Commit Graph

4 Commits

Author SHA1 Message Date
ejcoumans
87df3d0f32 Based on feedback from another professional game company, there are several improvements, including some API change...
Some dynamic memory allocations have been replace by pool allocation or stack allocations.
quantized aabb versus quantized aabb overlap check is made branch-free (helps a lot on consoles PS3/XBox 360)
Collision algorithms are now created through a new btDefaultCollisionConfiguration, to decouple dependency (this is the API change):
Example:
	btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
	m_dispatcher = new	btCollisionDispatcher(collisionConfiguration);
2007-09-08 05:40:01 +00:00
sjbaker
e9b21e21a6 Pathnames between #include files that are intended to be used within application code should not depend on the paths to the subdirectories being known to the compiler because this will not always be the case when an end-user includes your headers.
Includes of files in the local hierarchy must not use <...> please stick with "..."
2006-12-26 15:33:28 +00:00
sjbaker
8d92ca34c2 Windows programmers: Beware! The case of the filename is significant in #include directives - even though the lame-ass M$ compiler doesn't check it. 2006-12-23 16:20:00 +00:00
ejcoumans
4685bb8c4b added DoublePrecisionDemo, still needs review and autogenerated projectfiles/cmake/Jamefiles 2006-12-21 19:04:32 +00:00