Commit Graph
20 Commits
Author SHA1 Message Date
erwin.coumans f8e5481612 Added method to collect all persistent contact manifolds, given a btBroadphasePair (collision algorithm)
virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray)
See Demos/CharacterDemo/CharacterDemo.cpp for example usage of getAllContactManifolds
Added btDbvtBroadphase to btBulletCollisionCommon.h headerfile
Enable soft body vs concave (albeit slow)
Improved contact point debug rendering (moved from constraint solver into debugDrawWorld)
2008-05-24 04:23:00 +00:00
erwin.coumans c1a10fd1fe Add support for part/triangle id for GIMPACT.
Thanks Alex Silverman:
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2032
2008-04-07 19:37:04 +00:00
ejcoumans 961c38269b Added address to debug memory allocator
Renamed 'free' in 'freeMemory' to avoid name clashes with some Microsoft debugging tools.
2007-12-14 01:45:13 +00:00
ejcoumans dd934ebd02 modified Jamfile for GIMPACT, to properly install headerfiles 2007-11-08 17:57:04 +00:00
ejcoumans 126f46cb99 attempt to try to 'install' the headers of GIMPACT 2007-11-07 12:35:57 +00:00
ejcoumans ea3dfb4ca3 made 'calculateLocalInertia' const, thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514
- applied a large patch to remove warnings
Thanks to Enrico, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1568
- removed SSE includes, added #incude <string.h> for memset in Extras/quickstep, thanks Eternl Knight
- disabled 16-byte alignement on btQuadWord class, it causes problems under PS3 Linux. Need to check out why.
2007-10-13 23:41:37 +00:00
ejcoumans 9a427a4ad9 make GIMPACT compile under MSVC 6 2007-09-30 03:40:44 +00:00
ejcoumans 8faebb4c1c moved btGenericPoolAllocator to GIMPACT, updated jamfiles/buildsystem 2007-09-30 03:16:47 +00:00
ejcoumans 78fe8b7249 initial upgrade to GIMPACT 0.3, thanks to Francisco Leon for the update. GIMPACT demo/build system will be fixed today. 2007-09-30 00:05:52 +00:00
ejcoumans 87df3d0f32 Based on feedback from another professional game company, there are several improvements, including some API change...
Some dynamic memory allocations have been replace by pool allocation or stack allocations.
quantized aabb versus quantized aabb overlap check is made branch-free (helps a lot on consoles PS3/XBox 360)
Collision algorithms are now created through a new btDefaultCollisionConfiguration, to decouple dependency (this is the API change):
Example:
	btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
	m_dispatcher = new	btCollisionDispatcher(collisionConfiguration);
2007-09-08 05:40:01 +00:00
ejcoumans fd67de47d3 fixed bug in GIMPACT, thanks Thomas, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1368 2007-08-18 15:11:53 +00:00
ejcoumans 49aa535be9 updated to make projects compiler under double precision. GIMPACT compiles/links, but doesn't work properly. 2007-07-26 03:44:21 +00:00
ejcoumans 980f03dc3d upgrade to GIMPACT 0.2 2007-06-22 17:32:28 +00:00
ejcoumans 55258a8a72 gimpact 0.2 prep 2007-06-22 16:59:13 +00:00
ejcoumans 853bafb7ae Get the open source Bullet library more in sync with Playstation SPU version 2007-04-10 01:02:58 +00:00
sjbaker 6bb806d26b More cleanup. 2006-11-20 06:48:45 +00:00
sjbaker 04d41b7a0a Cleanup compilation warnings. 2008-02-12 04:22:31 +00:00
ejcoumans 509ed8f634 added GIMPACT update from Francisco. Thanks! 2006-11-17 02:20:37 +00:00
ejcoumans be175e888e 2006-11-14 05:09:11 +00:00
ejcoumans a9172d8684 Added GIMPACT integration for moving concave meshes (interaction with all other Bullet collision shapes)
Thanks a lot to Francisco León Nájera for the contribution!
2006-11-12 06:15:19 +00:00