Commit Graph

3 Commits

Author SHA1 Message Date
ejcoumans
87df3d0f32 Based on feedback from another professional game company, there are several improvements, including some API change...
Some dynamic memory allocations have been replace by pool allocation or stack allocations.
quantized aabb versus quantized aabb overlap check is made branch-free (helps a lot on consoles PS3/XBox 360)
Collision algorithms are now created through a new btDefaultCollisionConfiguration, to decouple dependency (this is the API change):
Example:
	btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
	m_dispatcher = new	btCollisionDispatcher(collisionConfiguration);
2007-09-08 05:40:01 +00:00
ejcoumans
05cbd96972 updated multithreaded version for concave trimeshes 2007-06-13 22:25:37 +00:00
ejcoumans
6f26aa1591 Added multi-threaded collision detection. Original code is written for Cell SPU, but wrappers are provided to run on multi-core using Win32 Threads.
SpuLibspe2Support is on the todo list, so it can run on Cell Blade & PS3 Linux.
2007-06-13 01:04:43 +00:00