Commit Graph

5 Commits

Author SHA1 Message Date
ejcoumans
9a427a4ad9 make GIMPACT compile under MSVC 6 2007-09-30 03:40:44 +00:00
ejcoumans
8faebb4c1c moved btGenericPoolAllocator to GIMPACT, updated jamfiles/buildsystem 2007-09-30 03:16:47 +00:00
ejcoumans
78fe8b7249 initial upgrade to GIMPACT 0.3, thanks to Francisco Leon for the update. GIMPACT demo/build system will be fixed today. 2007-09-30 00:05:52 +00:00
ejcoumans
87df3d0f32 Based on feedback from another professional game company, there are several improvements, including some API change...
Some dynamic memory allocations have been replace by pool allocation or stack allocations.
quantized aabb versus quantized aabb overlap check is made branch-free (helps a lot on consoles PS3/XBox 360)
Collision algorithms are now created through a new btDefaultCollisionConfiguration, to decouple dependency (this is the API change):
Example:
	btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
	m_dispatcher = new	btCollisionDispatcher(collisionConfiguration);
2007-09-08 05:40:01 +00:00
ejcoumans
980f03dc3d upgrade to GIMPACT 0.2 2007-06-22 17:32:28 +00:00