ejcoumans
|
581468ceec
|
Added btCapsuleShape. This could already be simulated by simply adding 2 spheres to the btMultiSphereShape, but this was bad documented/unknown.
For tapered capsules, you can still use btMultiSphereShape, just pass 2 spheres with different radius.
|
2007-01-30 00:09:08 +00:00 |
|
ejcoumans
|
df9230327c
|
Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps.
|
2006-12-16 05:51:30 +00:00 |
|
ejcoumans
|
a9172d8684
|
Added GIMPACT integration for moving concave meshes (interaction with all other Bullet collision shapes)
Thanks a lot to Francisco León Nájera for the contribution!
|
2006-11-12 06:15:19 +00:00 |
|
ejcoumans
|
2b1657b1dd
|
Refactoring: another huge number of changes, renamed methods to start with lower-case.
|
2006-09-28 01:11:16 +00:00 |
|
ejcoumans
|
eb23bb5c0c
|
merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.
Still need to verify to make sure no unwanted renaming is introduced.
|
2006-09-27 20:43:51 +00:00 |
|
ejcoumans
|
0e04cfc806
|
First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.
Made all buildsystems to work again (jam, msvc, cmake)
|
2006-09-25 08:58:57 +00:00 |
|
ejcoumans
|
e061ec1ebf
|
moved files around
|
2006-05-25 19:18:29 +00:00 |
|