae32f added basic CCD calculations for Compounds and non-convex (convex-versus-concave). 2006-08-11 04:10:37 +00:00
ejcoumans
369fabd300 added initial support for per-triangle material properties in a non-convex mesh. needs testing. 2006-08-10 08:20:15 +00:00
ejcoumans
16781831dc added initial support for per-triangle material properties in a non-convex mesh. needs testing. 2006-08-10 08:18:05 +00:00
ejcoumans
3a27e8b1bf Added preliminary CMake buildsystem support, it can autogenerate projectfiles/makefiles etc. Including Mac OS X Xcode.
This provides a better maintainable alternative to jam/msvcgen
2006-08-09 19:38:21 +00:00
ejcoumans
04e57189c8 added compound support in COLLADA physics import 2006-08-01 05:37:54 +00:00
ejcoumans
235b49d748 COLLADA import, avoided some crashes, improved <convex_mesh> support 2006-07-29 00:54:31 +00:00
ejcoumans
b8cbfe5f72 Basic support for COLLADA physics constraints (each DOF can be completely locked or free, no limits yet) 2006-07-28 21:49:26 +00:00
ejcoumans
63594284c3 - quick workaround in the COLLADA-DOM to handle INF/-INF
- started few lines into COLLADA constraint importing
2006-07-28 02:47:26 +00:00
ejcoumans
bb4b099583 2006-07-27 01:45:06 +00:00
ejcoumans
2e64928d96 Improved conformance, added Auto-Camera UP support (from asset <up_axis>Y_UP</up_axis>)
Added the Bullet signature for export (comment/author/authoring_tool)
2006-07-26 21:54:08 +00:00
ejcoumans
3407c4c3e5 updated changes, upgraded COLLADA-DOM version 1.4.1, and .dae snapshot export support 2006-07-26 20:12:44 +00:00
ejcoumans
4a3551c48d autogenerated new projectfiles for COLLADA-DOM latest SVN 2006-07-26 19:36:40 +00:00
ejcoumans
7038e5c736 updated COLLADA-DOM to the latest bleeding-edge (1.4.1) SVN version of today 2006-07-26 18:58:09 +00:00
ejcoumans
750af5c197 updated COLLADA 'physics snapshot' export 2006-07-26 07:25:07 +00:00
ejcoumans
44ff483ad6 allow to export simulation to COLLADA 2006-07-26 03:03:22 +00:00
ejcoumans
8bf47140fe prepare for AABB tree traversal for compound objects 2006-07-25 00:30:15 +00:00
ejcoumans
9da13d7628 updated changes file 2006-07-24 23:21:39 +00:00
ejcoumans
50a2694c5b more compounds work, the basics work. now some stackless tree-tree traversal is needed to speedup compound versus compound. 2006-07-24 23:06:59 +00:00
ejcoumans
fdaa3a7abc some work on compound collision shapes (not finished yet) 2006-07-24 05:22:56 +00:00