Logo
Explore Help
Sign In
Bart/bullet3
Watch 1
Star 0 Fork 0
Code Issues Pull Requests Releases Wiki Activity
1,272 Commits 10 Branches 0 Tags
9ad17dda227a99053016803e915fec97e1476dba
Commit Graph
54 Commits
Author SHA1 Message Date
ejcoumans 3a6942fb91 processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated.
renamed m_ccdSweptSphereRadius,
enabled wireframe debugDrawObject (using debugDrawer)
2006-10-18 03:28:42 +00:00
ejcoumans d878885db4 updated quickstep solver (for comparison), enabled GPU physics again (but WIN32 doesn't have the VertexTextureSupport enabled) 2006-10-13 23:58:52 +00:00
ejcoumans 2c66be25fc added cleanup memory for BasicDemo, and another pragma warning ignore 2006-10-13 23:24:09 +00:00
ejcoumans f3eb3cfa37 Added a very basic dynamics demo, only using spheres (and optionally boxes) 2006-10-09 20:41:18 +00:00
First Previous 1 2 Next Last
Powered by Gitea Version: 28.2.0 Page: 40ms Template: 2ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API