The kernel in the .cl file is also compiled by the native C++ cpu compiler, when using MiniCL.
When you want to debug the kernel using MiniCL, and want to put breakpoints, it is best to:
1) enabled the define #define DEBUG_MINICL_KERNELS 1 in Bullet/src/BulletMultiThreaded/MiniCL.cpp
2) temporarily remove the stringify lines in the .cl kernel, because it prevents the debugger from finding the right line.
Also comment-out some code for __SPU__ to reduce code size
Added btContactConstraint (only used on PS3 SPU right now, better to use btPersistentManifold directly for contact constraints)
Improved readblend utility library (see also usage in http://gamekit.googlecode.com with Irrlicht)
Fix for btConvexConvexAlgorithm, potential division by zero
Thanks linzner http://code.google.com/p/bullet/issues/detail?id=260